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This boxed set builds 18 multipart plastic Space Marines miniatures:– 5x Company Heroes, including 1x Captain– 1x Lieutenant– 1x Redemptor Dreadnought– 1x Ballistus Dreadnought– 5x Sternguard Veterans– 5x HellblastersThe miniatures in this kit are easy to customise. The Captain of the Company Heroes has a choice of three heads and can be armed with a master-crafted bolter, plasma pistol, or neo-volkite pistol, and a power fist or power sword. His elite bodyguards each have a choice of two different heads – one bare and one helmeted.The Lieutenant can be armed with a heavy bolt pistol, plasma pistol, or master-crafted bolter, and a power sword, power fist, or pointing hand. He has a choice of two heads – bare or helmeted – and two loincloth options.The Redemptor Dreadnought can be armed with a heavy onslaught gatling cannon or macro plasma incinerator, and its Redemptor fist can mount either a heavy flamer or an onslaught gatling cannon. It can have chest-mounted twin fragstorm grenade launchers or twin storm bolters, and an optional carapace-mounted Icarus rocket pod.Each of the Sternguard Veterans can be armed with a Sternguard bolt rifle or a combi-weapon. One can alternatively be armed with a Sternguard heavy bolter or pyrecannon, and there are parts to build an optional Sternguard Veteran Sergeant who can be armed with a Sternguard bolt pistol or bolt rifle, and power sword, Astartes chainsword, or power fist. The combi-weapons, heads, shoulder pads, pouches, relics, and purity seals are interchangeable across the miniatures.The Hellblasters can each be armed with one of three different styles of plasma incinerator. There are parts to build an optional Hellblaster Sergeant who can choose from one of two plasma incinerators, along with a bolt pistol, plasma pistol, or pointing hand. The heads, pistol holsters, purity seals, and plasma incinerators are interchangeable across the miniatures.The new Space Marine Heads upgrade set includes:– 15x Helmeted heads– 30x Bare heads– 6x Terminator headsThese are ideal for personalising both the miniatures in this boxed set and others in your collection.This kit is supplied with 2x Space Marine Infantry Transfer Sheets, each featuring 758 high-quality waterslide transfers, and 2x Space Marine Vehicle Transfer Sheets, each featuring 325 high-quality waterslide transfers. These include icons for the Ultramarines, Imperial Fists, Salamanders, and Raptors, along with company markings, vehicle markings, battlefield role indicators, and more.This kit comprises 592 plastic components, 1x Citadel 90mm Round Hole Base, 1x Citadel 90mm Round Base, 6x Citadel 40mm Round Bases, and 10x Citadel 32mm Round Bases.
£155.00 £139.50
This boxed set builds 35 multipart plastic Astra Militarum miniatures:– 7x Krieg Command Squad miniatures– 2x Artillery Teams– 5x Krieg Combat Engineers, plus 1x Remote Mine token– 20x Death Korps of Krieg troopersThe miniatures in this kit are easy to customise. The Lord Commissar from the Command Squad can be equipped with either a plasma pistol or a whip, and a powerfist or a sheathed power-sword and a pointing hand. One Veteran Guardsman in the unit may be assembled with either a laspistol, a bolt pistol, or a plasma pistol, and a chainsword, power weapon, or trench club. Another Veteran Guardsman can carry a boltgun, plasma gun, meltagun, or grenade launcher into battle, with two backpack accessory options of grenades, or grenade launcher ammo. The remaining Veteran Guardsmen carry the regimental standard, master vox, and alchemyk counteragents, respectively. There is also a range of optional cosmetic accessories, including shovels, to further decorate your miniatures.The Artillery Teams can each be assembled as heavy mortars, siege cannons, heavy quad launchers, or multiple rocket launchers. There is also a range of cosmetic options and accessories for the crew.The Krieg Combat Engineers can each be armed with a combat shotgun, or an autopistol and a trench club. Alternatively, one can be armed with a flamer, and one equipped with a remote mine controller. Finally, one can be built as a Watchmaster who can be armed with a bolt pistol, autopistol, plasma pistol, hand flamer, or combat shotgun, and a chainsword, power weapon, trench club, or grenade.Up to two of the Death Korps of Krieg troopers can be built as Watchmasters – each armed with a plasma pistol, laspistol, or bolt pistol, and a chainsword or power weapon. Up to two troopers can each be armed with a long-las, two with a grenade launcher, two with a flamer, and two with a meltagun or plasma gun. The vox-operators can each be assembled with either binoculars or a grenade in their left hand, and up to two miniatures can be built carrying a medi-pack. There are also plenty of cosmetic accessories to further decorate your miniatures, including bayonets, pickaxes, belt pouches, grenades, and more.This kit is supplied with 1x Death Korps of Krieg Transfer Sheet, containing 803 high-quality waterslide transfers to decorate your miniatures. There are markings for infantry, vehicles, and artillery, along with squad and regiment numbers, Krieg lettering, and minefield markers.This kit comprises 486 plastic components, 2x Citadel 130mm Round Bases, 1x Citadel 40mm Round Base, 1x Citadel 32mm Round Base, and 31x Citadel 25mm Round Bases.
£155.00 £139.50
This multipart plastic kit builds Cato Sicarius, a legendary Ultramarines hero for your Space Marines armies in games of Warhammer 40,000. The kit comes with a choice of two heads – one stoic, and the other shouting out a challenge – offering a degree of customisation for your mighty warrior.This kit comprises 16 plastic components and 1x Citadel 40mm Round Base. Rules for using Cato Sicarius in your games of Warhammer 40,000 can be downloaded for free from the Warhammer Community website.
