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The tale of The Scarlet Keys begins in Arkham with a spread of mysterious disappearances. As objects, animals, and people vanish, so too do they disappear from the memory of those left behind. Only you and your fellow investigators remember them—or so you thought. When an enigmatic letter arrives, its author claiming to also remember those who disappeared, it marks the beginning of an epic journey that will take you across the globe and under the scrutinous eye of the mysterious and deadly Red Coterie.When we say “across the globe,” we mean that literally. The Scarlet Keys Campaign Expansion introduces the game’s very first completely non-linear campaign. After the prologue concludes, you and your party choose where to go next, and wherever you go determines what scenario you play. This means that, with the exception of the prologue and the finale (which always occur first and last, respectively), all of the scenarios in this campaign can be experienced in any order. However, you may not experience all of them in a single playthrough, since one of the greatest threats in the campaign isn’t the Mythos: it’s time.There has never been a campaign for Arkham Horror: The Card Game of this scale and this scope, and only you and your fellow investigators can travel the globe and unravel the mysteries of The Scarlet Keys before it is too late.The Scarlet Keys is the newest campaign for Arkham Horror: the Card Game. Just like with Edge of the Earth, you will find only player cards in the Investigator Expansion and only scenario cards within the Campaign Expansion. Whether you want one expansion or both, the world of Arkham Horror just got bigger!—description from the publisher
£63.00
A repackaging of the Path to Carcosa cycle. All of the player cards for the cycle can be found in the Path to Carcosa Investigator Expansion while all the encounter cards and campaign cards can be found in the Path to Carcosa Campaign Expansion.—user summary"I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men’s thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask." –Robert W. Chambers, The King in YellowA new theater production is coming to Arkham all the way from Paris. Unsurprisingly, it's been all the rage in conversations among Arkham's socialites. But in your efforts to learn more about the play, you've uncovered a darker history. Disappearances. Suicides. Delusions. Insanity. Wherever The King in Yellow is performed, madness follows close behind…In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play. The expansion's two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre and an invitation to the formal dinner party hosted by cast and crew. But with every answer you gain and every clue you uncover, you only find yourself falling deeper into mystery and madness.—description from the publisher
£40.50
A repackaging of the Path to Carcosa cycle. All of the player cards for the cycle can be found in the Path to Carcosa Investigator Expansion while all the encounter cards and campaign cards can be found in the Path to Carcosa Campaign Expansion.—user summary"I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men’s thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask." –Robert W. Chambers, The King in YellowA new theater production is coming to Arkham all the way from Paris. Unsurprisingly, it's been all the rage in conversations among Arkham's socialites. But in your efforts to learn more about the play, you've uncovered a darker history. Disappearances. Suicides. Delusions. Insanity. Wherever The King in Yellow is performed, madness follows close behind…In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play. The expansion's two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre and an invitation to the formal dinner party hosted by cast and crew. But with every answer you gain and every clue you uncover, you only find yourself falling deeper into mystery and madness.—description from the publisher
£70.00 £63.00
It’s a party to die for!It’s the dead of winter, and Arkham’s social elite have arrived in mist-shrouded Kingsport for an exquisite gala hosted by the enigmatic Lantern Club. Unfortunately, it doesn’t take long before nightmarish creatures crash the festivities, and it falls to you to uncover the Club’s dark schemes before Arkham’s most powerful leaders all meet a terrible fate!In The Midwinter Gala, one to four investigators ally with a faction of their choice and work together to claim the powerful relic at the center of the Lantern Club’s nefarious plot. The scenario can be played on its own or inserted into any campaign as a side-story, and it can also be played semi-competitively between multiple teams of investigators!—description from the publisher
£19.80
Under the waves, an ancient civilization thrives, and a conspiracy brews. Only those outsiders who have heard the whispers of the deep can brave the maelstrom and discover the secrets of the abyss.The Innsmouth Conspiracy: Investigator Expansion for Arkham Horror: The Card Game features five investigators and contains all of the player cards and customization options featured in the original "The Innsmouth Conspiracy" cycle of products. Grant blessings as the nun, Sister Mary; learn and practice various fields of study as the student, Amanda Sharpe; watch from the shadows as the spy, Trish Scarborough; perform arcane tricks as the magician, Dexter Drake; and brave the open seas as the sailor, Silas Marsh.The Innsmouth Conspiracy: Investigator Expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.
