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Two-Player Board Games

101 products

  • Star Wars: The Deckbuilding Game – Clone Wars Edition

    Star Wars: The Deckbuilding Game – Clone Wars Edition

    Out of stock

    War! The discovery of the droid factories on Geonosis and the sudden deployment of the Clone Army has set off the Clone Wars. The countless droid legions deployed by the Separatist Alliance have proven to be a fair fight for the Jedi, the guardians of the Galactic Republic. With the fate of the Republic at stake, the galaxy anxiously awaits the outcome...In Star Wars: The Deckbuilding Game – Clone Wars Edition, the galaxy-spanning war between the Galactic Republic and the Separatist Confederacy comes alive on your tabletop. In this easy-to-learn game, you and your opponent each choose a side, playing as either the Republic or the Separatists, and as the game progresses you both strengthen the power of your starting decks and work to destroy each other's bases. The first player to destroy three of their opponent's bases wins!This game can be played on its own or combined with the original edition of Star Wars: The Deckbuilding Game.

    Out of stock

    £34.20

  • KeyForge: Aember Skies

    Out of stock

    KeyForge: Æmber Skies is the eighth set for KeyForge and features these exciting new elements:Introducing the new House Skyborn, a loose confederation of baronies, pirates and merchants who live aboard skyships or among the floating isles of the expanse.The return of the Red Baron! Be mindful of forging keys of given colors, lest the unscrupulous minions from the above pilfer your precious Æmber!More than 200 new cards across Brobnar, Dis, Ekwidon, Geistoid, Logos, Mars, Skyborn and more!New "House Enhancement" bonus icon to increase the versatility of new and old cards.Deck-shaking Skybeasts unleash their dynamic abilities with a thunderous crash! —description from the publisher

    Out of stock

    £13.50

  • Save -10% Marvel Champions - Fear No Evil PREORDER

    Marvel Champions - Fear No Evil PREORDER

    5 in stock

    Estimated release 24/07When a surge in crime erupts across New York City, it’s the citizens who are threatened the most. Backed by a powerful ringleader, this new organized crime wave needs practiced hands and familiarity with the streets of New York in order to truly stand against it. The people need more than just heroes; they need a team of fearless Defenders. It’s the beginning of a brand-new wave for Marvel Champions: The Card Game! As the game’s ninth campaign expansion, Fear No Evil brings a plethora of classic Defenders characters to the table, including two new playable heroes, Echo and the long-awaited Daredevil. Each of these heroes comes with a pre-built deck that is ready to play from the get-go. Standing opposed to the Defenders are Kingpin and five of his greatest underlings, all of whom are wreaking havoc in their latest crime spree. This expansion includes six brand-new scenarios, five of which can mix and match which villain is paired with them. Each scenario can be played individually or sequentially as part of a larger, evolving campaign. Whether you’re a longtime fan of the game or are just starting to build your collection, you won’t want to miss out on Fear No Evil! Not a standalone expansion. A Marvel Champions: The Card Game core set is required to play.

    5 in stock

    £44.99 Â£40.50

  • Save -10% Pacts PREORDER

    Pacts PREORDER

    Out of stock

    In Celtic legend, faefolk align themselves with courts of influence over the ancient lands. The Seelie are allies of spring and growth, while the Unseelie are those of cold and trickery. In Pacts, you shall rule one of these two courts, facing your eternal opponent in a duel of wits. Before starting, each of you will gain the assistance of mythological creatures such as dragons, banshees, and selkies to give you the edge. Each round, cards are dealt, where one player will split the possible actions between two piles, while the other will select who gets which set. You will each place, move, and remove influence across six regions and see who rules these sacred places, seeking majority control. The player who scores the best after three and six rounds will be declared the new ruler of this great isle. This is a two-player dueler finished with a touch of legendary extravagance, a focused plaything of tactics and strategy worthy of the fae queen herself. —description from the publisher

    Out of stock

    £24.99 Â£22.50

  • Save -10% Dice Throne: Season One Rerolled 3: Pyromancer vs. Shadow Thief

    Dice Throne: Season One Rerolled 3: Pyromancer vs. Shadow Thief

    Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). The Pyromancer has only way to deal with her enemies: swift, hot destruction. Even her defense is offensive. She is a glass cannon who deals massive amounts of damage, turning her foes to ash. The Shadow Thief doesn't like to end things quickly, much preferring the long con. Gaining CP, poisoning his foes, hiding and striking from the shadows - that is the way of the Shadow Thief, and if their complicated game plans are allowed to reach fruition, victims will find themselves in utter ruin. Contents:2 Hero Boards2 Hero Leaflets2 Health Dials2 Combat Points Dials2 Hero Decks10 DiceTokensRulebook

    £29.99 Â£27.00

  • Save -10% Quoridor: Pac-Man

    Quoridor: Pac-Man

    2 in stock

    Embark on a new adventure with Quoridor Pac-Man, an exclusive edition of Quoridor that allows you to play as either PAC-MAN or one of the four ghosts.Explore two game modes: opt for the classic Quoridor challenge that has you navigating through the maze, or dive into a variant that brings back the nostalgic vibes of the iconic PAC-MAN video game!

    2 in stock

    £36.00 Â£32.40

  • Unmatched: The Witcher – Steel and Silver

    Unmatched: The Witcher – Steel and Silver

    Out of stock

    In battle, there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.Unmatched: Steel and Silver features three characters and two battlefields from the Witcher series.

    Out of stock

    £40.50

  • Unmatched: The Witcher – Realms Fall

    Unmatched: The Witcher – Realms Fall

    Out of stock

    In battle, there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.Unmatched: Realms Fall features three characters and two battlefields from the Witcher series.

