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Two-Player Board Games

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  • Save -10% Arkham Horror: The Card Game - Chapter Two Core Set

    Arkham Horror: The Card Game - Chapter Two Core Set

    Out of stock

    NOTE: Chapter Two is another way of saying Second Edition. Though This Core set will be required for all future Arkham Card Game products. The world has changed. The page has turned. And now, a new chapter awaits. Introducing the newest core set for Arkham Horror: The Card Game! Serving simultaneously as both a continuation and a fresh starting point, this new core set heralds the beginning of Chapter Two for the game. Taking place several months after the city of Arkham suffered a devastating calamity, this box provides a new introductory campaign, five mechanically-new investigators, and a fresh card pool to expand your collection—or start a new one! Whether you’re an Arkham Horror veteran or a newcomer looking to get into the game, you won’t want to miss out on this new core set. This core set will replace the Revised Core Set from 2021 and become the new evergreen core experience for the game going forward. That said, all player content in this box is fully compatible with all previously-released Arkham Horror: The Card Game products—it is still the same game, after all! A new core set for Arkham Horror: The Card Game, featuring evergreen content for the foundation of any collection. Your deck is your character. Each investigator comes with a pre-built deck that represents their abilities, strengths, and weaknesses. Decks can be upgraded with experience earned in each scenario, allowing you to customize your investigator as you see fit. Uncover sinister plots and fight off horrifying monsters in scenarios inspired by the Cthulhu mythos. The narrative evolves based on your choices, successes, and failures, ensuring that each playthrough is a unique experience. This Chapter Two core set serves as a fresh starting point for newcomers and veterans alike, with new investigators and a brand-new, three-scenario introductory campaign. The Chapter Two core set is fully compatible with all previously-released Arkham Horror: The Card Game products.

    Out of stock

    £69.99 Â£63.00

  • Save -10% The Lord of the Rings: Duel for Middle-Earth - Allies Expansion

    The Lord of the Rings: Duel for Middle-Earth - Allies Expansion

    Out of stock

    The Lord of the Rings: Duel for Middle-Earth – Allies features various characters from J.R.R. Tolkien's universe who will come to the aid of either the Fellowship or Sauron. Collect power tokens in each chapter and use them to call upon your allies and benefit from their effects

    Out of stock

    £8.00 Â£7.20

  • Save -10% Compile: Main 2

    Compile: Main 2

    Out of stock

    Vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you? Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer. Solve for sentience.In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Chaos to Mirror are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.Compile: Main 2 brings 12 new protocols to use either alone or mixed with your Main 1.—description from the publisher

    Out of stock

    £20.00 Â£18.00

  • Bicycle "Fyrebird" Playing Cards

    1 in stock

    £8.00

  • Save -10% 7 Wonders Duel

    7 Wonders Duel

    4 in stock

    In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.

    4 in stock

    £24.99 Â£22.50

  • Save -10% Quoridor Mini

    Quoridor Mini

    Out of stock

    Quoridor Mini is a must among strategy games. Its rules are amazingly simple: just make it through the labyrinths your opponent creates to get to the other side. This game requires strategy and quick thinking for two players and offers a load of fun for four... Both occasional and expert players from around the world recognize the fun and exceptional strategic aspects of Quoridor. Quoridor Mini (18x18cm) is the smaller edition of the original to Quoridor (28x28cm)

    Out of stock

    £22.00 Â£19.80

  • Unlock!: Short Adventures – The Song of the Sea Spray

    Unlock!: Short Adventures – The Song of the Sea Spray

    Out of stock

    A romance between two animals that are complete opposites, where poetry and mystery intertwine.Unlock! Short adventures is a series of escape adventures for up to six players. With 30 to 45 minutes on the clock, players work through a deck of 30 cards as a team, searching for clues, combining objects, and solving puzzles. The free Unlock! companion app runs the timer while also providing clues, offering hints, and confirming successes. Once the team has reached a solution and entered the correct code into the app, they will escape and win the game!.Immerse yourself in the romantic world of an impossible love story between two people who have nothing in common. Written in alexandrine, this romance offers a memorable experience where poetry and mystery intertwine. A touching and original theme!

    Out of stock

    £7.00

  • Compile: Aux 2

    Compile: Aux 2

    Out of stock

    In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.Compile: Aux 2 includes three new Protocols: Assimilation, Diversity, Unity.

    Out of stock

    £5.00

  • Save -10% Tokaido Duo

    Tokaido Duo

    Out of stock

    Welcome, travellers, to the Japanese island of Shikoku! Tokaido Duo is a standalone game inspired by Tokaido but featuring completely new mechanisms. 1-2 players use a quick dice draft each turn to steer three unique characters on different tracks around the smallest of Japan’s main islands. As the pilgrim, visit shrines, gardens, seashores, and hot springs. As the merchant, collect and sell traditional souvenirs. As the artist, paint a variety of beautiful vistas, and gift your paintings to locals. Gain points through each character’s discoveries as you race to complete one of their jobs while enjoying the journey. The Stonemaier Games version of Tokaido Duo features character guides for each player and an Automa solo mode (which is both included in the game and available separately for those who already own Tokaido Duo).

    Out of stock

    £22.00 Â£19.80

  • Bicycle "Odyssey" Playing Cards

    2 in stock

    £8.00

  • Save -10% Patchwork (Revised Edition)

    Patchwork (Revised Edition)

    4 in stock

    In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.) When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.

    4 in stock

    £23.00 Â£20.70

  • Bicycle "Cyberpunk Cyber City" Playing Cards

    Out of stock

    £8.00

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