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This multipart plastic kit builds five Swooping Hawks miniatures – highly agile airborne fighters for use in Aeldari armies in games of Warhammer 40,000. Dive in and pick off vulnerable enemy units with these elite winged warriors.One member of the squad can be assembled as an optional Swooping Hawk Exarch who can be armed with a choice from the following list of weapons - a sunpistol and power sword, hawk's talon, Exarch's lasblaster, or scatter laser. The Swooping Hawks each have two head options – helmeted and bare headed, making it easy to customise your squad. The kit also contains a Swooping Hawk Aspect shrine token.This kit comprises 81 plastic components, 5x Citadel 32mm Round Bases, and 1x Citadel 25mm Round Base. This set also includes 1x Aeldari Transfer Sheet containing 378 waterslide transfers to customise your miniatures.
£40.00 £36.00
This multipart plastic kit builds Cato Sicarius, a legendary Ultramarines hero for your Space Marines armies in games of Warhammer 40,000. The kit comes with a choice of two heads – one stoic, and the other shouting out a challenge – offering a degree of customisation for your mighty warrior.This kit comprises 16 plastic components and 1x Citadel 40mm Round Base. Rules for using Cato Sicarius in your games of Warhammer 40,000 can be downloaded for free from the Warhammer Community website.
£29.50 £26.60
Inside this 112-page hardback book, you'll find:– Brutal background material for these blood-soaked butchers, including their history and current skull-claiming activities– Epic art and photography to inspire you to greater acts of conquest and massacre– Rules for using the World Eaters and daemons of Khorne in games of Warhammer 40,000, with 30 datasheets, five Detachments, and two army-wide rules– A set of rules to launch your own narrative Crusade, taking part in the Skull Harvest to claim the skulls of worthy foes, and earn the Boons of Khorne– A guide to painting your Combat Patrol and rules for fielding the Frenzied Reavers in skirmish-sized gamesThis book also contains a one-use code to unlock Codex: World Eaters content in Warhammer 40,000: The App
£38.00 £34.20
Inside this 120-page hardback book, you'll find:– Enthralling lore and background material detailing the history and strange organisation of Thousand Sons warbands– Vivid artwork and photography that will inspire your collection and unshackle your creativity– Rules for using the Thousand Sons and Daemons of Tzeentch in games of Warhammer 40,000, with 34 datasheets, five Detachments, and two army-wide rules– A set of rules to launch your own narrative Crusade, collect sorcerous knowledge, and receive the Boons of Tzeentch– A guide to painting your Combat Patrol and rules for fielding the Prism of Zadophon in skirmish-sized gamesThis book also contains a one-use code to unlock Codex: Thousand Sons content in Warhammer 40,000: The App
£38.00 £34.20
This multipart plastic kit builds two Sekhetar Robots, powerful battle automata for your Thousand Sons armies in games of Warhammer 40,000. These looming mechanical constructs are equipped with heavy warpflamers and hellfyre missile racks. They are also both armed with a pyreflux meltagun, which can optionally be replaced with a warpflame projector and power claw. They are ideal for guarding key objectives, easily keeping enemy warriors away with their lethal firepower.This kit comprises 40 plastic components and 2x Citadel 40mm Round Bases.
£31.50 £28.40
This multipart plastic kit builds three Exalted Eightbound.The kit is loaded with interchangeable and cosmetic components, including optional spikes, different designs for chest plates, shoulder pads, and power packs, the ability to mix in less mutated parts, and the option to build your Exalted Eightbound with bare torsos. There's enough variety to make each Exalted Eightbound pack unique, and fill your bits box with extras. This kit can alternatively build three Eightbound, a less mutated squad of daemonic World Eaters.This kit comprises 88 plastic components – a truly auspicious number – and is supplied with 3x Citadel 40mm Round Bases. Also included is a World Eaters Transfer Sheet, with 200 transfers featuring Khornate symbols, runic tattoos, eight-pointed stars, skulls, and variations on the World Eaters Legion icon.
£40.00 £36.00
The BookThis 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium.You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future.THE WARHAMMER 40,000 HOBBYThe book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns.DARK IMPERIUMThis expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods.The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two.There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms.The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium.Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm.FACTIONSExplore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults.CORE RULESThe Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements.You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft.Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away.COMBAT PATROLCombat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences.The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
£42.50 £38.30
This multi-part plastic kit contains the components necessary to assemble Ahriman, Arch-Sorcerer of the Thousand Sons. Armed with an Inferno bolt pistol and the Black Staff of Ahriman, he comes elevated upon a Disc of Tzeentch. Supplied with a Citadel 40mm Round base.
£29.50 £26.60
This multi-part plastic kit contains everything needed to build three XV8 Crisis Battlesuits, with six accompanying drones. There's an impressive level of customisation available, with ball fittings allowing unprecedented posability. One miniature can be optionally assembled as a Shas'vre, with special head and chest plate, and there's a prodigious amount of advanced T'au weaponry in the box: four plasma rifles, three flamers, four fusion blasters, four burst cannons, three missile pods and three shield generators. The accompanying drones have options for gun, shield or marker variants, and you can build a total of six drones, with up to three of any one type. The kit also includes an assortment of battlesuit electronics systems. One model in the kit can even be built as the new, experimental Iridium-class XV8-02 Crisis Battlesuit - distinguishable by its thicker armour and aggressive appearance. Huge variety!152 components are included in total, with three Citadel 50mm Round bases and three Citadel small Flying bases.
£54.50 £49.10
This multipart plastic kit builds 10 Grey Hunters, cunning infantry for your Space Wolves armies in games of Warhammer 40,000.The kit includes parts to build an optional Pack Leader who can be armed with a bolt carbine or plasma pistol in one hand, and a chainsword, power sword, power axe, or power fist in the other. They have a choice of two heads, two backpack icons, and three shoulder pads – one featuring the sigil for Ragnar Blackmane's Great Company, one for Logan Grimnar's, and a blank one. Two members of the squad can be optionally built carrying their bolt carbines in both hands. There are 24 heads in the kit – 10 helmeted and 14 bare – and 26 shoulder pads, which are all interchangeable across the miniatures, as are the weapons. There is also a selection of pistol holsters, pouches, and knives to further personalise your relentless predators.This kit comprises 218 plastic components, 10x Citadel 32mm Round Bases, and 1x Space Wolves Army Set Transfer Sheet containing 419 high-quality waterslide transfers to decorate your miniatures.
£40.00 £36.00
All three models can be assembled with or without helmets and the kit comes with a number of optional parts allowing you to individualise the unit.The plastic kit is made up of 60 components and makes three Eliminators. Each model is supplied with a Citadel 40mm Round base. The set also includes a Primaris Space Marines Infantry transfer sheet.
£38.00 £34.20
This multipart plastic kit builds a Space Marine Captain and four Company Heroes.You can arm the Captain with a master-crafted bolter, plasma pistol, or neo-volkite pistol in one hand, and a power fist or power sword in the other. His retinue includes a Company Champion armed with a two-handed power sword, an Ancient bearing aloft an ornate banner, and two Company Veterans carrying master-crafted firearms – one with a bolt rifle, the other with a heavy bolter.Each of these warriors are draped in decorations and honours befitting their elite status, and can be built with bare heads or helmets.This kit contains 90 plastic components, 5x Citadel 40mm Round Bases, and a Space Marines Infantry Transfer Sheet.Â
£42.50 £38.30
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