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The British Tommy faced his Axis adversaries throughout the war with tenacity, bravery and his legendary love of a 'brew'. After years of fighting in North Africa and the Far East the British Army set foot back in Europe with the invasion of Sicily and Italy. In 1944 they spearheaded the D-Day landings in Normandy before pushing on into the German homeland and ultimate victory. British soldiers made good use of the water-cooled Vickers machine gun - the same weapon their fathers use in the Great War - and the 3" mortar.Contains: 2 officers 1 Medic 1 Forward Observer 1 medium mortar team 1 Vickers MMG team Bases Models supplied unassembled and unpainted
ÂŁ26.60
Konflikt '47 is the game of heroes, horrors, monsters, and mechs, putting players in command of the nightmarish struggle for supremacy as the world is torn apart and remade in blood and crackling energy. Fast-paced, action-packed gameplay provides countless cinematic moments, with fluctuating Rift energies and the ever-present fog of war ensuring that no two games are ever the same, and the outcome is never guaranteed. Heroes and villains on each side lend their unique abilities to turn the tide of battle, as mechs and monsters face off in brutal contests of flesh versus steel. Defend the Commonwealth! The opening of the Rifts has inured the people of Britain and its many overseas territories to new hardships of war. Enduring, British resolve is now at an all time high, and they stand ready to unleash their own new weapons of war upon the dread force of the Axis and the Empire of Japan. This starter army is the perfect way to begin a British Commonwealth collection for Konflikt '47, arming you with a battle-ready force complete with Order and Rift Dice. Central to this force is an Assault Platoon comprised of two squads of Automated Infantry, a Mk I squad laying down a heavy weight of fire thanks to their MMGs, supported and uplifted by their heavy Mk II cousins, whose mere presence nearby improves their accuracy. Both units are immune to the psychological horrors of war and are implacable in the face of defeat. They are well supported by a power-armoured squad of human Galahad infantry. A Platoon Commander, exclusive to this set, leads this platoon from the front, armed with a personal Tesla Rifle. Backing them up is an Armoured Platoon, headed up by the new Percival Assault Walker. Packing an M17 Tesla Cannon and a Rocket system, it is a serious threat to anything that opposes it. A Humber Mk VII, fitted with the latest in auto-computational assistance and mounting twin automatic-cannons can fire on the move without penalty, and acts as an ideal supporting unit, using its mobility to quickly get where its most needed. Konflikt '47 is the game of heroes, horrors, monsters, and mechs, putting you in command of the nightmarish struggle for supremacy as the old world is torn apart and remade in blood and crackling energy. Fast-paced, lethal gameplay provides countless cinematic moments, with fluctuating Rift energies and the ever-present fog of war ensuring that no two games are ever the same, and the outcome is never guaranteed. Heroes and villains on each side lend their unique abilities to turn the tide of battle, as mechs and monsters face off in brutal contests of flesh versus steel. This is not war. This is the end. Contents: 1x British Commonwealth Platoon Commander in Galahad Powered Armour Miniature 5x Mk I Automated Infantry Miniatures 3x Mk II Heavy Automated Infantry Miniatures 5x Galahad Armoured Infantry Miniatures 1x Percival Medium Assault Walker Miniature 1x Humber Mk VII Armoured Car Miniature 6x Konflikt '47 brown Order Dice 6x Konflikt '47 blue Rift Dice 1x Waterslide transfer sheet Assembly guides Please Note: Miniatures are supplied unpainted, and some assembly may be required. Printed materials are supplied in English.
ÂŁ110.00 ÂŁ99.00
ÂŁ24.95 ÂŁ22.50
The life of a soap bubble is not easy. Small and brave, it tries to fly as long as possible, fighting against the elements that surround it.In Bubbly, you take turns playing as a soap bubble. As a bubble, your goal is to stay in the air as long as possible. Meanwhile, your opponents have no goal other than to knock you down. To do this, they play cards to create a path. You have to manage your hand as best you can to keep moving forward, at the risk of falling dangerously close to the ground. To go up or straight, you need to play a matching card; to descend, you can play any color.The bubble that goes the furthest is declared the winner! Bluff your opponents to avoid showing your weaknesses and fly to victory.—description from the publisher
ÂŁ10.80
Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources... Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 rounds, and the player with the most points wins the game.
