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Arkham Horror Card Game The Drowned City: The Western Wall

Description

Upcoming dates for the Drowned City campaign
October 17th - One Last Job
October 31st - The Western Wall
November 14th - The Drowned Quarter
November 28th - The Apiary
December 12th - The Grand Vault
January 9th - Court of Ancients
January 23rd - Obsidian Canyons
February 6th - Sepulchre of the Sleeper
February 20th - The Doom of Arkham

Welcome investigators to Dice Saloon's Fright-Day Night Arkham Events.  
This event is held every other Friday at the Saloon, 7pm until late. These sessions are ideal for those already somewhat familiar with the game looking to meet with other likeminded investigators and get some multiplayer games in. 
Often this this is in the form of an eight chapter campaign. A brief on stand-alone scenarios is detailed towards the bottom.

You will need: 
  • Ideally TWO legal investigator decks built to the specified XP level. One that has the ability to gain clues easily and regularly or one that can handle themselves against the monstrous threats of the encounter deck, then your second deck can be whatever you like. The XP level will be updated based on the previous scenarios and shown in the campaign log (google doc link provided below) If you own the scenario it would also be very helpful to bring that.
    We recommend each player bring an additional deck in the unlikely event we need to 'balance' the groups a little better - a group of four clue getters may not provided the best results.  
  • A copy of the scenario. This is not important but we only have access to a couple of copies so extras will always be required. Please do not be offended if yours isn't used. (It's better we have extras than not enough!) 
  • A set of tokens and chaos bag along with any 'keys',  and the blessed and cursed chaos counters. Again this not important but we will only have access to limited sets.

We will be playing on Standard difficulty.

There is no need to commit to every scenario during any campaign. You can drop in and out of any scenario, abiding by the rules currently set by the campaign log.
In each campaign we will be insisting that your investigator deck be built with a total experience no more then 3 below the maximum available. This is to ensure that the power level of your deck is adequate for the point the group are at in any given campaign.
Campaign log

Stand-alone scenarios
Standalones are much like regular scenarios however you can spend experience before the scenario like being apart of a larger campaign.
These are ideal for those less likely to be able to commit to a full campaign but enjoy the Arkham Horror experience and for those that want to test some cards before using them for a campaign perhaps.
You will need to supply your own tokens, cards and chaos tokens and scenario. It's very likely there will be enough tokens and scenarios around for use during the event however we just want to make sure everyone is covered. Your own cards/deck is a must!

When playing a standalone game (i.e., playing a single scenario as a one-off adventure, removed from its campaign), the following rules apply:
= When building a deck for a standalone game, an investigator may use higher level cards in their deck (so long as they observe the deckbuilding restrictions of the investigator) by counting the total experience of all the higher level cards used in the deck, and taking additional random basic weaknesses based on the following table:
0-9 experience: 0 additional random basic weaknesses
10-19 experience: 1 additional random basic weakness
20-29 experience: 2 additional random basic weaknesses
30-39 experience: 3 additional random basic weaknesses
40-49 experience: 4 additional random basic weaknesses
A player cannot include 50 or more experience worth of cards in a standalone deck.
Cards such as the 'Strange Solution (IDENTIFIED)' may also be included for these scenarios.

We would also encourage players to adhere to the rules of TABOO, Mutated and Chained/Unchained cards. See link below for the full list of FAQ's and list of affected cards.
https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/

Arkham Horror Card Game The Drowned City: The Western Wall

Product form

SKU: 2498605

£3.00

Ticket Price Quantity
Arkham Horror The Drowned City - The Western Wall £3.00 14 remaining

Description

Upcoming dates for the Drowned City campaign
October 17th - One Last Job
October 31st - The Western Wall
November 14th - The Drowned Quarter
November 28th - The Apiary
December 12th - The Grand Vault
January 9th - Court of Ancients
January 23rd - Obsidian Canyons
February 6th - Sepulchre of the Sleeper
February 20th - The Doom of Arkham

Welcome investigators to Dice Saloon's Fright-Day Night Arkham Events.  
This event is held every other Friday at the Saloon, 7pm until late. These sessions are ideal for those already somewhat familiar with the game looking to meet with other likeminded investigators and get some multiplayer games in. 
Often this this is in the form of an eight chapter campaign. A brief on stand-alone scenarios is detailed towards the bottom.

You will need: 
  • Ideally TWO legal investigator decks built to the specified XP level. One that has the ability to gain clues easily and regularly or one that can handle themselves against the monstrous threats of the encounter deck, then your second deck can be whatever you like. The XP level will be updated based on the previous scenarios and shown in the campaign log (google doc link provided below) If you own the scenario it would also be very helpful to bring that.
    We recommend each player bring an additional deck in the unlikely event we need to 'balance' the groups a little better - a group of four clue getters may not provided the best results.  
  • A copy of the scenario. This is not important but we only have access to a couple of copies so extras will always be required. Please do not be offended if yours isn't used. (It's better we have extras than not enough!) 
  • A set of tokens and chaos bag along with any 'keys',  and the blessed and cursed chaos counters. Again this not important but we will only have access to limited sets.

We will be playing on Standard difficulty.

There is no need to commit to every scenario during any campaign. You can drop in and out of any scenario, abiding by the rules currently set by the campaign log.
In each campaign we will be insisting that your investigator deck be built with a total experience no more then 3 below the maximum available. This is to ensure that the power level of your deck is adequate for the point the group are at in any given campaign.
Campaign log

Stand-alone scenarios
Standalones are much like regular scenarios however you can spend experience before the scenario like being apart of a larger campaign.
These are ideal for those less likely to be able to commit to a full campaign but enjoy the Arkham Horror experience and for those that want to test some cards before using them for a campaign perhaps.
You will need to supply your own tokens, cards and chaos tokens and scenario. It's very likely there will be enough tokens and scenarios around for use during the event however we just want to make sure everyone is covered. Your own cards/deck is a must!

When playing a standalone game (i.e., playing a single scenario as a one-off adventure, removed from its campaign), the following rules apply:
= When building a deck for a standalone game, an investigator may use higher level cards in their deck (so long as they observe the deckbuilding restrictions of the investigator) by counting the total experience of all the higher level cards used in the deck, and taking additional random basic weaknesses based on the following table:
0-9 experience: 0 additional random basic weaknesses
10-19 experience: 1 additional random basic weakness
20-29 experience: 2 additional random basic weaknesses
30-39 experience: 3 additional random basic weaknesses
40-49 experience: 4 additional random basic weaknesses
A player cannot include 50 or more experience worth of cards in a standalone deck.
Cards such as the 'Strange Solution (IDENTIFIED)' may also be included for these scenarios.

We would also encourage players to adhere to the rules of TABOO, Mutated and Chained/Unchained cards. See link below for the full list of FAQ's and list of affected cards.
https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/

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