£29.50 £26.60
Inside this 112-page hardback book, you'll find:– Brutal background material for these blood-soaked butchers, including their history and current skull-claiming activities– Epic art and photography to inspire you to greater acts of conquest and massacre– Rules for using the World Eaters and daemons of Khorne in games of Warhammer 40,000, with 30 datasheets, five Detachments, and two army-wide rules– A set of rules to launch your own narrative Crusade, taking part in the Skull Harvest to claim the skulls of worthy foes, and earn the Boons of Khorne– A guide to painting your Combat Patrol and rules for fielding the Frenzied Reavers in skirmish-sized gamesThis book also contains a one-use code to unlock Codex: World Eaters content in Warhammer 40,000: The App
£38.00 £34.20
Inside this 120-page hardback book, you'll find:– Enthralling lore and background material detailing the history and strange organisation of Thousand Sons warbands– Vivid artwork and photography that will inspire your collection and unshackle your creativity– Rules for using the Thousand Sons and Daemons of Tzeentch in games of Warhammer 40,000, with 34 datasheets, five Detachments, and two army-wide rules– A set of rules to launch your own narrative Crusade, collect sorcerous knowledge, and receive the Boons of Tzeentch– A guide to painting your Combat Patrol and rules for fielding the Prism of Zadophon in skirmish-sized gamesThis book also contains a one-use code to unlock Codex: Thousand Sons content in Warhammer 40,000: The App
£38.00 £34.20
This multipart plastic kit builds two Sekhetar Robots, powerful battle automata for your Thousand Sons armies in games of Warhammer 40,000. These looming mechanical constructs are equipped with heavy warpflamers and hellfyre missile racks. They are also both armed with a pyreflux meltagun, which can optionally be replaced with a warpflame projector and power claw. They are ideal for guarding key objectives, easily keeping enemy warriors away with their lethal firepower.This kit comprises 40 plastic components and 2x Citadel 40mm Round Bases.
£31.50 £28.40
This multipart plastic kit builds three Exalted Eightbound.The kit is loaded with interchangeable and cosmetic components, including optional spikes, different designs for chest plates, shoulder pads, and power packs, the ability to mix in less mutated parts, and the option to build your Exalted Eightbound with bare torsos. There's enough variety to make each Exalted Eightbound pack unique, and fill your bits box with extras. This kit can alternatively build three Eightbound, a less mutated squad of daemonic World Eaters.This kit comprises 88 plastic components – a truly auspicious number – and is supplied with 3x Citadel 40mm Round Bases. Also included is a World Eaters Transfer Sheet, with 200 transfers featuring Khornate symbols, runic tattoos, eight-pointed stars, skulls, and variations on the World Eaters Legion icon.
£40.00 £36.00
The BookThis 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium.You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future.THE WARHAMMER 40,000 HOBBYThe book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns.DARK IMPERIUMThis expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods.The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two.There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms.The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium.Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm.FACTIONSExplore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults.CORE RULESThe Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements.You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft.Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away.COMBAT PATROLCombat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences.The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
£42.50 £38.30
This multi-part plastic kit contains the components necessary to assemble Ahriman, Arch-Sorcerer of the Thousand Sons. Armed with an Inferno bolt pistol and the Black Staff of Ahriman, he comes elevated upon a Disc of Tzeentch. Supplied with a Citadel 40mm Round base.
£29.50 £26.60
This multi-part plastic kit contains everything needed to build three XV8 Crisis Battlesuits, with six accompanying drones. There's an impressive level of customisation available, with ball fittings allowing unprecedented posability. One miniature can be optionally assembled as a Shas'vre, with special head and chest plate, and there's a prodigious amount of advanced T'au weaponry in the box: four plasma rifles, three flamers, four fusion blasters, four burst cannons, three missile pods and three shield generators. The accompanying drones have options for gun, shield or marker variants, and you can build a total of six drones, with up to three of any one type. The kit also includes an assortment of battlesuit electronics systems. One model in the kit can even be built as the new, experimental Iridium-class XV8-02 Crisis Battlesuit - distinguishable by its thicker armour and aggressive appearance. Huge variety!152 components are included in total, with three Citadel 50mm Round bases and three Citadel small Flying bases.
£54.50 £49.10
This multipart plastic kit builds 10 Grey Hunters, cunning infantry for your Space Wolves armies in games of Warhammer 40,000.The kit includes parts to build an optional Pack Leader who can be armed with a bolt carbine or plasma pistol in one hand, and a chainsword, power sword, power axe, or power fist in the other. They have a choice of two heads, two backpack icons, and three shoulder pads – one featuring the sigil for Ragnar Blackmane's Great Company, one for Logan Grimnar's, and a blank one. Two members of the squad can be optionally built carrying their bolt carbines in both hands. There are 24 heads in the kit – 10 helmeted and 14 bare – and 26 shoulder pads, which are all interchangeable across the miniatures, as are the weapons. There is also a selection of pistol holsters, pouches, and knives to further personalise your relentless predators.This kit comprises 218 plastic components, 10x Citadel 32mm Round Bases, and 1x Space Wolves Army Set Transfer Sheet containing 419 high-quality waterslide transfers to decorate your miniatures.
£40.00 £36.00
All three models can be assembled with or without helmets and the kit comes with a number of optional parts allowing you to individualise the unit.The plastic kit is made up of 60 components and makes three Eliminators. Each model is supplied with a Citadel 40mm Round base. The set also includes a Primaris Space Marines Infantry transfer sheet.
£38.00 £34.20
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