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These models feature a wide range of weapons and heads, many of which are designed to fit a specific model – there are 8 boltguns, 4 plague knives, 2 bubotic axes, a blight launcher, a plasma gun, a meltagun, a plaguebelcher, a heavy plaguespewer (with backpack), a mace of contagion, a great plague cleaver, a plague flail, a plasma pistol and a bolt pistol. There are 2 weapon options available for the unit Champion: a specific plaguesword and power fist, and there are a total of 16 bare and helmeted heads. 2 specific arms are included for a model holding a blight grenade, with one hand pulling the pin. This kit comes as 146 components, and is supplied with 7 Citadel 32mm Round bases.Â
£38.00 £34.20
This multi-part plastic kit contains the components necessary to assemble a Plagueburst Crawler. An extremely front-heavy tracked dozer brimming with horrible weaponry, it is covered in thick armour pitted and rusting with corrosion and decay. A standout feature is the huge, spiked dozer blade, with a symbol of Nurgle proudly displayed, picked out in skulls. It bears 2 plaguespitters on the sponsons, which you can replace with the 2 included entropy cannon, and the heavy slugger at the front-centre can be replaced with a rothail volley gun – each option is equally potent, but the biggest worry to the enemy is undoubtedly the plagueburst mortar, whose targeting mechanisms and enormous barrel dominate the rear of the vehicle. This kit comes as 71 components.Â
£50.00 £45.00
This plastic kit comes as 24 components, and is supplied with 10 25mm Round bases. Rules for these miniatures are included in the box.
£25.00 £22.50
This multi-part plastic kit contains the parts necessary to assemble Scribbus Wretch, a Death Guard Tallyman.This kit comes as 8 components, and is supplied with a Citadel 40mm Round base.
£20.50 £18.50
This multi-part plastic kit contains the components necessary to build Typhus, Herald of Nurgle, Host of the Destroyer Hive. This kit comes as 15 components, and is supplied with a Citadel 50mm Round base.Â
£29.50 £26.60
This multi-part plastic kit is equipped with an array of Nagash’s most precious artifacts.Includes a Citadel 130mm Round base.
£91.00 £81.90
This multi-part plastic boxed set contains the parts needed to assemble 10 Skeleton Warriors wielding ancient blades or ancient spears, and includes the necessary parts to assemble 3 models as a champion, standard bearer and hornblower respectively. Supplied with 10 Citadel 25mm Round bases.
£20.00 £18.00
This plastic kit contains one Wight King with Baleful Tomb Blade- a finely detailed kit that comes in 5 components, supplied with a Citadel 32mm Round base.
£12.75 £11.50
This multi-part plastic kit contains all the components necessary to assemble a Watch Master, 8 components in total, supplied with 1 Citadel 32mm Round base.
£25.00 £22.50
Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.
£22.00 £19.80
In Deep Sea Adventure, you and up to five other explorers are searching for riches under the sea, and while you're all rivals, you're also all poor, so you've pooled resources to rent a shared submarine...which means you're sharing the air supply too. If you don't return to the sub before air runs out, you have to drop everything in order to make it to safety.In each of three rounds, players take turns rolling dice and moving their diver along a trail of face-down treasure tokens. The deeper you go, the more valuable the tokens are!At the start of each turn, decide whether to dive deeper or head back toward the sub, lower the air supply, then roll the dice to move. On the space where you land, you can do nothing, pick up treasure (not looking at it and replacing it with an X token), or dropping off treasure in an X space.Why would you drop the object of your dreams? Because you need to make it back to the sub in order to score your treasure collection, and for each object you hold, you subtract 1 from the movement dice. Pick up too much, and you might not move at all. Glub.Deep Sea Adventure Boost features the same gameplay and components as Deep Sea Adventure, but it adds three new dice for a new way to play. These dice feature the digits 0 & 3, 1 & 3, and 1 & 2. When you roll, you now roll these three dice, then choose two of them to determine your movement, although you still subtract points for the treasure you hold.What's more, at the start of your turn, you can decide to "boost" your movement by using the sum of all three dice — but doing so uses an addition unit of air. Will your need for speed leave everyone gasping?(The original dice for Deep Sea Adventure are also included.)
£20.00 £18.00
Deluxe Materials new formula Plastic Magic is a liquid solvent glue that produces invisible glue lines . The new safer formula can be applied with the Deluxe Materials Pin flow solvent glue applicator or conventionally with a fine paint brush. Plastic Magic bonds nearly all commonly used modelling plastics including polyester, styrene, ABS, PVC, butyrate, and Polycarbonate. 40 ml bottle.
£8.75 £7.90
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