ÂŁ48.99 ÂŁ44.10
Take a trip to the US in the 1920s and tear the veil concealing the unspeakable threats from Elsewhere. As agents working for the Bureau of Investigation, you’re tasked with investigating paranormal cases inspired by H.P Lovecraft’s writings. Explore Boston, Arkham and exotic lands! Follow leads, question witnesses, find clues and take action to solve these five brand new and strange cases. This is a cooperative and standalone game based on the Sherlock Holmes Consulting detective system, with some twists and new mechanics.
ÂŁ37.99 ÂŁ34.20
CADAVERS: WORLD GONE TO HELL is a 130 page collection of stories by some of the most popular and talented indie writers and artists working today. Each story is a complete tale in its own right - a unique vision from the creators, but read as a whole - all form part of a connected epic story. Showcasing a vast range of styles - our connected anthology contains tales of love, sacrifice, murder, hatred and betrayal. Also tales of dating, suicide, weird sex and shopping. From the shocking to the sublime - we have all bases covered. Each story is set in a consecutive month of the year. The year in which the world falls apart and society burns.
ÂŁ16.00
Calico is a puzzly tile-laying game of quilts and cats. In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats! Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern. —description from the publisher
ÂŁ40.00 ÂŁ36.00
From the back cover:  “We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.” —H.P. LovecraftWill you stand against the horrors of the night?Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator Handbook is an essential player’s aid for the Call of Cthulhu roleplaying game.Written for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. What’s more, there’s a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators.No self-respecting investigator of the Cthulhu Mythos should be without it!User summary:Sourcebook for players expanding on the investigator (player character) options offered in the 7th edition core rulebook: not required for play. Includes 112 investigator occupations. A reference section provides notes on converting characters from previous editions.
ÂŁ38.00 ÂŁ34.20
The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) — that player who will present the adventure to the other players. You must have at least one copy of this book to play Call of Cthulhu. The other players, the Investigators, should have one or more copies of the Investigator Handbook, containing expanded rules for character creation, skills, occupations, equipment, and more.Call of Cthulhu, 7th edition, is backwards-compatible with all other available Chaosium titles.User summary:Core rulebook for the first major revision of the Call of Cthulhu rules since 1981. This is the only book required for play.Includes 28 investigator occupations. An appendix provides notes on converting characters and supplements from previous editions.The "PDF + E" electronic edition includes the PDF version along with EPUB, MOBI, and PRC eBook formats.
ÂŁ45.99 ÂŁ41.40
In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!This 2018 edition of Camel Up features new artwork, a new game board design, a new pyramid design, engraved dice, and new game modes, including crazy rogue camels that start the race running in the opposite direction! You never know how a race will end!
ÂŁ43.00 ÂŁ38.70
In Camel Up: Off Season, each of the 3-5 players has their own caravan of four camels that can carry goods, with the camels being able to carry 3, 4, 5, and 6 goods. Goods come in four types — carpets, vases, dates, and (non-date) fruit — and these goods will be available at markets, with one more market in play than the number of players. Each double-sided market indicates how many face-up and face-down cards are placed there, in addition to the special power of that market. At the start of a round, players bid to see who selects goods first from a market, with the bidding rules being set by the back of the topmost goods card in the deck. Whoever wins the bid pays their money to the bank, while everyone else keeps their coins. (Coins are victory points, so you might not want to throw away too many of them!) The winning bidder chooses a market, uses the power of that market (if they wish), then takes all of the goods from that market, flips them face up (if needed), then loads the goods on their camels. A camel can hold goods of only one type, and if a goods type is on a camel, then you must continue placing that good on the same camel. Each camel has a goods limit, however, and if you exceed that limit, then you must throw away all of that type of good. Each other player in clockwise order then chooses an unchosen market, optionally uses its power, and collects and loads its goods. Each player then has the option of selling goods from at most one camel, with each type of goods paying out in different ways: Dates: Cards show 1-4 dates, and the more you sell at once, the more money you receive. Carpets: Cards come in six colors, and you can't sell the same color twice in a batch. Again, the more you sell at once, the better. Vases: Cards come in three types (with some overlap), and you can sell only one shape at a time Fruit: Cards come in four types worth different amounts, and you can sell only the lowest-valued fruit. Place a 1 coin on the unchosen market, flip all the other markets, refill those markets with cards, then start the next round. When the deck runs out, complete one more round — selling once from each of your camels — then whoever has the most money wins
ÂŁ42.00 ÂŁ30.10
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