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  • Save -10% Bolt Action: US Marine Corps Weapons Teams

    Bolt Action: US Marine Corps Weapons Teams

    1 in stock

    Infantry weapons teams are a key component of any Bolt Action army, providing as they do great tactical flexibility for your force. Sniper teams, anti-tank teams and flamethrower teams are among the most prevalent, presenting your opponent with multiple challenges to overcome.The American Bazooka was first used in North Africa and on Tarawa in November 1942. The first version (M1A1) had two grips and a wooden support. By 1943 the new version was released which no longer had the front grip but had an improved electrical firing system. The final version was longer (1.55m) and improved the range from 200-250 yards to 300 yards. The M6 HEAT rocket could easily penetrate 76mm of armour at 30 degrees or 110mm at 90 degrees.The tasks of scouting and sniping were similar in American doctrines. In the US manual it was clearly stated that the duty of a sniper was to kill enemy officers in order to damage the morale of enemy troops. They were equipped with a telescopic sight on a M1903 bolt-action Springfield rifle, and also had close-combat weapons such as pistols and shotguns with which to defend themselves if discovered. Both members of the team had sniper training so the role of spotter was interchangeable.Flamethrowers were used throughout the war, especially in the Pacific, to clear out tunnels and bunkers. And to open gaps in fortified lines.Box contains: Six Warlord Resin™ Figures Plastic Bases Three Order Dice These figures are cast in our new and improved Warlord Resin Plus™. Models supplied unassembled and unpainted

    1 in stock

    £16.00 Â£14.40

  • Save -10% Bomb Busters

    Bomb Busters

    Out of stock

    There is a bomb full of wires and the countdown has started... Who are you gonna call? YOU! To clear the bomb, you need to collaborate with your team of bomb disposal experts! Using the wires on the tile holder in front of you, try and figure out your teammates’ wires. Find and cut identical wires, but watch out, if you cut a red wire: BOOM! Use your equipment wisely to meet the varied challenges which get harder and harder. Tick tock tick tock... Will you figure it out before it’s too late?In Bomb Busters, there is a set of 48 normal wire cards numbered 1-12 (4 of each value) with some yellow and red wire cards. These are dealt out. Each mission is different, but your goal is always the same: go through all 12 numbers without blowing up!Players place the tiles on their stands and then take turns pointing at each others’ wires and guessing their values. If the guess is correct, the wires are cut. If not — the detonator advances! If you manage to cut all wires without blowing up — good job, the mission is completed! But if the bomb goes off - Try again!With 66 missions, there will be:=> 66 different ways to play depending on your moods (in order, by level of difficulty, favorite configuration)=> 66 challenges to play over and over (even if you already blew your top!)=> Plenty of tricky bombs which become more and more dangerous (but don’t get cut up about it!)

    Out of stock

    £34.00 Â£30.60

  • Save -10% Bookshelf

    Bookshelf

    6 in stock

    Players must work together to cooperatively stack books on top of a tower of cards. Cards have instructions on which books to place on top of it, and restrictions of where most of the books need to be placed. Don't be fooled though, placing books one at a time is harder than it initially looks! —description from the publisher

