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Arkham Horror Card Game The Innsmouth Conspiracy Campaign - The Pit of Despair

Description

Welcome investigators to The Innsmouth Conspiracy Campaign Playthrough. 

In the shadowy, decrepit seaport of Innsmouth, a tangled scheme begins to unravel. A government agent goes missing. Strange creatures are sighted by the reef along the coastline. Celestial bodies align. And, caught in the center of it all, several outsiders awaken in a deadly pit with no memories of how they got there or how to escape.

You will need: 

  • TWO legal investigator decks built to the specified XP level. Ideally one that has the ability to gain clues easily and regularly or one that can handle themselves against monsters, then your second deck can be whatever you like. The XP level will be updated based on the previous scenarios and shown in the campaign log (google doc link at bottom of page) If you own the scenario it would also be very helpful to bring that. We recommend each player bring an additional deck in the unlikely event we need to 'balance' the groups a little better. 

  • A copy of the scenario. This is not important but we only have access to a couple of copies so extras will always be required. Please do not be offended if yours isn't used. (It's better we have extras than not enough!) 

  • A set of tokens and chaos bag along with keys, blessed and cursed chaos counters. Again this not important but we will only have access to limited sets.

We will be playing on Standard difficulty.

There is no need to commit to every scenario during this campaign you can drop in and out for any scenario, abiding by the rules currently set by the campaign log.

In this campaign we will be insisting that your investigator deck will be built with a total experience no more then 3 below the maximum available. This is to ensure that the power level of your deck is adequate for the point we are at in the campaign.

Campaign log

Arkham Horror Card Game The Innsmouth Conspiracy Campaign - The Pit of Despair

Product form

SKU: 2751041

£3.00

Ticket Price Quantity
Arkham Horror Card Game - Pit of Despair event £3.00 14 remaining

Description

Welcome investigators to The Innsmouth Conspiracy Campaign Playthrough. 

In the shadowy, decrepit seaport of Innsmouth, a tangled scheme begins to unravel. A government agent goes missing. Strange creatures are sighted by the reef along the coastline. Celestial bodies align. And, caught in the center of it all, several outsiders awaken in a deadly pit with no memories of how they got there or how to escape.

You will need: 

  • TWO legal investigator decks built to the specified XP level. Ideally one that has the ability to gain clues easily and regularly or one that can handle themselves against monsters, then your second deck can be whatever you like. The XP level will be updated based on the previous scenarios and shown in the campaign log (google doc link at bottom of page) If you own the scenario it would also be very helpful to bring that. We recommend each player bring an additional deck in the unlikely event we need to 'balance' the groups a little better. 

  • A copy of the scenario. This is not important but we only have access to a couple of copies so extras will always be required. Please do not be offended if yours isn't used. (It's better we have extras than not enough!) 

  • A set of tokens and chaos bag along with keys, blessed and cursed chaos counters. Again this not important but we will only have access to limited sets.

We will be playing on Standard difficulty.

There is no need to commit to every scenario during this campaign you can drop in and out for any scenario, abiding by the rules currently set by the campaign log.

In this campaign we will be insisting that your investigator deck will be built with a total experience no more then 3 below the maximum available. This is to ensure that the power level of your deck is adequate for the point we are at in the campaign.

Campaign log

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