    Out of stock

    £40.50

  • Save -10% Unmatched: Battle of Legends, Volume Two

    Unmatched: Battle of Legends, Volume Two

    Out of stock

    In battle, there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.Battle of Legends, Volume Two features four heroes: Yennenga, Achilles, Sun Wukong, and Bloody Mary.Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.The game includes a new battlefield with a brand new mechanism, pre-washed miniatures for each hero, and custom life trackers that's brought to life with the stunning artwork of Zoe van Dijk and the combined design teams of Restoration Games and Mondo Games.—description from the publisher

    Out of stock

    £38.00 Â£34.20

  • Save -10% Onirim (Second Edition)

    Onirim (Second Edition)

    Out of stock

    You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever!You may wander through the chambers of dreams, hoping that chance will reveal the doors, or you can linger in each type of room. In both cases, you will have to deal with the slithering Nightmares, which haunt the hallways of the labyrinth.Onirim is a solo/cooperative card game. You (and a partner, if you wish) must work (together) against the game to gather the eight Door cards before the deck runs out; you can obtain those Door cards either by playing cards of the same color three turns in a row, or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide the best use of each card in your hand and carefully play around the Nightmares. Those cards are hidden in the deck and will trigger painful dilemmas when drawn...Seven mini-expansions, all standalone and compatible with one another, are included with the second edition of Onirim, including these three that were in the first edition of the game: "The Towers" introduces a new type of card that allows more searching and deck manipulation, while also imposing an additional victory condition. "Happy Dreams and Dark Premonitions" adds evil time bombs that will impede your progress at predictable moments of your quest as well as helpful but unreliable allies. In "The Book of Steps Lost and Found", you must find the eight Door cards in a randomly given order and may remove discarded cards from the game to cast powerful spells that will help you complete this difficult task.In addition to these three variants from the first edition, there are four new modules in the Onirim 2nd edition box. Just like previously, each module consists of something that makes the game easier and something that makes the game harder: "The Glyphs" introduces a fourth symbol on location cards (apart from Key, Sun and Moon), which makes it easier to compose the row of unrepeated symbols. Player must then find one extra door of each color (so 12 doors in total) to win "The Dreamcatchers" are four cards that "guard" the Limbo piles. The Limbo pile stays with Dreamcatcher until some effect allows the player to shuffle the pile back to the deck... if all Dreamcatchers are full and new cards should come to Limbo, a Dreamcatcher is discarded and his cards shuffled back. Also, four new "Lost Dreams" cards are supposed to be in Limbo at the end of the game, as an extra winning condition - so discarding all Dreamcatchers means loss. "The Crossroads and Dead Ends" introduce location cards with a given symbol (3 Sun, 2 Moon, 1 Key), but serving as any color "joker". It also contains 10 "Dead End" cards, that remain in players hand (un-discard-able on its own) and block her 5-cards hand limit... until a player discards the whole hand (=the only way to discard a Dead End). "The Door To The Oniverse" brings several one-time abilities cards as "inhabitants of the Oniverse"... and one extra colorless door to find.Apart from all those, there are a few special rules to use the dark meeple in the game (which interferes with Nightmare cards resolving), making the game easier or harder, depending on the chosen variant.

    Out of stock

    £24.99 Â£22.50

  • Ironwood

    Ironwood

    1 in stock

    An eternal conflict for the land of Ironwood is raging between two factions: the stalwart and hard-working Ironclad, settlers of the iron mountains; and the ferocious Woodwalkers, swift and deadly shadows of the forests. Both factions struggle for the ultimate control over the land for its greatest treasure: the Larimor Crystals, a mysterious substance holding immense energy within. It can be found both inside the colossal mountains and scattered across the dense forests.The Ironclad extract the essence of the crystals and process their energy to fuel their machines and mechanical inventions. If they succeed, their giant forges will swarm the land with endless armies, and establish ultimate dominance over Ironwood.The Woodwalkers use the crystals’ raw magical power to discover and retrieve three ancient totems from secret ritual sites, hidden in the mountains. Once retrieved, the combined power of these totems will summon the Guardian, the ancient protector of the woods, to wipe out the Ironclad once and for all.One way or another, the eternal conflict is finally coming to an end.Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat.The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access.As the Commander of the Ironclad, your primary goal is to lay down the foundations of your forges in the outer mountains, and once you have collected enough crystals, build forges on the foundations. As the Chieftain of the Woodwalkers, your mission is to locate your people’s ancient totems through Vision cards, clear the path to them by defeating Ironclad warbands, and finally securing them in the outer forests, beyond the Ironclads’ reach. Once you have retrieved the third totem as the Chieftain, or built the third Forge as the Commander, you immediately win the game.Ironwood also features a low-upkeep solo mode against the Ironclad or the Woodwalkers. Although both solo opponents work on the same main principles, each of them bears its faction’s unique aspects and features.—description from the publisher

    1 in stock

    £47.30

  • Save -10% War of the Ring - Second Edition

    War of the Ring - Second Edition

    3 in stock

    In War of the Ring, one player takes control of the Free Peoples (FP) while the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions before they start to fight in earnest: this is represented by the Political Track which shows if a Nation is ready to fight in the War of the Ring or not. The game can be won by a military victory if Sauron conquers a certain number of Free People cities and strongholds, or vice versa. But the true hope of the Free Peoples lies with the quest of the Ring bearer: while the armies clash across Middle-earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle-earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ring bearer from harm with an attempt to raise a proper defense against the armies of the Shadow so that they do not overrun Middle-earth before the Ringbearer completes his quest. Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can perform during a turn. Depending on the face rolled on each die, different actions are possible (moving armies or characters, recruiting troops, advancing a Political Track). Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.

    3 in stock

    £100.00 Â£90.00

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