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The new Mythic Americas version of Warlords of Erehwon still keeps at its heart a singular objective in mind – to allow for fast-paced and exciting miniature battles upon a standard-sized table between rival forces known as Warbands. A Warband represents your own band of warriors – courageous humans, blood-thirsty monsters, legendary heroes, and mythological entities from the depths of the darkest myths. Mythic Americas: Warlords of Erehwon provides a new multi-level, scenario-driven approach to your games. This approach offers plenty of opportunities to reward tactical play, but at the same time keeps things manageable in terms of the size of forces and space required. The game still uses ten-sided and Order dice, making for a game with mechanical depth and considerable adaptability. The Order dice test system, at the mechanical core of Mythic Americas, and an extremely balanced rules set offers Warband leaders great tactical freedom, but the game still offers lots of opportunity for fate and chance to have a say in the outcome of your battles. But, every experienced general throughout the ages knows that fate and chance will test even the most ingenious battle plan! This is The Way. The Mythic Americas Starter Set includes: Aztec Starter warband: 1 Tlalocan High Priest Hero unit (INCLUDING 4 Bound-Dead Bodyguards. 5 models) 2 Tlalocan-Bound Dead WARRIOR units (10 models) Tribal Nations Starter warband: 1 Sachem Warlord Unit (INCLUDING 2 Mohawk Warrior Bodyguards - 3 models) 1 Mohawk Warrior UNITS (5 models) 1 Seneca Warrior UNITS (5 models) Dice Softback Rulebook Game Cards Tokens
ÂŁ84.00 ÂŁ58.80
An economy pack of the brown granite ballast for use with N gauge model railways or basing miniatures.
ÂŁ4.00
Nature is a redesign of the blockbuster Evolution to be more streamlined, more forgiving, and seamlessly expandable. The secret sauce is a modular system that allows players to create and explore a unique ecosystem each time they play. Adapt to the Changing Environment:The goal is to grow thriving populations in an ecosystem where food is scarce and predators lurk. Evolve traits like Tusked for foraging, Fast for escaping danger, or Clawed for hunting. Create a Unique Ecosystem Each Time You Play:The core game of Nature is an accessible gateway into a world of dynamic ecosystems. Add the Jurassic module for a more aggressive game with colossal dinosaurs, or the Arctic Tundra module to experience life on the edge of the habitable world. There are currently 5 modules and 2 mini-modules that can be combined to create 96 different ecosystems. After the GenCon 2026 release of Climate module and 2 new mini-modules, there will be over 700 combinations to explore! How to Play:Nature is a card-driven tableau-builder played over 4 rounds. Each round is split between the Adapting Phase and the Feeding Phase. Adapting Phase: Use 5 cards as actions to do the following:- Increase Population- Increase Body Size- Play as a Trait to power-up your species- Save to be used as food during the Feeding Phase Feeding Phase: Feed as many of your population as possible. At the end of the round, players get 1 point for each population they kept alive. The winner is the player that kept the most population alive over all 4 rounds.
ÂŁ32.99 ÂŁ29.70
From publisher blurb:The villainous resistance of New York City was one of the last to hold out against the alien invasion. The evil v’sori responded by placing the island of Manhattan beneath an unbreakable energy field.Trapped within, the city’s toughest and most cunning super villains must battle it out for food, weapons, resource, and dominance.But they are not alone. A strange creature swarms in the sewers and subways. Powerful gangs rise and raid their rivals. The Black Hand controls a vast black market of scavenged goods. And rumors of a way out are–so far–nothing more than street gossip.Only the strong will survive, and only the most calculating will eventually……BREAK OUT!Necessary Evil: Breakout is a prequel to Pinnacle’s smash hit Necessary Evil setting. It features Street Level super villains trapped within the alien cordon of Manhattan attempting to form gangs, dominate their rivals, and eventually break out of the v’sori prison. Break Out details the New York City Prison setting, its villains and heroes, and features a full-length Plot Point Campaign for the most nefarious of souls.
ÂŁ17.99 ÂŁ16.20
Add some extra strength to your gang with these two Ogryns – either add them to your Slave Ogryn gang or hire them as Brutes for any other gang. However you field them, these Ogryns provide the brute strength necessary to dominate the underhive.This 57-part plastic kits makes two Jotunn H-Grade Servitor Ogryns. It comes with multiple head options, including a Lobo-slave variant and also features different bodies, optional backpacks, augmetic fists, storm-welders, spud-jackers and the option to make Ogryns with only one arm – though they're far from 'armless! The kit is supplied with two Necromunda 40mm round bases.Rules for adding an Ogryn Brute to any gang can be found in Gangs of the Underhive, House of Chains and House of Blades.
ÂŁ30.00 ÂŁ27.00
Perfect for basing your miniatures to match the grim, industrial feel of Necromunda Underhive, this is a set of 10 32mm plastic bases with sculpted details which match the floor tiles found in the game.Each pack contains 10 Necromunda bases, with designs supplied at random.