    6 in stock

    £12.99 Â£11.70

  • Save -10%

    Boom, Bang, Gold

    1 in stock

    Booooooom! Things have been a little crazy since gold was found in the once sleepy village of Old Town! Once infected by the gold rush fever, everyone from experienced gold miners to hotel owners are grabbing a few sticks of dynamite and running to the ghost mine. They throw their dynamite sticks — BOOM, BANG!!! — into the mine every hour to blow the gold out of the mountain at any cost!Don't wait, start collecting! But be careful! Anyone who comes across a bat, snake, rat or ghost amongst the gold nuggets needs to get to safety quickly. And there are all sorts of other dangers lurking in the Wild West: the tense atmosphere means you might be challenged to a duel. And if the sheriff has you in his sights there's no escaping...Boom, Bang, Gold is an exciting game with plenty of action in which speed and a good eye are important. The person who manages to collect the most nuggets in their gold chest at the end of the day wins the fast-paced hunt for gold.In more detail, to set up, place the gold mine, filled with face-down shuffled tiles, in the center of the table. Set the pocket watch to 1:00, then give each player one stick of dynamite, one shelf, and one character with a gold chest.On a turn, everyone throws their dynamite sticks into the gold mine at the same time, then they all search (using only one hand) to remove face-up tiles from the mine and place the tiles on their personal shelf. If you spot a special tile with bat, rat, snake, or ghost, call "Watch out!" so that everyone else must place their hands on their head and call out "Help!" before continuing to play. When no more face-up tiles remain, the round ends.Players can play action tiles to flip over extra tiles, throw an extra piece of dynamite, duel with another player, and more. After twelve rounds, whoever has the most gold wins!

    1 in stock

    £20.00 Â£18.00

  • Boulders 250g

    Boulders 250g

    Out of stock

    Nothing is more realistic than natural products. That is why there are natural stones selected for model railway landscaping. All stones are finely broken and sorted by size.

    Out of stock

    £3.40

  • Save -10% Brass: Birmingham

    Brass: Birmingham

    1 in stock

    Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):1) Build - Pay required resources and place an industry tile.2) Network - Add a rail / canal link, expanding your network.3) Develop - Increase the VP value of an industry.4) Sell - Sell your cotton, manufactured goods and pottery.5) Loan - Take a £30 loan and reduce your income.Brass: Birmingham also features a new sixth action:6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement.Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham.New "Sell" systemBrewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer.Birmingham features three all-new industry types:Brewery - Produces precious beer barrels required to sell goods.Manufactured goods - Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton.Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan.Increased Coal and Iron Market size - The price of coal and iron can now go up to £8 per cube, and it's not uncommon.Brass: Birmingham is a sequel to Brass. It offers a very different story arc and experience from its predecessor.

    1 in stock

    £79.99 Â£72.00

  • Save -10%

    Brass: Lancashire

    Out of stock

    Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following: Build an industry tile Build a rail or canal Develop an industry Sell cotton Take a loanAt the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes: The virtual link rules between Birkenhead have been made optional. The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience. Two-player rules have been created and are playable without the need for an alternate board. The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.

    Out of stock

    £70.00 Â£63.00

  • Save -10%

    Out of stock

    £27.00 Â£24.30

  • BriBBe -Brighton Blood Bowl Entertainment presents Brighton Piers 3!

    BriBBe -Brighton Blood Bowl Entertainment presents Brighton Piers 3!

    1 in stock

    BriBBe -Brighton Blood Bowl Entertainment presents Brighton Piers 3!  Saturday, September 12, 2026 3 Games of Blood Bowl 2025 11’s with your best buddy or whoever you can convince to come! Entry fee £30 per pair. This will be a Paired event Swiss style tournament.  We will be ruining this on tourplay. Registration Link All coaches will be expected to bring a fully painted team, dice, scatter templates, a pitch and dugout.   Timings  10:00 - Entry. Be ready to register by 10.30 latest. 10:30-12:45 - Game 1 (can run 15 minutes into lunch). 12:45-13:30 - Lunch 13:30-15:45 - Game 2 15:45-18:30 - Game 3 18:30 - Awards For the full rules package click the link  Brighton Piers 3 - Google Docs  