£40.50
In secret and forbidden ruins buried in the uncharted places of the world, there hide ancient relics humanity was never meant to find. But a brave few will sacrifice everything to set things right and protect the Earth from its own undoing.The Forgotten Age Investigator Expansion features five investigators for Arkham Horror: The Card Game and contains all of the player cards from the original The Forgotten Age cycle of content. Guide your party to safety as the expedition leader, Leo Anderson; discover untouched wilds as the explorer, Ursula Downs; make a quick escape as the bootlegger, Finn Edwards; call forth miracles as the priest, Father Mateo; and seek strength in a dark pact as the haunted, Calvin Wright.This expansion is a fantastic addition to any Arkham Horror: The Card Game player’s collection, and the cards within can be used to build or enhance investigator decks for any of the game’s scenarios or campaigns.—description from the publisher
£45.00
We think we know the history of the Earth, but there are secrets that lie beyond our ken and truths that threaten to undo our understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets—the ruins of an ancient and forgotten Aztec city—it sets into motion a plot that could unravel the very fabric of time itself.In The Forgotten Age Campaign Expansion, one to four investigators join an expedition to explore these ruins, venturing deep into perilous rainforests and forbidden caverns. Will they survive this dangerous journey, or will it be their undoing?This expansion combines all of the campaign and scenario content from the original The Forgotten Age cycle, which was the third cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.—description from publisher
£76.99 £69.30
A repackaging of the Dunwich Legacy cycle. All of the player cards for the cycle can be found in the Dunwich Legacy Investigator Expansion while all the encounter cards and campaign cards can be found in the Dunwich Legacy Campaign Expansion.—user summaryThe Dunwich Legacy is a deluxe expansion for Arkham Horror: The Card Game.Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Their heroic efforts brought peace to the region—for a while—but also left the men scarred by the horrors they had witnessed. Now, one of those professors, Dr. Armitage, has need of your assistance. His colleagues have gone missing, and he fears the worst…The Dunwich Legacy challenges you to find the missing professors and launches you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, armed with fifty-nine new player cards (including a complete playset of each) that allow you to pursue new deck-building strategies and new styles of play. Finally, you'll find all manner of new terrors arrayed against you—from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations.—description from the publisher
£40.50
A repackaging of the Dunwich Legacy cycle. All of the player cards for the cycle can be found in the Dunwich Legacy Investigator Expansion while all the encounter cards and campaign cards can be found in the Dunwich Legacy Campaign Expansion.—user summaryThe Dunwich Legacy is a deluxe expansion for Arkham Horror: The Card Game.Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Their heroic efforts brought peace to the region—for a while—but also left the men scarred by the horrors they had witnessed. Now, one of those professors, Dr. Armitage, has need of your assistance. His colleagues have gone missing, and he fears the worst…The Dunwich Legacy challenges you to find the missing professors and launches you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, armed with fifty-nine new player cards (including a complete playset of each) that allow you to pursue new deck-building strategies and new styles of play. Finally, you'll find all manner of new terrors arrayed against you—from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations.—description from the publisher
£63.00
The people of Arkham have weathered many threats. Eldritch horrors, dark cults, and ghoulish hauntings have plagued the city for years, and each incident was resolved by brave investigators from all walks of life. But now, Arkham faces its greatest threat to date, and it falls to our intrepid investigators to come together and ensure the city’s survival.The Drowned City Investigator Expansion features six new investigators for Arkham Horror: The Card Game and adds a trove of new player cards and options for deckbuilding, including brand-new “Specialist” cards that play off investigators’ traits. Protect the vulnerable as the trawler, Marion Tavares; draw inspiration from horrors as the poet, Lucius Galloway; fend off monsters with a hail of bullets as the gangster, Micheal McGlen; blur the line between science and mysticism as the parapsychologist, Agatha Crane; control your fate with prophetic visions as the writer, Gloria Goldberg; and come prepared to weather any storm as the lawyer, George Barnaby.—description from the publisher
£40.50
It was supposed to be one last job. At the behest of shadowy antiquarian Randall Tillinghast—who presents them with an offer they can’t refuse—our investigators travel to the South Pacific and the vast, alien city of R’lyeh. However, the more they explore, the more terrors they discover, and as a looming sense of dread grows, they find themselves—and all of Arkham—faced with a colossal threat.The time has come. Cthulhu has awakened, and Arkham will never be the same.—description from the publisher
£63.00
In the wondrous lands of all of Earth’s dreams, there exists a fiction so real it may as well be fact. Only those dreamers who have left the waking world behind may venture into the darkest recesses of the dream to behold this singular, shimmering truth.The Dream-Eaters Investigator Expansion for Arkham Horror: The Card Game features five investigators and contains all of the player cards and customization options featured in the original The Dream-Eaters cycle of products. Protect the innocent as the rookie cop, Tommy Muldoon; search for vital knowledge as the researcher, Mandy Thompson; hunt down targets and collect their bounties as the bounty hunter, Tony Morgan; bend time and space as the dreamer, Luke Robinson; and find mystical strength in the power of music as the violinist, Patrice Hathaway.The Dream-Eaters Investigator Expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.—description from the publisher's website
£40.50
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