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We think we know the history of the Earth, but there are secrets that lie beyond our ken and truths that threaten to undo our understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets—the ruins of an ancient and forgotten Aztec city—it sets into motion a plot that could unravel the very fabric of time itself.In The Forgotten Age Campaign Expansion, one to four investigators join an expedition to explore these ruins, venturing deep into perilous rainforests and forbidden caverns. Will they survive this dangerous journey, or will it be their undoing?This expansion combines all of the campaign and scenario content from the original The Forgotten Age cycle, which was the third cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.—description from publisher
ÂŁ76.99 ÂŁ69.30
A repackaging of the Dunwich Legacy cycle. All of the player cards for the cycle can be found in the Dunwich Legacy Investigator Expansion while all the encounter cards and campaign cards can be found in the Dunwich Legacy Campaign Expansion.—user summaryThe Dunwich Legacy is a deluxe expansion for Arkham Horror: The Card Game.Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Their heroic efforts brought peace to the region—for a while—but also left the men scarred by the horrors they had witnessed. Now, one of those professors, Dr. Armitage, has need of your assistance. His colleagues have gone missing, and he fears the worst…The Dunwich Legacy challenges you to find the missing professors and launches you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, armed with fifty-nine new player cards (including a complete playset of each) that allow you to pursue new deck-building strategies and new styles of play. Finally, you'll find all manner of new terrors arrayed against you—from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations.—description from the publisher
ÂŁ40.50
In the wondrous lands of all of Earth’s dreams, there exists a fiction so real it may as well be fact. Only those dreamers who have left the waking world behind may venture into the darkest recesses of the dream to behold this singular, shimmering truth.The Dream-Eaters Investigator Expansion for Arkham Horror: The Card Game features five investigators and contains all of the player cards and customization options featured in the original The Dream-Eaters cycle of products. Protect the innocent as the rookie cop, Tommy Muldoon; search for vital knowledge as the researcher, Mandy Thompson; hunt down targets and collect their bounties as the bounty hunter, Tony Morgan; bend time and space as the dreamer, Luke Robinson; and find mystical strength in the power of music as the violinist, Patrice Hathaway.The Dream-Eaters Investigator Expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.—description from the publisher's website
ÂŁ40.50
There is a hidden realm outside the world of the waking: a realm of whimsy, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands”, you decide to set forth and learn the truth for yourself. Nothing could have prepared you for the terrible wonders that dwell on the other side…In The Dream-Eaters Campaign Expansion, one to four investigators take on the roles of either a group venturing into the Dreamlands or their companions who have been left in the waking world. Together, these divided groups must confront not one, but two ancient terrors vying for control over both worlds. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep?This expansion combines all of the campaign and scenario content from the original The Dream-Eaters cycle, which was the fifth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.—description from the publisher
ÂŁ63.00
In the grim and brooding town of Arkham, arcane secrets lie buried with the dead. When sinister forces threaten to unveil these truths, it is up to a brave, foolish few to put a stop to it.The Circle Undone Investigator Expansion for Arkham Horror: The Card Game features six investigators and contains all of the player cards and customization options featured in the original The Circle Undone cycle of products. Keep your allies’ minds from breaking as the psychologist, Carolyn Fern. Solve supernatural mysteries as the private investigator, Joe Diamond. Throw money at your problems as the millionaire, preston Fairmont. Prevent terrible rituals as the redeemed cultist, Diana Stanley. Stay ahead of trouble or run headlong into it as the athlete, Rita Young. Or, tap into a mystical bloodline as the entertainer, Marie Lambeau.The Circle Undone Investigator Expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.—description from the publisher's website
ÂŁ45.00
