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The galaxy stands on the edge of a blade. A great struggle is coming, and only the greatest among them all will triumph. Welcome to Thunder’s Edge, a new expansion for Twilight Imperium 4th Edition! This colossal expansion brings the classic interstellar conflict to a breaking point, where everything revolves around the titular planet of Thunder’s Edge. New factions take to the galactic stage, new worlds emerge for you to explore (or exploit), and a suite of Galactic Events—modifiers that change the rules of the game—ensure that no two playthroughs will ever be the same. Also included is the brand-new Twilight’s Fall mode, an alternate way to play Twilight Imperium. Take up the mantle of a mad Mahact king, build your own custom faction from the scraps of interstellar civilization, and battle to become the supreme ruler of the galaxy. This mode comes with its own spread of unique components, making it almost an entirely new game! —description from the publisher
£119.99 £108.00
Players take on the roles of prisoners, wrongfully incarcerated in the depths of The Dark Castle. Whether it’s the Abbot, the Tailor or any of the six playable characters, each prisoner is represented by a character card and a custom character die showing that prisoner’s unique endowment of Might, Cunning and Wisdom – the game’s three traits. Embarking on a desperate quest to escape, the players must work together using custom dice and item cards to overcome the castle’s many horrors, traps, and challenges - each of which is represented by a large, illustrated chapter card. At the beginning of each game, 15 of these chapter cards are drawn at random from a larger deck to create a unique castle every time. Gameplay involves one player revealing a new chapter card each turn, in a motion like turning a page of a book. When a card is turned, the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead, players decide as a group who will turn the next chapter card, and there are often grisly consequences for the one that does! The goal of the game is for the group to complete every chapter in the castle deck, then defeat the final boss. To win, they must keep every member of the team alive - if any player is killed the game ends immediately.
£34.99 £31.50
In Kinfire Delve: Scorn's Stockade, a tactical and cooperative card game for 1-2 players, you will fight your way through the well deck of challenge cards to reach Scorn, the Master of the Well, and face them in an epic final battle.Scorn's Well is made up of four challenge cards, with Scorn himself in the middle. As a challenge is defeated, another takes its place, with 57 challenge cards in total. As you face the challenges of the Well, you may play a skill card from your hand only when it matches the color of the challenge card, e.g., if you're facing a red challenge card, then you may play only a red skill card. Some cards have two colors, and some are white, that is, wild. If the card you play does not defeat the challenge, you'll be able to add some progress to it and attempt it again, though you may suffer a penalty for doing so.Other seekers can provide help by playing one of their own cards as a boost, but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good, but some are worse than others.Defeating a challenge provides you a reward, such as regaining health or delving deeper into the Well, which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well, you'll face Scorn himself. All Seekers share a health pool, and if the pool reaches zero, you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.—description from publisher
£20.00 £18.00
Lights, camera, action! It’s the golden age of silent filmmaking, with instant classics popping up on the silver screen left and right. But when an ambitious new producer unwittingly releases accursed horrors upon three different film sets, it’s up to our intrepid investigators to fix things before the credits roll on the entire production! Welcome to Film Fatale, the latest scenario pack for Arkham Horror: The Card Game! In this showstopper scenario, one to four investigators ham it up in Hollywood’s Lot C, where three troubled film sets are host to several bizarre and dangerous events. As spacetime warps and fiction becomes reality, you’ll find yourselves negotiating with alien Saturnites, fleeing from hungry dinosaurs, and warding off bloodthirsty vampires as you try to wrap up this thrilling mystery. As with previous scenario packs, Film Fatale can be played standalone or inserted into a campaign as a side-story. With multiple ways the scenario can play depending on which movie set is the main feature, this is one blockbuster that will keep you coming back again and again. Players only need a copy of the Arkham Horror: The Card Game core set to dive into this feature-length scenario. Not a standalone expansion. A copy of the Arkham Horror: The Card Game Revised Core Set is required to play.
£19.80
In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.
