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Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round.The Start Card and the three Goal Cards are placed onto the table, each seven cards away from the start and one card between each Goal Card. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which.Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass.The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways.The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered.Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards.Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward.The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.
ÂŁ10.00
Flip over cards one by one without flipping the same number twice.Sound easy? Think again! This isn't just any deck of cards… In Flip 7 there's only one 1 card, two 2's, three 3’s, etc plus a bunch of special cards that can score you extra points, give you a second chance, or freeze you or your opponents in your tracks.Are you the type of player to play it safe and bank points before you bust, or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game that's sure to be the greatest card game you’ve ever played!—description from the publisher
ÂŁ10.00
You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds.Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards.If you sell cards, you get to sell only one type of good, and you receive as many chips for that good as the number of cards you sold. The chips' values decrease as the game progresses, so you'd better hurry! On the other hand, you receive increasingly high rewards for selling three, four, or five cards of the same good at a time, so you'd better wait!You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly.
ÂŁ20.00 ÂŁ18.00
Spokes is a fast-paced cycling game in which players create cycle paths by swapping spokes from their wheels for those on the board, creating routes and changing options along everyone's routes, resulting in fast and dynamic play. Each turn, players select a spoke on their wheel to swap for one on the track, then travel down a contiguously-colored track containing the spoke they placed. As the game continues, players build, share, and dismantle routes, managing the selection of spokes at their disposal for efficient cycling on the best routes. Play goes around the table until one player has completed three laps and wins. Players can draft other bikes and use the reserved energy to pull ahead at opportune moments. This helps to recreate the excitement and theme of cycling, with the best players knowing when to sit behind other players, use their routes, and overtake them at the last minute for the win! Rules include team, multi-bike, and solo variants.
ÂŁ35.00 ÂŁ31.50
Behold, Andromeda’s Edge: A dazzling, uncharted region of space on the edge of the Andromeda galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity.
ÂŁ67.49 ÂŁ60.80
Created by Tim Ferriss, the mind behind The 4-Hour Workweek, Tools of Titans, and more, this card game gets everyone locked in and laughing. It’s simple to learn but hard to master (hat tip to Nolan Bushnell).Each card has an action and a word. Lay out a line of cards and take turns, performing and saying each card. Add “coyote” cards to sabotage the other players and make the game harder. Mess up the sequence, and you're out. The last player standing wins! Unleash your trickster spirit with a game that's fast, chaotic, and different every time you play.It's great brain training and perfect for friends’ or family game night.—description from the publisher
ÂŁ14.99 ÂŁ13.50
Welcome, travellers, to the Japanese island of Shikoku! Tokaido Duo is a standalone game inspired by Tokaido but featuring completely new mechanisms. 1-2 players use a quick dice draft each turn to steer three unique characters on different tracks around the smallest of Japan’s main islands. As the pilgrim, visit shrines, gardens, seashores, and hot springs. As the merchant, collect and sell traditional souvenirs. As the artist, paint a variety of beautiful vistas, and gift your paintings to locals. Gain points through each character’s discoveries as you race to complete one of their jobs while enjoying the journey. The Stonemaier Games version of Tokaido Duo features character guides for each player and an Automa solo mode (which is both included in the game and available separately for those who already own Tokaido Duo).
ÂŁ22.00 ÂŁ19.80
In Cats Knocking Things Off Ledges, players take turns building a wobbly tower of platforms, placing their cats, and batting toys off the edge to score points based on how far they fall. But watch out - if the tower tumbles, you score zero! Earn extra points by landing on specific platforms, and race to be the first to reach the highest score.
ÂŁ20.00 ÂŁ18.00
Keep changing the game in Flip, Switch and Roll, the 2-8 player dice altering card game.It’s simple! Players take turns to play Switch cards attempting to match their Number card with the dice in front of them. With the Switch cards, players can flip, switch, roll and even sabotage their way to victory. Will your number come up?—description from the designer
ÂŁ13.00 ÂŁ11.70
The BBQ's hot, and it's time to prep the food for cooking, but don't spill on the grill or everyone will go hungry!1. Draw a card!2. Grab food with tongs!3. Add it to the grill, but don't drop any!Take turns to add food add to the grill If any piece fall off, take a card. Get 2 cards and you're eliminated. The last player standing, wins.
ÂŁ12.99 ÂŁ11.70
Estimated release late October
ÂŁ74.99 ÂŁ67.50
Based on the first campaign of the award-winning livestream TTRPG show Critical Role, Munchkin: Vox Machina is packed with the most infamous villains, memorable NPCs, and legendary treasures that filled that campaign's many adventures. Dive into your own episode of Critical Role, battle against foes like Delilah Briarwood and Thordak, wield items like Fenthrasand the Titanstone Knuckles, and reach Level 10!
ÂŁ39.99 ÂŁ36.00
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