In the far, uncharted reaches of Antarctica, unspeakable horrors dwell on the edge of shadows.In the Edge of the Earth Investigator Expansion, you'll find a treasure trove of player cards the likes of which you've never seen in Arkham history. With five investigators and around 250 cards to expand your deckbuilding options, you won't want to miss this opportunity to strengthen your player card content like never before.—description from the publisher
ÂŁ44.99 ÂŁ40.50
In the far, uncharted reaches of Antarctica, unspeakable horrors dwell on the edge of shadows.The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required!—description from the publisher
ÂŁ69.99 ÂŁ63.00
Prime Time is a new Aristeia! expansion that allows up to 4 players to play in the HexaDome. The fun is multiplied, while the rules and some game elements have been adapted to keep the same rhythm, feeling, and match duration of Aristeia!. The booklet includes 4 new scenarios that are exclusive to this multiplayer mode, some of which will eventually be adapted to the standard game mode.Being an experienced player is not necessary at all. Prime Time’s booklet includes an introduction which will allow rookie players to easily learn the ropes of Aristeia!, step by step, with the appropriate modifications added for 3 or 4 players. Two specific short-duration scenarios are also added to help players learn the basic concepts and mechanics of Aristeia!. Veteran players will find a section with all of Prime Time’s new rules, so they will not need to go through the tutorial.—description from the publisher
ÂŁ31.50 ÂŁ22.40
Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble.On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition, unplayed cards in your hand are made available for your opponents to recruit!To achieve victory, you must carefully manage your efforts in recruiting and accumulating discoveries, all while monitoring the progress of your competitors.
ÂŁ48.00 ÂŁ33.60
Apex Legends: The Board Game is a highly competitive, intensely tactical team vs. team miniatures game for 2-6 players. Each playthrough takes about 60-90 minutes, depending on the number of players and selected game features. Utilizing an original engine and innovative framework, the game authentically captures the voice and imagination of the Apex Legends video game, successfully bringing the stakes, thrills, and kills of the battle royale experience to life.Taking place on the Kings Canyon map, the core experience focuses on the final zone, where the ultimate confrontation unfolds. Each player assumes the role of a unique Legend. The players activate team by team, trying to outmaneuver enemies in the heat of battle and recreate the unpredictable, unforgettable moments known from the source game—securing key positions on the map, snatching valuable loot seconds before an opponent, or diving behind cover or shielding a teammate just in time to save them from oblivion...Once activated, each Legend may perform basic actions such as Move, Interact, Use, and Attack. Additionally, the players can utilize their Legend's unique Abilities (both combat-oriented and utility-based) and a deck of Legend-specific Feat cards to gain the upper hand. Creating a well-built team where Legends complement one another on the battlefield as well as using all available strategic options is the key to victory.After a team’s activation is complete, the game is far from over! On their opponent's turn, Legends can react to enemy actions with Instant and Reaction cards. Reactions allow a player to respond when either they or their teammates are attacked, taking cover, recovering their shield, or assisting an ally. When the conditions on an Instant card are met, the player can activate it as a clever way to thwart their opponent's next move.Every choice, every move, and every piece of ammo matters!—description from the publisher
ÂŁ108.00
Soldiers of the elite 32nd orta boluk are among the few that were not influenced by the crisis spreading in the Janissary corps. They are devoted to their commander and religion, they have hing morale and are very difficult to force off the battlefield. Despite having firearms they usually use it to start the fight and then move on to close combat.Warning: this is not a standalone product. You will need both a copy of Anno Domini 1666 Base Game and a copy of the Envoys of the High Porte Faction set to use the contents of this box. Contents:3 highly detailed plastic miniatures6 Charecter cards9 Item cards
ÂŁ11.99 ÂŁ10.80
The Envoys of the High Porte come to Vienna as a part of the larger Ottoman delegation. While the diplomats conduct negotiations, these hand-picked warriors get the “other” assignments done. From Esmeralda, the oriental beauty, to Kushtrim, the raging berserker, they have all the tools necessary to face any opponent. Warning: this is not a standalone product. You will need a copy of Anno Domini 1666 Base Game to use the contents of this box. Contents:• 7 highly detailed plastic miniatures• 7 Character cards• 23 Item cards• 1 Faction card
ÂŁ30.60
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