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  • Save -10% Horus Heresy: Imperial Fists - Fafnir Rahn

    Horus Heresy: Imperial Fists - Fafnir Rahn

    Released as part of the Black Library celebration, Fafnir Rann takes to the battlefields of the Horus Heresy with his twin axes The Headsman and The Hunter. With rules available to download for free on the Warhammer Community website, you can add this brutal and imposing warrior to your Imperial Fists Legion today and make your enemies rue the day they crossed paths with the sons of Dorn.This kit comprises 25 plastic components with which you can assemble Fafnir Rann. It is supplied with 1x Citadel 32mm Round Base.

    £21.50 £19.40

  • Save -10% Horus Heresy: Age of Darkness Rulebook

    [Previous edition] Horus Heresy: Age of Darkness Rulebook

    1 in stock

    Warhammer: The Horus Heresy is a miniatures wargame that pits mighty armies against each other in apocalyptic tabletop battles. Choose your favoured Loyalist or Traitor faction, from the knightly Dark Angels to the duplicitous Alpha Legion, build your own army from a range of spectacular Citadel and Forge World miniatures, and clash with fellow players in wargames of staggering tactical depth.The BookThis 336-page hardback book is a treasure trove of lore, illustrations, and background information for the far-future setting of Warhammer: The Horus Heresy, with comprehensive guides to help you build and paint your collection of models. It also includes the core rules for reenacting the ferocious conflicts of the Age of Darkness with your own armies, and an explanation of different modes of play to suit any hobbyist.AGE OF DARKNESSThe book opens with a full exploration of the galaxy in which the wars of the Horus Heresy are fought – from its dark past to its shining peak – and the technologies, factions, armies, and ideals that came to dominate it.– The Age of the Emperor: An overview of humanity's fall and the Imperium's rise. You’ll learn about the Age of Strife from which the Emperor arose, the Great Crusade he began to unite the galaxy under his banner, and some of the most important groups he founded or aligned himself with to support this epic undertaking.– The Imperium of Mankind: A closer look at the structure of the Imperium at the advent of the Horus Heresy. You’ll learn about some of the most important events, people, and groups that dominated humanity's destiny. This section also explains the significance of the Warp, psykers, and the Imperial Truth – the strict, rationalist philosophy the Emperor imposed on his conquests.– The Legiones Astartes: The Space Marines are far more than just an army. They’re genetically modified, equipped with the finest wargear, and psycho-indoctrinated in a rigorous and brutal process that creates ideal weapons of war. This massive, in-depth section explains just what goes into creating a Space Marine, illustrates the various types of weapons and power armour employed by the Legions, and provides a dedicated look at each of the 18 Space Marine Legions, including information on their distinctive history, tactics, organisation, and the mighty Primarchs that lead them – as well as a visual guide to their heraldry and colour schemes.– Additional Factions: Despite being primarily a war between the Legiones Astartes, many other armies are involved in the Horus Heresy, including the Talons of the Emperor, the Solar Auxilia, and Mechanicum. This section explains the roles these groups played in the Imperium – and its downfall – including their histories, favoured tactics, and military structures.– An Age of Darkness: At the dawn of the 31st Millennium, the Emperor's favoured son plunged the galaxy into darkness. This section delves into the opening acts of the Horus Heresy, setting the stage for the most devastating war in human history. It includes a summary of the brutal events of the Isstvan Drop Site Massacre, the advances made by the Traitor war machine, and the emergence of the cosmic Ruinstorm, from which daemonic entities spill into reality.– Pivotal Events of the Horus Heresy: An in-depth timeline of major conflicts and engagements within the Horus Heresy itself, leading up to the final Siege of Terra. This section offers crucial insight into where the Legions are, who they're fighting, and what terrible grudges are being formed at various stages of the war.PLAYING THE GAMEYou'll then learn how to play Warhammer: the Horus Heresy on the tabletop, with all the core rules you'll need to make full use of its supplements.– Core Rules: You’ll learn about the general principles of the game, its turns and phases, how to command your units, measure distances, shoot at enemies, and charge into melee. You’ll also learn about Reactions, which allow each player to respond to unfolding events even when it's not their turn.– Unit Types: The Age of Darkness is dominated by mighty heroes and terrifying war machines. This section explains how to use distinct unit types, such as Characters, Vehicles, and Automata, as well as the unnatural Psychic Powers that can be wielded in battle.– Terrain: The galaxy is littered with exotic and dangerous battlefields. This section provides rules for using different kinds of terrain on your tabletop, including Barricades, Jungles, and Ruins, as well as how to claim Fortifications and use a variety of Buildings.– Special Rules: The battles of the Horus Heresy encompass a huge variety of soldiers and equipment, each with their own unique qualities. This section offers a centralised roster of all the universal special rules that govern different units and weapons, from cunning Scouts to explosive Blast weapons.GAMING IN THE AGE OF DARKNESSThis final section provides an overview of the Warhammer: The Horus Heresy hobby, whether setting up games or building an army of your own.– Showcase: The book includes a photographic showcase of seven stunning Legiones Astartes armies from different hobbyists, including commentary on how they chose to collect, build, and paint that faction. It also offers four battlefield showcases, demonstrating the cinematic ways you can recreate the settings of the Age of Darkness.– Modes of Play: Different hobbyists enjoy different kinds of gameplay. This section breaks down the various ways to play your games, including the broad categories of Narrative Play, Matched Play, and Open Play, as well as Campaigns and even team games.– Preparing for Battle: This section explains how to start (and finish) a game, including Force Organisation Charts for assembling your army list, a guide to setting up your table and deploying your armies, a variety of victory conditions, and six missions and six deployment maps to combine for standard games.– Reference & Index: The book closes out with a reference section, with quick-and-simple rules summaries to help your games run smoothly, and a lengthy index to make looking up specific rules much easier.

