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Welcome to Eberron, where magic meets wondrous inventions. Play as the Artificer: the ultimate creative class. You're not just an inventor or spellcaster. You're an innovator, a bold-hearted visionary, with the potential to change the world. Creativity and ingenuity are your best weapons. Awaken your potential as master of the forge with this rules expansion for fifth edition Dungeons & Dragons. PLAY THE ULTIMATE CREATIVE CLASS - Become a master of magical inventions with the revised Artificer class, redesigned for the new Core Rules 5 ARTIFICER SUBCLASSES - Choose from 4 revised Artificer subclasses and 1 new subclass: the Cartographer SPARK NEW CHARACTER IDEAS - Explore 5 revised species, 18 backgrounds, and 28 feats, including the redesigned Dragonmarks, which are no longer species-locked EXPERIMENT WITH NEW OPTIONS - Eberron: Forge of the Artificer includes new spells, bastions, and magic items CRAFT EXHILIRATING ADVENTURES FOR YOUR PARTY - Use 3 different campaign models with guidance for building fantasy noir, political thriller, and pulp adventure campaigns in the world of Eberron OVER 20 NEW MONSTERS - Create imaginative D&D encounters with over 20 new monsters, each inspired by a campaign model
£25.00 £22.50
Welcome to Eberron, where magic meets wondrous inventions. Play as the Artificer: the ultimate creative class. You're not just an inventor or spellcaster. You're an innovator, a bold-hearted visionary, with the potential to change the world. Creativity and ingenuity are your best weapons. Awaken your potential as master of the forge with this rules expansion for fifth edition Dungeons & Dragons. PLAY THE ULTIMATE CREATIVE CLASS - Become a master of magical inventions with the revised Artificer class, redesigned for the new Core Rules 5 ARTIFICER SUBCLASSES - Choose from 4 revised Artificer subclasses and 1 new subclass: the Cartographer SPARK NEW CHARACTER IDEAS - Explore 5 revised species, 18 backgrounds, and 28 feats, including the redesigned Dragonmarks, which are no longer species-locked EXPERIMENT WITH NEW OPTIONS - Eberron: Forge of the Artificer includes new spells, bastions, and magic items CRAFT EXHILIRATING ADVENTURES FOR YOUR PARTY - Use 3 different campaign models with guidance for building fantasy noir, political thriller, and pulp adventure campaigns in the world of Eberron OVER 20 NEW MONSTERS - Create imaginative D&D encounters with over 20 new monsters, each inspired by a campaign model
£25.00 £22.50
Grab an EPIC encounter for your next fantasy roleplaying game! Made for new and experienced players, every Epic Encounters set features an all-in-one boxed encounter that’s 5e compatible and ready to play. Lair of the Red Dragon will plunge you straight into battle with a fiery red dragon. Inside, you’ll find everything you need to run a thrilling encounter, including a HUGE red dragon mini (with an 11-inch wingspan!) and enough prompts and stats to set your imagination alight. Use Lair of the Red Dragon as a standalone encounter or as part of a new or existing RPG campaign. Want to raise the stakes? Then combine this set with Shrine of the Kobold Queen for a truly epic experience! What's in the box? 1 Red Dragon Miniature (11-inch wingspan, 4.5 inch height) Double-Sided Game Mat Adventure Book (with Monster Stats) Tips and tricks for running an awesome encounter (that work for any roleplaying game)
£60.00 £54.00
Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. In Edge of the Empire, every character has a past worth a story, your every step can lead to riches or peril, and you can visit the shadiest and most remote locations in the Star Wars universe. The Core Rulebook contains all the information players and GMs need to create from scratch the memorable characters that will populate their campaigns. At the heart of character creation in Edge of the Empire is the idea that each character enters his or her first adventure with a history, and the baggage of some pre-existing obligations.
£50.00 £45.00
The Heroes of the Borderlands Ultimate Bundle is your complete gateway into the world of DUNGEONS & DRAGONS, combining the fast, collaborative storytelling of the board game with the powerful digital tools of the Digital Adventure Pack. With everything needed to start playing in minutes, this is the ultimate way to explore the Borderlands and create unforgettable memories together with your friends. Contents: A Quick-Start Guide to start playing in minutes 1 play guide and 3 adventure booklets for Dungeon Masters 4 iconic D&D classes for players to choose from: Cleric, Rogue, Wizard, and Fighter Over 200 game cards for backgrounds, species, spells, equipment, magic items, monsters, NPCs, and more 18 maps for the Caves of Chaos Valley, the Keep on the Borderlands, and the Wilderness Over 200 tokens, including resources, monsters, and terrain Combat Tracker that teaches new Dungeon Masters how to track initiative effectively Set of 11 dice
£45.00 £40.50
From the back cover: “We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.” —H.P. LovecraftWill you stand against the horrors of the night?Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator Handbook is an essential player’s aid for the Call of Cthulhu roleplaying game.Written for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. What’s more, there’s a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators.No self-respecting investigator of the Cthulhu Mythos should be without it!User summary:Sourcebook for players expanding on the investigator (player character) options offered in the 7th edition core rulebook: not required for play. Includes 112 investigator occupations. A reference section provides notes on converting characters from previous editions.
