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Arkham Horror Card Game - The Drowned City - The Grand Vault

Description

Welcome investigators to The Drowned City campaign

It was supposed to be one last job. At the behest of shadowy antiquarian Randall Tillinghast—who presents them with an offer they can’t refuse—the investigators travel to the South Pacific and the vast, alien city of R’lyeh. However, the more they explore, the more terrors they discover, and as a looming sense of dread grows, the investigators find themselves—and all of Arkham—faced with a colossal threat.

The time has come. Cthulhu has awakened, and Arkham will never be the same.

Scenario 6 - Court of the Ancients - Jan 26
Scenario 7 - Obsidian Canyons - Jan 26
Scenario 8 - The Doom of Arkham pt1
Scenario 9 - The Doom of Arkham pt2

You will need: 
  • TWO legal investigator decks built to the specified XP level. Ideally one that has the ability to gain clues easily and regularly or one that can handle themselves against monsters, then your second deck can be whatever you like. The XP level will be updated based on the previous scenarios and shown in the campaign log (google doc link at bottom of page) If you own the scenario it would also be very helpful to bring that. We recommend each player bring an additional deck in the unlikely event we need to 'balance' the groups a little better. 
  • A copy of the scenario. This is not important but we only have access to a couple of copies so extras will always be required. Please do not be offended if yours isn't used. (It's better we have extras than not enough!) 
  • A set of tokens and chaos bag along with keys, blessed and cursed chaos counters. Again this not important but we will only have access to limited sets.

We will be playing on Standard difficulty.
There is no need to commit to every scenario during this campaign you can drop in and out for any scenario, abiding by the rules currently set by the campaign log.
In this campaign we will be insisting that your investigator deck will be built with a total experience no more then 3 below the maximum available. This is to ensure that the power level of your deck is adequate for the point we are at in the campaign.
Campaign log

Arkham Horror Card Game - The Drowned City - The Grand Vault

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SKU: 2541192

£3.00

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Arkham Horror Card Game - The Drowned City - The Grand Vault £3.00 13 remaining

Description

Welcome investigators to The Drowned City campaign

It was supposed to be one last job. At the behest of shadowy antiquarian Randall Tillinghast—who presents them with an offer they can’t refuse—the investigators travel to the South Pacific and the vast, alien city of R’lyeh. However, the more they explore, the more terrors they discover, and as a looming sense of dread grows, the investigators find themselves—and all of Arkham—faced with a colossal threat.

The time has come. Cthulhu has awakened, and Arkham will never be the same.

Scenario 6 - Court of the Ancients - Jan 26
Scenario 7 - Obsidian Canyons - Jan 26
Scenario 8 - The Doom of Arkham pt1
Scenario 9 - The Doom of Arkham pt2

You will need: 
  • TWO legal investigator decks built to the specified XP level. Ideally one that has the ability to gain clues easily and regularly or one that can handle themselves against monsters, then your second deck can be whatever you like. The XP level will be updated based on the previous scenarios and shown in the campaign log (google doc link at bottom of page) If you own the scenario it would also be very helpful to bring that. We recommend each player bring an additional deck in the unlikely event we need to 'balance' the groups a little better. 
  • A copy of the scenario. This is not important but we only have access to a couple of copies so extras will always be required. Please do not be offended if yours isn't used. (It's better we have extras than not enough!) 
  • A set of tokens and chaos bag along with keys, blessed and cursed chaos counters. Again this not important but we will only have access to limited sets.

We will be playing on Standard difficulty.
There is no need to commit to every scenario during this campaign you can drop in and out for any scenario, abiding by the rules currently set by the campaign log.
In this campaign we will be insisting that your investigator deck will be built with a total experience no more then 3 below the maximum available. This is to ensure that the power level of your deck is adequate for the point we are at in the campaign.
Campaign log

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