We will be playing on Standard difficulty.
There is no need to commit to every scenario during any campaign. You can drop in and out of any scenario, abiding by the rules currently set by the campaign log.
In each campaign we will be insisting that your investigator deck be built with a total experience no more then 3 below the maximum available. This is to ensure that the power level of your deck is adequate for the point the group are at in any given campaign.
Campaign logStand-alone scenarios
Standalones are much like regular scenarios however you can spend experience before the scenario like being apart of a larger campaign.
These are ideal for those less likely to be able to commit to a full campaign but enjoy the Arkham Horror experience and for those that want to test some cards before using them for a campaign perhaps.
You will need to supply your own tokens, cards and chaos tokens and scenario. It's very likely there will be enough tokens and scenarios around for use during the event however we just want to make sure everyone is covered. Your own cards/deck is a must!
When playing a standalone game (i.e., playing a single scenario as a one-off adventure, removed from its campaign), the following rules apply:
= When building a deck for a standalone game, an investigator may use higher level cards in their deck (so long as they observe the deckbuilding restrictions of the investigator) by counting the total experience of all the higher level cards used in the deck, and taking additional random basic weaknesses based on the following table:
0-9 experience: 0 additional random basic weaknesses
10-19 experience: 1 additional random basic weakness
20-29 experience: 2 additional random basic weaknesses
30-39 experience: 3 additional random basic weaknesses
40-49 experience: 4 additional random basic weaknesses
A player cannot include 50 or more experience worth of cards in a standalone deck.
Cards such as the 'Strange Solution (IDENTIFIED)' may also be included for these scenarios.