    1 in stock

    £44.00 £39.60

  • Save -23%

    Horus Heresy: Age of Darkness Reference Cards

    2 in stock

    This deck contains 24 cards, including:– 6x Core Reaction cards– 2x Advanced Reaction cards– 3x Core Warlord Traits cards– 7x Psychic Weapons cards– 6x Psychic Powers cards

    2 in stock

    £13.00 £10.00

  • Save -20% German Afrika Korps Army Box

    German Afrika Korps Army Box

    1 in stock

    This Mid War All Plastic Army Deal contains: , 7x Panzer III tanks, 4x Panzer IV tanks, 2x 8.8cm guns, 4x 10.5cm Howitzers, 3x 5cm guns, Complete A5 Rulebook as well as Decals and Unit Cards

    1 in stock

    £80.00 £64.00

  • Save -10%

    Flames of War: Desert Rats – Intelligence Handbook on British Armored Forces

    3 in stock

    Subtitled 'Intelligence Handbook on British Armored Forces', this is a supplement for Flames of War the World War II Miniatures game.The book has complete organization and equipment for British Armored, Motor and Armored Car forces in North Africa and Italy, variants for the Death or Glory Boys, history of the Desert Rats, the 7th Armored Division, new anti-tank gun rules, tactics guide, painting guide, new missions and new warriors.

    3 in stock

    £12.00 £10.80

  • Save -10% Desert Starter Set - Tobruk (Ital vs Brit)

    Desert Starter Set - Tobruk (Ital vs Brit)

    Out of stock

    Tobruk is the ultimate Mid-War starter set and contains a Complete A5 Rulebook, as well as a British Army (3x Grant tanks, 3x Sherman tanks, 6x Crusader tanks) and Italian Army (5x M14/41 tanks, 5x Semovente Assault Guns, 2x 88mm guns).

    Out of stock

    £50.00 £45.00

  • Save -10% Desert Starter Set - Kasserine (US vs Germ)

    Desert Starter Set - Kasserine (US vs Germ)

    2 in stock

    Kasserine is the ultimate Mid-War starter set and contains a Complete A5 Rulebook, as well as an American Army (4x M3 Lee tanks, 3x M4 Sherman tanks, 5x M3 Stuart tanks) and German Army (6x Panzer III tanks, 3x Panzer IV tanks, 3x 5cm guns).

    2 in stock

    £50.00 £45.00

  • British Army Support Group

    British Army Support Group

    1 in stock

    The British Tommy faced his Axis adversaries throughout the war with tenacity, bravery and his legendary love of a 'brew'. After years of fighting in North Africa and the Far East the British Army set foot back in Europe with the invasion of Sicily and Italy. In 1944 they spearheaded the D-Day landings in Normandy before pushing on into the German homeland and ultimate victory. British soldiers made good use of the water-cooled Vickers machine gun - the same weapon their fathers use in the Great War - and the 3" mortar.Contains: 2 officers 1 Medic 1 Forward Observer 1 medium mortar team 1 Vickers MMG team Bases Models supplied unassembled and unpainted

