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  • Save -43% Guild Ball: Brewer's Guild Starter Set

    Guild Ball: Brewer's Guild Starter Set

    1 in stock

    Brewers are tanky. Plain and simple, they are incredible at soaking damage up. But their play style is more than just being hit. They excel in late game as they generally have superior numbers left at this point, but their mid-game is also strong due to their knockdowns and board control. Not the most synergistic in terms of combo play, they do enjoy some degree of team buffing. Brewers generate the most momentum when pushing opponents in to and out of position with buffeting blows and plays. Relatively slow up and down the field, the Brewers rely on long reach weapons and easy access to pushes and knockdowns, thereby giving them huge board presence and control. Drinking and Guild Ball have always gone hand-in-hand. Most of the big championship matches will have street vendors selling a range of home brewed poisons to the gullible and the desperate. The Brewer's Guild has elevated the twin arts of drinking and playing far beyond the familiqar stumbling of the Sunday league drunks. Fueled by the pure amber nectar produced and aged within their secret distilleries, a Brewer's team is a maelstrom of physicality, a drunken wrecking ball staggering its way across the pitch. Using the Brewer's Guild is a lesson in violence and survivability. They can both absorb and deal out a tremendous amount of damage, whilst all the time knocking their opponents to the floor and sticking a tactical boot in. Tapper, Hopper, and Friday are an alcoholic powerhouse that are at their happiest in the center of a brawl. This set provides you with all you need to start playing the Brewer's Guild

    1 in stock

    £22.00 £12.50

  • Guild Ball: Alchemists Starter Set

    Guild Ball: Alchemists Starter Set

    1 in stock

    Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch. They are quick on their feet and capable with the ball, but not as resilient in combat as other teams. They excel in the early to mid-game due to their ability to cover a good amount of space. Alchemists will reward players who can anticipate their opponent’s plans and block them through good placement and positioning of models and effects. On offense, Alchemists can use their AOEs almost as additional models in order to restrict the counter play options of their opponent. No one wants to charge the Alchemist with the ball if you have to go through an acid cloud! What nature provides, man can improve. The Alchemists know this well and it is reflected in the scientific marvels they bring to the Guild Ball pitch. Watching the Alchemists play is part carnival, part fireworks, part illusion. The crowds cheer in awe at the visual spectacle as fireballs, smoke clouds, and slick oils dominate the field of play, delighting the children, decimating the opposition. Flexibility is the watchword of an Alchemist's Guild coach. In Midas, Calculus, and Mercury you have all the ingredients for the purest of alloys, a team that can be much greater than the sum of its parts. Whether you are blinding the enemy with oil or turning them into little more than human candles, the Alchemists will always have a response to any play; their vast knowledge putting them one step ahead of the rest of the pack with every kick of the ball. This set provides you with all you need to start playing the Alchemist's Guild

    1 in stock

    £12.50

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