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A Classic Freeport Adventure for Shadow of the Demon Lord!In the beginning, there was Death in Freeport, the award-winning adventure that revealed the City of Adventure to thousands of tabletop gamers. Originally designed for Dungeons & Dragons, this adventure has been updated and adapted for use with the Shadow of the Demon Lord tabletop roleplaying game. This adaptation brings Freeport to the world of Urth and shows you how the exciting tales and thrilling adventures set in this evocative city began. Designed for novice characters, the characters find themselves stranded in Freeport, the great trading city on the Pirate Isles, and recruited to perform a simple job for a decent reward. However, the deeper they dig into the mystery, the stranger the tale becomes until uncover a terrible conspiracy and secrets worth dying for.Death in Freeport is the first part of the epic Freeport Trilogy. To use this adventure, you need a copy of Shadow of the Demon Lord. While not expressly necessary, having the Shadow of the Demon Lord Freeport Companion, the Demon Lord’s Companion, and The Pirate’s Guide to Freeport from Green Ronin Publishing will certainly enhance your experience.
£15.99 £10.00
Explore the world of Rifts® using the Savage Worlds system! Garnet Town Gambit Adventure A small town is caught in the middle between different groups wanting to exploit the region. Heroes of the Tomorrow Legion arrive just in time to make a difference in this settlements future. But first, the Legionnaires have to deal with various threats that could wipe this town off the map! GM Screen The hardcover landscape GM Screen brings all the tables and charts for easy reference, including Combat Options, Reaction Table, and Ley Line Characteristics! These two items are sold together and require the Savage Worlds core rules, Rifts®: The Tomorrow Legion Players Guide, and Rifts®: Game Masters Handbook to play.
£16.99 £15.30
From publisher blurb:“You want to go where?!”Players are an unpredictable lot. You spend hours planning the perfect adventures, then they ignore your carefully staged clues to head off in a direction you had not prepared. Savage Lairs is here to help.This book presents a range of sixty encounters all tailored to fit within a typical fantasy forest. Each page presents a new scene that offers a way to occupy the players while you try to figure out how to adapt your masterwork to their unexpected actions. Some could lead to a side quest or an unrelated adventure, but this is not necessary. These encounters help you to occupy the heroes for a bit, while you hurriedly readjust your main focus.Savage Lairs Fantasy Forests is for use with any fantasy setting.
£15.99 £14.40
From publisher blurb:IN A WORLD FULL OF MONSTERS AND MADNESS, IT'S GOOD TO KNOW WHAT'S COMING.One day, your heroes may face a heavily mechanized patrol of Coalition Soldiers. The next, they're trading lasers and mystic bolts with a horde of cybernetic-loving demons called Brodkil. Next week, a gargantuan tentacled horror from a Rift threatens every living thing in the region, and it's up to the Tomorrow Legion to stop it...somehow.Rifts®: Savage Foes of North America contains stats and descriptions for all of the major monsters and enemies a group of heroes might face as they serve in the Tomorrow Legion: the Coalition States, the Federation of Magic, the Black Market, the 1st Apocalyptic Cavalry, the bandits of the Pecos Empire, and much, much more. Important key figures, such as Emperor Prosek, Lord Alistair Dunscon, and Sabre Lasar are included. For those times when a Rift opens and you want randomly figure out what comes out of it, there's an extensive Creatures from the Rifts Generator to help you.
£19.99 £18.00
From publisher blurb:WELL, THAT ESCALATED QUICKLY!Running Savage Rifts® is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the kind of gear you need to fight inter-dimensional wars.WE'VE GOT YOUR BACKThe Rifts® Game Master's Handbook is packed cover-to-cover with everything you need to master a setting with decades of history and a Megaverse® of possibilities. A thorough yet concise overview of the world, with a focus on the North American continent where the Tomorrow Legion is based, adds to information about all the factions and other major known threats the heroes are likely to encounter. All you need to know about the ley lines, the Rifts®, how they work, and how to on-the-fly generate them at need is included. You also get a powerful Adventure Generator tailored to the unique qualities of Rifts® North America and the foes that plague the Tomorrow Legion, powerful and useful advice on running a Savage Rifts® campaign; and much, much more!
