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Arkham Horror Card Game - Traces to Nowhere 13/11

Description

Welcome investigators to the Traces to Nowhere Standalone scenario

The investigators of Arkham are used to dealing with monsters. From eldritch abominations to unspeakable horrors, they’ve run the gamut on just about every supernatural threat you can think of. But not every monster has multiple eyes or gnashing teeth, and when people start disappearing, the Mythos is rarely the only thing to blame.

You will need: 

  • TWO legal investigator decks built to the specified XP level. Ideally one that has the ability to gain clues easily and regularly or one that can handle themselves against monsters, then your second deck can be whatever you like. The XP level will be updated based on the previous scenarios and shown in the campaign log (google doc link at bottom of page) If you own the scenario it would also be very helpful to bring that. We recommend each player bring an additional deck in the unlikely event we need to 'balance' the groups a little better. 

  • A copy of the scenario. This is not important but we only have access to a couple of copies so extras will always be required. Please do not be offended if yours isn't used. (It's better we have extras than not enough!) 

  • A set of tokens and chaos bag along with keys, blessed and cursed chaos counters. Again this not important but we will only have access to limited sets.

We will be playing on Standard difficulty.

This is a standalone scenario, so please follow the deckbuilding instructions should you want to include any upgraded cards - "Gain 1 extra basic weakness for every full 10xp spent"

 

Arkham Horror Card Game - Traces to Nowhere 13/11

Product form

SKU: 2864670

£3.00

Description

Welcome investigators to the Traces to Nowhere Standalone scenario

The investigators of Arkham are used to dealing with monsters. From eldritch abominations to unspeakable horrors, they’ve run the gamut on just about every supernatural threat you can think of. But not every monster has multiple eyes or gnashing teeth, and when people start disappearing, the Mythos is rarely the only thing to blame.

You will need: 

  • TWO legal investigator decks built to the specified XP level. Ideally one that has the ability to gain clues easily and regularly or one that can handle themselves against monsters, then your second deck can be whatever you like. The XP level will be updated based on the previous scenarios and shown in the campaign log (google doc link at bottom of page) If you own the scenario it would also be very helpful to bring that. We recommend each player bring an additional deck in the unlikely event we need to 'balance' the groups a little better. 

  • A copy of the scenario. This is not important but we only have access to a couple of copies so extras will always be required. Please do not be offended if yours isn't used. (It's better we have extras than not enough!) 

  • A set of tokens and chaos bag along with keys, blessed and cursed chaos counters. Again this not important but we will only have access to limited sets.

We will be playing on Standard difficulty.

This is a standalone scenario, so please follow the deckbuilding instructions should you want to include any upgraded cards - "Gain 1 extra basic weakness for every full 10xp spent"

 

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