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The second game in the Escape the Dark series, Escape the Dark Sector is a simple, sci-fi adventure game with a focus on atmosphere, storytelling and player cooperation – perfect for newcomers to tabletop gaming. It takes about 2 minutes to set up, lasts around 45 minutes, and no two games are ever the same. Playing as the beleaguered crew of an impounded starship, players find themselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, they will embark on a desperate mission to find their ship and blast their way home. Along the way, the crew will have to overcome a variety of dangers, traps, and terrors. From cyborg guards and faulty replicators to killer alien organisms, each challenge is represented by a large, beautifully illustrated chapter card. As these immersive chapter cards are revealed one by one, the game takes on the form of a shared storybook experience, with the players making decisions about what to do each chapter before using a combination of dice and item cards to complete the task before them. The goal of the game is to complete every chapter, and then defeat the final boss. To win, you must keep each member of the crew alive; if any player is killed, the game ends immediately!
£40.00 £36.00
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).—description from the publisher
£54.00
Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer).Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win!Multiple decks of Star Realms and/or Star Realms: Colony Wars, one for every two people, allows up to six players to play a variety of scenarios. Also, in the newest version, there are new ways to play that allow up to 6 players with modes like Boss, Hunter, and Free for All. You can also add Star Realms Colony Wars to the deck to make it 4 players. This is the first game of the Star Realms series. FactionsEach of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions: The Trade Federation, The Blobs, The Star Empire or The Machine Cult. Trade FederationIn the far future, the more traditional governing bodies of the human race have been replaced with corporate leadership. The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation. The Federation’s policies are focused around trade and growth, but especially in profit and prosperity for those at the top of the corporate ladder. While they prefer to deal with other star realms using trade and diplomacy, they have a large defense branch dedicated to protecting the Federation’s trade and other interests. The BlobsThese mysterious creatures are the first alien life forms encountered by the human race. Most of the initial encounters consisted of human colonies being completely obliterated. On the few occasions that a Blob ship has been recovered somewhat intact, the only biological remains found inside have consisted of a gelatinous mass, thus leading to the moniker, “The Blobs”. While for several years all encounters between humanity and the Blobs have been extremely violent, there is currently some limited trade between various Blob factions and some of the more daring human traders.The Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row. Star EmpireThe Star Empire consists primarily of former colonies of the Trade Federation. These colonies were on the outer edges of the Federation. Not only did they feel used by the corporations, but they felt the Federation failed to give them adequate protection from the Blobs. As a result, one ambitious colonial governor was able to unite several colonies into an independent empire under his control, one with a strong military, both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies. The Star Empire is a combat oriented faction that draws lots of cards and makes the opponent discard cards. Machine CultA cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs. With the threat of annihilation by the Blobs always looming and no contact with the rest of human space, these worlds were forced to take drastic measures. Soon a cult of technology arose, focused on using advanced technology, robotics and computerization to create strong defenses and a powerful military that belied their relatively small population. Since their leaders believed their salvation lay in technology, technology soon became their god and their religion. The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack. Playing Star RealmsWhen you play Star Realms, you will be able to acquire and use Ships and Bases of any and all of the four factions. Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together, however.As you acquire cards using Trade, you put them into your discard pile, to be later shuffled into your personal deck. When you draw Ships, you do what they say and they get placed into your discard pile at the end of your turn. When you draw a Base, you play it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game, it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly.Star Realms is easy to learn, especially if you’re familiar with deck-building games, but it’s a game that takes time to master. Each time you play, the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play, but as they become more advanced players, they will find this depth of strategy leads to great replayability.
£17.99 £16.20
Slay the Spire: The Board Game is a co-operative deck-building adventure. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and finally become strong enough to slay the Spire!Slay the Spire: The Board Game, (core edition) includes:-4 Minis-Over 730 cards-Over 450 Art Sleeves-2 Map Boards-1 Merchant Board-4 Player Boards-1 Die-50 plastic cubes-Over 113 tokens
£115.00 £103.50
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
£80.00 £72.00
Welcome to Parks, where every trail leads to new marvels, every stream runs with new life, every sun sets over a new memory, and every mountain looms with new possibility as you explore the stunning beauty and wild wonders of the 63 U.S. National Parks. This expanded, enhanced second edition of the best-selling game features all-new illustrations by artists Josh Emrich and Lisk Feng, offers new gameplay elements from designer Henry Audubon, and incorporates the most interesting ideas from each of the Parks games and expansions: the additional camping module from Parks: Nightfall, the animal integrations from Parks: Wildlife, and a comprehensive selection of players’ favorite gear, challenges, and mechanics from the five-year history of Parks (along with some new surprises).Over the course of three rounds (called Seasons), your two hikers will make their way along the path, stopping at trail sites, collecting resources to visit parks, taking photos of beautiful vistas, and encountering wildlife. Along the way, you’ll get gear to upgrade your experience, spend a night at a campsite, fill your canteen for special bonuses, and indulge your unique passion for the outdoors.At the end of the third Season, the hike (and the game) is over! Count up your points and see who had the greatest experience in Acadia, Grand Teton, Mount Rainier, Crater Lake, Everglades, Denali, Canyonlands, and all the rest of our national parks.Grab your pack and lace up your boots. The trail awaits!—description from the publisher
£45.00
You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world's seas and oceans. In Finspan, the fish you discover over four weeks will generate a series of benefits as you dive deeper into the ocean.Each dive site specializes in a key aspect of expanding your research: Grow your collection of fish. Discover freshly laid eggs. Hatch eggs into young and consolidate young to form schools.The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.—description from the publisher
£45.00 £40.50
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?Everdell is a game of dynamic tableau building and worker placement.On their turn a player can take one of three actions:a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.
£69.00 £62.10
Bring more friends to the island of Catan! Adventures this big deserve to be shared with even more friends. Invite up to two additional players to your CATAN game for even more trading and building fun! The 5-6 Player Expansion adds additional pieces and components for more players and adds a simple turn-taking mechanism to engage more players throughout
£27.00
Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.Seize the initiative: Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything.Declare ambitions: In each game, you define the objectives that everyone competes over to win.Crush your foes: Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art.
£60.00 £54.00
Welcome to the unexplored island of Catan!As you and your fellow explorers gaze across the uninhabited landscape of hexagonal tracts of terrain, you quickly realize that this unique land arrangement provides ample space for each of you to put down roots.You race off to establish your respective communities by gathering resources from nearby terrain, building your infrastructure, and nurturing trade relationships.Watch out for surprises! Your rivals can block your path or send the robber to plunder your wealth!
£49.99 £40.00
Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley's Hope to find survivors and answers. But you're not alone. To survive, you'll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive. Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds? —description from the publisher
£60.00 £54.00
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