    1 in stock

    £30.00

  • Brighton Blood Bowl Bootcamp - 09 August, 2026

    Brighton Blood Bowl Bootcamp - 09 August, 2026

    2 in stock

    Right, you ‘oribble lot of degenerate scumbags! This is the BriBBe Bootcamp! An opportunity for sniveling amateurs like yourselves to prove your worth on the pitch in a series of quick and dirty seven-a-side matches played across the various training grounds, dungeons, caves, graveyards, swamps and cursed wastelands of BriBBe. In all likelihood you will be trampled into the dirt by your opponents, suffer humiliating defeat or worse still… injury… even DEATH! However, if you get through it alive you may just catch the eye of one of our scouts and be elevated to the big leagues! GOOD LUCK AND DON’T F*CK IT UP!     The day will comprise 5 matches of Blood Bowl Sevens played as a round robin progression league where between matches your players will have the opportunity to gain new skills! If they survive the day there will be the option to draft one fresh new talent to your team for the next BriBBe season!  Rulespack and schedule Tourplay Pitches and dugouts will be provided however… if you have a Sevens pitch please do bring it/get in contact (contact details below) as I may need a little help scaring them up! Discord: Sleeves Email: Sleeeeves@gmail.com

    2 in stock

    £10.00

  • Save -10% Bristol 1350

    Bristol 1350

    Out of stock

    The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts, desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game!However, some villagers on your cart may already have the plague! They are hiding their early symptoms from you so that they can enjoy their last few days in peace. If you leave town with a plagued villager on your cart, you will catch the plague. You must do whatever is necessary to make sure that doesn't happen!On the surface Bristol 1350 is part co-operative teamwork, part racing strategy, and part social deduction. In reality, it's a selfish scramble to get yourself out of town as quickly as possible without the plague, by any means necessary.The game comes in a magnetic book box and includes a rubber playmat, 9 wood pawns, 3 miniature carts, 6 rat/apple dice, a linen bag, and 64 cards. The deluxe version adds 6 coins, 6 cards, and 3 metal carts. This standalone game is Volume 4 in the "Dark Cities Series" by Facade Games following Salem 1692, Tortuga 1667, and Deadwood 1876.

    Out of stock

    £24.99 Â£22.50

  • British & Canadian Army Infantry (1943-45)

    British & Canadian Army Infantry (1943-45)

    Out of stock

    The new plastic kit for the British and Canadians is fantastically detailed and allows for myriad customization options. Our customer service boffins worked out that there are a possible 396 variations that can be made BEFORE the consideration of optional heads and additional accessories such as maps, waving arms and binoculars. The new kit is packed with optional extras, with head options for steel helmets, assault helmets and Tam o’shanter caps (for Scottish or Canadian troops), as well as weapons including Lee Enfield No 4 rifle, Bren light machine gun, Sten sub-machine gun, 2-inch light mortar, PIAT anti-tank projector, Webley service revolver and Mills Bombs, additional accessories and command options. A British infantry squad was referred to as a section. It normally consisted of ten men and was divided into a separate rifle group and Bren group. Each section was led by a corporal armed with a rifle or pistol and included a lance corporal who was in charge of the Bren group. All the section members apart from the corporal carried ammunition for the Bren – 700 rounds in 25 magazines in all. In addition, all men carried grenades. As the war progressed, additional weaponry was acquired. The section leader and/or second in command would be issued with Thompson or Sten submachine guns (though these were sometimes quietly ‘lost’ to avoid making themselves obvious targets for snipers). Late in the war, a second Bren was added to many Veteran sections, whether this was officially part of their issue or not. Canadian infantry sections were organised in the same way as their British counterparts. From 1943–45, due to the Canadian practice of employing MMGs and HMGs on Universal Carriers, spare Bren guns also became available to some infantry sections. All three Canadian infantry divisions were trained to conduct amphibious landing operations. Canadians participated in landings at Dieppe, Sicily, Italy, Normandy, the Breskens Pocket and the Rhine crossing. 3rd Canadian Infantry Division conducted so many amphibious assaults they earned the nickname ‘The Water Rats’ from Field Marshal Montgomery. Contains: 30 Plastic Infantry Plastic Bases Assembly Guide Full-Colour Waterslide Decal Sheets for both British & Canadian Troops Please Note: Miniatures are supplied unpainted and some assembly may be required.

    Out of stock

    £33.30

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