£24.99 £22.50
In the game Azul, players take turns drafting coloured tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
£19.99 £18.00
In Kinfire Delve: Callous' Lab, a tactical and cooperative card game for 1-2 players, you will fight your way through the well deck of challenge cards to reach Callous, the Master of the Well, and face him in an epic final battle.Callous' Well is made up of four challenge cards, with Callous himself in the middle. As a challenge is defeated, another takes its place, with 57 challenge cards in total. As you face the challenges of the Well, you may play a skill card from your hand only when it matches the color of the challenge card, e.g., if you're facing a red challenge card, then you may play only a red skill card. Some cards have two colors, and some are white, that is, wild. If the card you play does not defeat the challenge, you'll be able to add some progress to it and attempt it again, though you may suffer a penalty for doing so.Other seekers can provide help by playing one of their own cards as a boost, but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good, but some are worse than others.Defeating a challenge provides you a reward, such as regaining health or delving deeper into the Well, which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well, you'll face Callous himself. All Seekers share a health pool, and if the pool reaches zero, you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.-description from publisher
£20.00 £18.00
Kelp is a two-player asymmetrical game that offers players a unique opportunity to delve into the natural world of Pyjama Sharks and Common Octopuses, set in a South African kelp forest. Hide and seek meets bluffing and manipulation. Deck builder meets dice bag builder.As players take on the roles of these iconic sea creatures, they will discover that the gameplay mechanics closely mirror their real-life counterparts. Each has a unique path to victory. The Octopus, known for its cunning and adaptability, sneaks around the board by playing cards and managing their hidden and revealed blocks, channeling the creature's remarkable ability to camouflage and deceive. On the other hand, the Shark, embodying the ruthless and determined predator, patrols their territory and attempts to hunt down the elusive Octopus by rolling dice and using special abilities to mitigate their luck, showcasing the creature's natural instincts and predatory behavior. The game is a thrilling mix of deck-building and dice bag building, as well as hide and seek, bluffing, and manipulation.There are 3 ways the game ends:the Shark wins by successfully attacking the Octopus,the Octopus wins by surviving until the Shark is exhausted, or the Octopus wins by eating all four seafoods.
£40.00 £36.00
Kinfire Delve: Vainglory's Grotto is a tactical and cooperative card game. As Seekers, you will fight your way through the well deck of challenge cards to reach Vainglory, the master of the well, and face her in an epic final battle. To defeat Vainglory, you'll battle and puzzle your way through her well deck of 57 challenge cards before facing her final gauntlet. On your turn, attempt a challenge by playing a matching skill card and rolling the dice. Add enough progress tokens to a challenge and you'll be richly rewarded. But fail and you'll face the penalty by losing health, discarding cards, or being forced to return cards to the well deck. Even when it's not your turn, the cards in your hand can be played to boost your teammate's action. But be cautious–emptying your hand means gaining exhaustion and suffering effects that can lose you the game. Survive long enough to reach the bottom of the well and reveal Vainglory's final form. Break through her gauntlet of protectors in order to face and defeat her once and for all and win the game.
£20.00 £18.00
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features over 170 birds illustrated by Natalia Rojas and Ana Maria Martinez.You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play themThe winner is the player with the most points after 4 rounds.If you enjoy Terraforming Mars and Gizmos, we think this game will take flight at your table.—description from the publisherFrom the 7th printing on, the base game box includes Wingspan: Swift-Start Promo Pack.
£59.99 £54.00
The Old King’s Crown is a game of card-driven conquest, where you play as heirs to a vacant throne, vying for control of an ancient, overgrown kingdom. Wield unique abilities and leverage your followers’ traits to best outwit your opponents across a map that stretches from the teetering heights of the castle to the dappled light of the necropolis. As leader of your faction you will be staking claims with Heralds openly as well as positioning your forces in secret, hoping to claim the locations that fit your designs. However, keep an eye on your rivals, as they too have agents and agendas, poised to undo your best laid plans. Royalty, rebels or ruses. What crown will you wear? In The Old King's Crown, players move their Herald to locations, hoping to claim them. Then simultaneously players play cards from their hand, facedown to regions of the board. These are then revealed and resolved. Winning these clashes will result in different rewards that further their position and grant them the game's primary goal, influence. The player with the most influence by the end of a set number of rounds will be declared the winner.
£65.00 £58.50
As a budding dracologist, you open an academy for fledgling dragons to achieve their full potential! The expansion to Wyrmspan adds a wide variety of new dragons and caves, objective tiles, dragon guilds, and a new round tracker that presents you with an income choice when you pass for the round. Welcome to Wyrmspan: Dragon Academy, designed by Connie Vogelmann and illustrated by Clémentine Campardou! —description from the publisher
£27.99 £24.20
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