ÂŁ5.00 ÂŁ4.50
ÂŁ32.50 ÂŁ29.30
This multipart plastic kit allows you to add Dustback Helamite Riders to your Ash Waste Nomads gang. This set of four miniatures offers a number of equipment options and cosmetic components, to help you build unique mounted gangers, and includes:- 4x Helamites and Nomad rider bodies, each in two different designs, wearing heavy rags and festooned with equipment- 2x optional horns for two of the Helamite heads- 8x Nomad rider heads in four different designs- 4x saddle poles, each in two designs, one with a hanging rag shade, the other with equipment lashed to it- Weapons aplenty! 2 blast rifles, 2 long rifles, 2 blast pistols, and 2 chain lancesThis set comprises 80 plastic components and is supplied with 4x Citadel 75mm Oval Bases.A basic gang list and weapon list for the Ash Waste Nomads in games of Necromunda are included in Necromunda: Ash Wastes construction booklet.
ÂŁ32.50 ÂŁ29.30
The set includes:– 10x bodies in five different designs, each wearing heavy rags and festooned with canteens, containers, and tools, to be assembled in any way you see fit– 14x heads in seven different designs – plus two of the bodies have a head attached– 10x ragged back-mounted shades– Weapons aplenty! 4 long rifles, 4 blast rifles, 2 blast pistols, 2 stalking knives, 2 charge casters, 2 mono-hooks, and 2 chain lancesThis set comprises 96 plastic components and is supplied with 10x Citadel 25mm Round Bases.A basic gang list and weapon list for the Ash Waste Nomads in games of Necromunda are included in Necromunda: Ash Wastes construction booklet.
ÂŁ32.50 ÂŁ29.30
Released on 27/09/2025 This 128-page hardback book contains:– Background of the Palanite Enforcers: In-depth background material for the callous lawmen who patrol Necromunda with impunity, including their organisation and hierarchy.– Palanite Enforcer Patrols: Rules for running your own patrol, including an extensive list of weapons and Wargear.– Hangers-on, Hired Guns, and Dramatis Personae: Add everything from psychic Haunts to the Scrutinator-Primus Servalen to your gang.– Additional Rules: Palanite Drill skills, rules for different Prefectures, and forming alliances with the Imperial House.– Palanite Enforcer Scenarios: Two scenarios involving the Enforcers – Asset Seizure and The Getaway.– Badzone Enforcer Gangs: Rules for creating Enforcers from isolated or abandoned fortress-precincts.This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book
ÂŁ32.50 ÂŁ29.30
Released on 27/09/2025 Contains 26 Cards:– 18x Palanite Enforcers Gang Tactics cards– 6x Blank Fighter cards– 2x Blank Vehicle cardsAll cards measure 110mm by 75mm.You will need a copy of Necromunda: Bastions of Law and the Necromunda: Core Rulebook, both available separately, to use this card pack in your games of Necromunda
ÂŁ13.50 ÂŁ12.20
Inside this 136-page book you'll find:– Outcasts of Necromunda: Extensive background information on outcasts gangs, covering aspects such as the badzones, the scum that comprise an Underhive Outcasts gang, and why such maligned members of the underhive would be inclined to sign up– Assembling the Outcasts: Includes all the rules you need to know in order to field an outcasts gang in skirmish and narrative games of Necromunda, including gang composition, weapons and wargear, and additional rules for creating your own charismatic Leader with a personality all their own– Hangers-On and Brutes: Includes rules for hiring Hangers-on and Brutes, for both skirmish and narratives games– Outlander Terrain: All the terrain rules needed to establish a stronghold for Necromunda gangs, usable with the included Outlander Campaign or any game of Necromunda, as well as rules for fighting across Underhive Markets, Walls and Gates, Watchtowers, and Gunk Tanks– Wyrd Powers: Light up the underhive with rules for Wyrd Powers and Force Weapons that can be used by any gang that includes a Non-sanctioned or Sanctioned Psyker, including seven Wyrd Power disciplines: Biomancy, Chronomancy, Divination, Pyromancy, Technomancy, Telepathy, and Telekinesis– Outlander Campaigns: Embark on a narrative campaign to build and grow a settlement while defending and denying resources from your rivals, and assume the role of an Arbitrator keeping the campaign on an even keel while players work through three real-time phases training recruits, gathering resources, and recovering from the wear and tear of underhive combat– Outlander Scenarios: Rules for six new outcasts-themed scenarios – Settlement Raid, Market Mayhem, Stealth Attack, Gunk Tank, Mining Expedition and The Big Score – each including rules for playing the battle, rewards gained for victory, experience, reputation, and special rules for these scenarios– Showcase: A full-colour section spotlighting miniatures, battle scenes, and alternative outcasts colour schemes– Outcasts Gang Tactics: Eighteen new Gang Tactics for use in games, plus rules and background for Lady Credo, Rebel Lord – a unique Rebel Lord who can be chosen as an Underhive Outcasts Leader at gang creation– Trading Post: Weapons, armour, and equipment available to Underhive Outcasts gangs, who must rely on whatever they can find and barter for without the backing of the major Houses– A Weapon Reference Chart containing a comprehensive weapons reference chart for all weapons and wargear available on the Trading Post for outcasts gangs– Dramatis Personae: Includes rules for hiring and using three brand-new Dramatis Personae in your games of NecromundaThis is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook to use the contents of this book.
ÂŁ32.50 ÂŁ29.30
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