£20.99 £18.90
From publisher blurb:WELL, THAT ESCALATED QUICKLY!Running Savage Rifts® is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the kind of gear you need to fight inter-dimensional wars.WE'VE GOT YOUR BACKThe Rifts® Game Master's Handbook is packed cover-to-cover with everything you need to master a setting with decades of history and a Megaverse® of possibilities. A thorough yet concise overview of the world, with a focus on the North American continent where the Tomorrow Legion is based, adds to information about all the factions and other major known threats the heroes are likely to encounter. All you need to know about the ley lines, the Rifts®, how they work, and how to on-the-fly generate them at need is included. You also get a powerful Adventure Generator tailored to the unique qualities of Rifts® North America and the foes that plague the Tomorrow Legion, powerful and useful advice on running a Savage Rifts® campaign; and much, much more!
£15.99 £14.40
This revised and expanded Player’s Handbook contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more. Create fantastic D&D heroes from the wide selection of character origins, classes, and subclasses provided. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.Key Features: The biggest Player’s Handbook in Dungeons & Dragons history, revised and expanded to reflect ten years of feedback from the D&D community The perfect start to your D&D adventures, with updated learn to play and character creation sections, plus an alphabetized Rules Glossary makes finding rules information a snap Expanded ways to create any character with twelve classes, 48 subclasses, and 10 species; customize your character’s origins with 10 species, 16 backgrounds, and 75 feats Cover-to-cover brand new art and a refreshed look and feel make every page a joy to experience Nearly 400 spells, including all-new additions to your arsenal New Weapon Masteries that give players greater versatility in combat New Tools & Crafting System that gives you new ways to utilize your tools and craft new items while adventuring
£42.00 £37.80
From the back of the book:With the advent of the plastic hull, people of all species took to the Acid Sea to explore, seeking new shores and facing dangers unknown. Life on the sea is different than life in the relative safety of the kingdoms and monarchies. Sailors must face the dangers of hunger, starvation, or becoming hopelessly lost and adrift while the plastic hulls of their boats slowly melt into uselessness. Large portions of the sea remain unexplored and uncharted, denying pirates the assurance of a safe journey home. If treasure is found, there’s always a hostile crew or two out there on the waves, lying in wait to raid returning ships. And twisted corpses of dead sea life animated by Unseen forces haunt the waves. It takes an extra level of grit to brave the Acid Sea. Do you have what it takes?Pirates of Pugmire is a chronicle sourcebook for both Pugmire and Monarchies of Mau. It’s usable with either game, or as part of a joint experience.
£41.99 £37.80
WHAT LURKS BELOW PHANDALIN? A beloved town is in unimaginable danger. Whether the heroes are newcomers to Phandalin or are returning after the acclaimed DUNGEONS & DRAGONS adventure Lost Mine of Phandelver, they discover hints of a threat lurking below the town. The heroes soon learn that the cult of a malevolent entity has set its sights on transforming Phandalin into the capital of its evil empire. To save the town from oblivion, the heroes must uncover a nefarious plot and confront the otherworldly cultists. Phandelver and Below: The Shattered Obelisk is a high-fantasy adventure that begins with the familiar story of Lost of Phandelver and then delves into the perilous Underdark, where dangerous secrets fester and evil is afoot. A DUNGEONS & DRAGONS adventure that takes characters from 1st to 12th level
£42.00
Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items! Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Features: The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards. Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience. Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters. Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more! A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe! Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items! Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
£45.00
Publisher's blurb:Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page hardcover rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character! Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG!
£45.00
From publisher blurb:Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia!As a Troubleshooter, you are a member of Alpha Complex’s most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You’ll save Alpha Complex from its greatest threat, unless you accidentally become Alpha Complex’s greatest threat.Completely rebuilt from the ground up, Paranoia is the classic RPG of a darkly humorous future, rebooted for a humorously dark present. All-new mechanics include a simple yet brilliant character-generation system, a bluffing-based card-driven combat system that encourages creativity, clever moves and lying, a special Computer Dice which means even the simplest interaction can become hilariously fatal, in-game XP point rewards, and more advice to GMs than you can shake a stick at. Three single-session adventures introduce you painlessly to the new mechanics and background, and are designed to be played straight out of the box.Everything is the same but everything is different.You look worried, citizen. Relax! It’s still Paranoia. The year is still 214. You still have six clones and a laser pistol. The Computer is still your friend.Contains:The Player's HandbookThe Gamesmaster's HandbookThe Missions Book110 Playing CardsCharacter Cards
£55.00 £49.50
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