    1 in stock

    £26.60

  • Bolt Action: US Marine Corps Weapons Teams

    Bolt Action: US Marine Corps Weapons Teams

    1 in stock

    Infantry weapons teams are a key component of any Bolt Action army, providing as they do great tactical flexibility for your force. Sniper teams, anti-tank teams and flamethrower teams are among the most prevalent, presenting your opponent with multiple challenges to overcome.The American Bazooka was first used in North Africa and on Tarawa in November 1942. The first version (M1A1) had two grips and a wooden support. By 1943 the new version was released which no longer had the front grip but had an improved electrical firing system. The final version was longer (1.55m) and improved the range from 200-250 yards to 300 yards. The M6 HEAT rocket could easily penetrate 76mm of armour at 30 degrees or 110mm at 90 degrees.The tasks of scouting and sniping were similar in American doctrines. In the US manual it was clearly stated that the duty of a sniper was to kill enemy officers in order to damage the morale of enemy troops. They were equipped with a telescopic sight on a M1903 bolt-action Springfield rifle, and also had close-combat weapons such as pistols and shotguns with which to defend themselves if discovered. Both members of the team had sniper training so the role of spotter was interchangeable.Flamethrowers were used throughout the war, especially in the Pacific, to clear out tunnels and bunkers. And to open gaps in fortified lines.Box contains: Six Warlord Resin™ Figures Plastic Bases Three Order Dice These figures are cast in our new and improved Warlord Resin Plus™. Models supplied unassembled and unpainted

    1 in stock

    £14.40

  • Bolt Action: US Marine Corps Support Group

    Bolt Action: US Marine Corps Support Group

    1 in stock

    Few fighting forces rival the hard-won reputation of the US Marine Corps. Showing their mettle during the island-hopping campaigns in the Pacific, and then to pushing the enemy back to their homeland, the US Marine had few equals in WWII. Facing the deadly combination of the fanatical Japanese enemy and the sweltering jungle conditions in which they fought, the US Marine Corps triumphed in actions which have become legendary – Guadalcanal, Tarawa, Peleliu, Iwo Jima and more. Within the claustrophobic confines of the hills and jungle environment over which they fought, the marines were reliant more on support weapons than on tanks. Medium machine guns like the M1917 and the 81mm medium mortar were vital to their success. Contains these metal models: 1 officer with SMG and pistol 1 US Navy corpsman medic treating a casualty 1 medic with stretcher 1 radio operator/spotter 1 medium mortar team 1 MMG team Models supplied unassembled and unpainted

    1 in stock

    £26.60

  • Bolt Action: British Airborne Weapons Teams

    Bolt Action: British Airborne Weapons Teams

    1 in stock

    Infantry weapons teams are a key component of any Bolt Action army, providing as they do great tactical flexibility for your force. Sniper teams, anti-tank teams and flamethrower teams are among the most prevalent, presenting your opponent with multiple challenges to overcome. British forces were armed with 2-inch mortar for close support purposes. Two men were needed to operate it. An NCO was responsible for carrying and firing the weapon while the other carried ammunition. Weighing less than 11Ibs and offering an effective range of 500 yards, these mortars were quick to manoeuvre and deploy as needed. Snipers were armed with a SMLE No.4 Rifle equipped with a No.32 Mk.1 telescopic sight. The team carried fifty rounds of ammunition, five tracer round and fiver-armour-piercing rounds. Two No.36 Mills bombs or two No.77 smoke grenades were also carried, along with binoculars and a camouflage net. The portable flamethrower available to British forces was the Ack Pack. At a weight of 64Ibs, the Ack Packs could be carried and operated by one man. Fully loaded, the Ack Pack was capable of ten bursts each of a two second duration. With a range of fifty yards it was a truly fearsome weapon that excelled in clearing bunkers and buildings. Contains the following Warlord Resin Plus™ figures: 2-man Light Mortar team 2-man Sniper team 2-man Flamethrower team These figures are cast in our new and improved Warlord Resin Plus™. For more information on this material click here Models supplied unassembled and unpainted

    1 in stock

    £14.40

  • Bolt Action: British Airborne Support Group

    Bolt Action: British Airborne Support Group

    1 in stock

    This set contains: 1 x British Airborne HQ 1 x Field Medic 1 x British Airborne Medium Machine Gun Team 1 x British Airborne Medium Mortar Team HQ The middle ranks of officers were almost invariably drawn from the upper-middle classes: educated in the public schools, instilled with the values of empire, and imbued with a sense of confidence, duty and resolve that is difficult to conceive of today. An officer unit consists of the man himself and can include up to two other men acting as his immediate attendants.Field Medic The field medic presents the wounded soldier with his best chance of surviving serious injury and can ensure those lightly wounded soldiers are returned to fighting fitness as rapidly as possible.Medium Machine Gun Team A .303 Vickers water-cooled machine gun offered fire support to infantry units. This was another weapon of World War I vintage that soldiered on through World War II and beyond, proving extremely effective at laying down continuous fire over a long range. A typical team consisted of a lance corporal gunner, a loader and an ammunition bearer.Medium Mortar Team The 3-inch mortar was used to provide support from up to 3,000 yards dependent upon the projectile used. The 3-inch mortar was operated by a crew of 3.Models supplied unassembled and unpainted

    1 in stock

    £26.60

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