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A gaming aid for all players of Polaris RPG!It introduces in a few pages the world and timeline of the game, and describes the major factions and the most important nations of the Deep. The helpful summary of Character Creation and basic Combat Rules helps players and GM’s alike speed up the gameplay!On the 8 pages dedicated entirely to your character’s abilities and equipment as well as your progression you get plenty of space to detail your Adventurer! The woodfree paper lets you write and erase on the pages!This booklet is aimed at Polaris RPG players, supplied in packs of five Character Files, shrink wrapped together to accommodate a whole gaming table.16 page, softcover, woodfree paper, full-colorMap of the World of the DeepCharacter Creation Summary8 page character sheetEssential Rules Reminder
£4.50 £4.05
Castles, Crypts and Caverns Books of Battle Mats offer a set of two adaptive books of RPG battle maps which line up to create one endlessly evolving encounter map. Standard entry/exit points and a 360° spine allow you to create anything up to a 24”x24” play area from a set of books that fits on your bookshelf and in your bag! This pair of books have 1 foot square (12"x12") RPG battle mat pages and are a must have tool to illustrate your game and track your dungeon combat scenes. CREATE ENDLESS CASTLES & DUNGEONS! Castles, Crypts and Caverns Books of Battle Mats build on our experience of creating Battle Mat books, and has these key features: Presented as a 2 book set in a soft slipcase 2 modular books each with 40 map pages Lay flat wipe clean battle maps Create up to 24” x 24” battle map areas Easily storable and portable book format 1 inch grid throughout Beautifully detailed maps Reduces game preparation time Eliminates the need to draw maps in game 360° spine can fold in half if space is tight Each page is a map Opposing pages work together Just open & Roll! This is a hobby product and not a toy. Manufacturer's age recommendation is 14 years and up.
£37.80
Publisher blurb:HORROR ROLEPLAYING IN THE WORLDS OF H.P. LOVECRAFTThe Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) — that player who will present the adventure to the other players. You must have at least one copy of this book to play Call of Cthulhu. The other players, the Investigators, should have one or more copies of the Investigator Handbook, containing expanded rules for character creation, skills, occupations, equipment, and more.Call of Cthulhu, 7th edition, is backwards-compatible with all other available Chaosium titles.User summary:Core rulebook for the first major revision of the Call of Cthulhu rules since 1981. This is the only book required for play.Includes 28 investigator occupations. An appendix provides notes on converting characters and supplements from previous editions.The "PDF + E" electronic edition includes the PDF version along with EPUB, MOBI, and PRC eBook formats.
£45.99 £41.40
"The streets of Duskwall are haunted. By vengeful ghosts and cruel demons. By the masked spirit wardens and their lightning-hooks. By sharp-eyed inspectors and their gossiping crows. By the alluring hawkers of vice and pleasure. By thieves and killers and scoundrels like you — the Blades in the Dark.The noble elite grow ever richer from the profits of their leviathan-hunting fleets and electroplasm refineries. The Bluecoats of the constabulary crack skulls and line their pockets with graft. The powerful crime syndicates leech coin from every business, brothel, drug den, and gambling house. And then there's your crew of scoundrels: all the way down at the bottom rung. Can you make it to the top? What are you willing to do to get there? There's only one way to find out..."Blades in the Dark is a tabletop role-playing game about a gang of criminals seeking their fortunes on the haunted streets of Duskwall. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had if you're bold enough.You play to find out if your fledgling crew can thrive amidst the threats of rival gangs, powerful noble families, malicious ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices.
£24.99 £22.50
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