£38.00 £34.20
An Adventure Suitable for Characters with 3-5 Current Resources.Welcome to the introductory adventure for Fragged Empire. This free form scenario is just one possible adventure the characters can undertake in the Fragged Empire universe. This mission is designed around some of the core themes of the book: post-post-apocalypse, ancient tech and interspecies communications. The JobThe crew of “The Ransom” is hired by a Corp contact to salvage the remains of a living Nephilim warship which has recently floated out of the Monopoly Asteroid Belt. The characters are racing against a rival who they’ve tangled with before. The first to get to the ship gets it and the valuable salvage it promises. But ancient warships are not to be trifled with, and this one isn’t dead - merely hibernating. It wants the PCs to become its new crew so it might fulfil its 100 year-old mission to destroy a weapons platform in the Haven system. The only problem is that weapons platform is now a thriving colony, but there’s no reasoning with this alien vessel of war. The LeviathanNot so much a personality as a creature on the verge of becoming a persona. Leviathan is old, possesses over a century of memories and has been alone for too long. The ship is unstable, unstable as a dog long without its master. The ship is depressed, still grieving and clinging to the single purpose for which it was designed-battle.
£12.00 £5.70
From publisher blurb:The World Below Beckons!Explore the endless possibilities of the underworld with Underworld Races & Classes. Within, you will unearth the secrets of the drow and their machinations, including their deadly arachnid martial artists. Quasi-undead halflings blend gunslinging and merry tunes, while savage, blood-sucking humanoid bats haunt the dark. A strange crystal is slowly coating the caverns, sending forth its radiant missionaries, while in majestic mushroom jungles the mighty funglets roam. The hammers of the dwarven people resound from the cavern walls, where the volatile Amber Roads remain just one spell away.Underworld Races & Classes is a must-have companion-volume for your Pathfinder Roleplaying Game adventures, offering 14 new races and more than 25 diverse classes and class options for these races. Included herein, you can find: New material for fan-favorites like the drow, brought to you by the company that created the critically-acclaimed Rise of the Drow saga Detailed information on wondrous races and their distinct cultures—including the four-armed, insectoid hoyrall and the savage, crocodile-like kraidyl Innovative, optional rules for sonar-based perception, crafted with the help of a blind gamer Razor wire fighting, explosive mushrooms, soul candles, symbiotes, spores, and web-slinging Scaling advice to customize all races to your game New archetypes, classes, favored class options, feats, items, monsters, and spells And so much more!Saddle up your trusty riding slug or dire badger and explore a world below this world, more wondrous than you ever dared to dream!
£55.99 £36.00
From publisher blurb:The Underworld Awaits! Underworld Races & Classes is the essential underworld reference book for advanced players and GMs of the 5th edition of the world's most popular roleplaying game. It contains new races and subraces, expands upon the lore of fan-favorites like the drow, and brings back a sense of excitement and exploration to subterranean realms.Use this book to play new underworld races like blood-sucking humanoid bats, bizarre deep-sea creatures that see the world through sonar, and savage, bestial crocodile-men. Marvel at exotic vistas: landscapes of living crystal, lush mushroom jungles, and vast underground oceans unimaginable in size. Play races and classes that represent an underworld more wondrous and weirder than you ever dared to dream.Underworld Races & Classes offers 14 new races and subraces, plus a wealth of new alternate classes, class options, feats and much more.Within this book you'll find: New options for fan-favorites like the drow and the dour grey dwarves Detailed information on the weird, never-before-seen races and their distinct cultures — including the four-armed, insectoid hoyrall and the quasi-undead, cheerful dødelig-halflings Innovative, optional rules for sonar, crafted with the help of a blind gamer Razor wires, explosive mushrooms, magical sappers, and web-slinging Optional, highly customizable firearm rules New feats, items, spells, and monsters ... and much, much more!Don't be content with just encountering the wonders below—be one of them!
£55.99 £36.00
User summary:A four-panel laminated game master screen for Trudvang Chronicles. It was a stretch goal for the initial Trudvang Chronicles Kickstarter. While initially advertised as 4-color, it is actually full-color.Two "pages" feature artwork of a dragon and some humanoids. The other six feature various tables and a small map of Trudvang.The version sold after the Kickstarter comes with a separate map of Trudvang and 5x3 GM sheets (notes on beasts and villains; notes on PCs; session notes).
£13.99 £12.60
This deluxe Gamemaster Screen for the Things from the Flood roleplaying game is made out of three sections of 3 mm thick hardback, measuring a mighty 855 × 216 mm when unfolded. the outside features beautiful full-color artwork by Simon Stålenhag, and the inside contains charts and tables for easy reference during play.
£21.99 £19.80
“Eons ago, the Old World faded. Some tell of a sea of fire. Some of air that spoiled and made throats raw. Some of a sickness that ravaged the land. But all refer to it as the Calamity. Those that were left retreated to our Havens, huge silos, deep underground. Hundreds were built, across the more habitable areas of the Old World. Some connected to form Mega-Havens, but some were simply left, alone, forgotten, waiting for the moment to return to Surface. Each of these Havens developed independently, to form communities, ecosystems, and they changed. Homo-sapiens was no more.”
£25.00
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