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When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin. You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm. Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution. With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.
£59.99 £54.00
In The Marrek Murders, the media has become fascinated by an unorthodox killer being referred to as The Tormentor on account of her method of placing her victims in deathtraps that are escapable... in theory. Why she does this is still being investigated, but people are dying and now you find yourself in one of her deathtraps... Marrek Warehouse is a mid-sized warehouse that handles shipping and fulfillment for a variety of departments store brand catalog sales. The operators have won awards for the efficiency of their floor layout and particularly the formation of the pallet racks. The warehouse security system is state-of-the-art with a timed locking and unlocking mechanism for all of the exits including the bay doors. The management (or whoever is in charge, ahem the killer) can control everything both coming into, and leaving, the warehouse. Requires Final Girl Core Box to play. - description by the publisher
£23.00 £20.70
The Branch & Claw Expansion for Spirit Island features: Two new Spirits! (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) A new Adversary! (France) A new step added to the Invader Phase of the game: Events! The Event Deck has events that happen each turn, adding further variation to the game play. New Tokens that can be added to the board! Wilds, Disease and Strife Tokens prevent the Invaders from Exploring, Building and Ravaging, respectively, and Beast tokens represent the wild beasts of the land that will help you out when you least expect it. New Power cards: 31 Minor and 21 Major, many of which make use of the new Tokens! 15 new Fear cards! New Blight cards and new Scenarios
£40.00 £36.00
Carcassonne : Circus & Artists is the Tenth expansion for Carcassonne. At long last, the circus is coming to Carcassonne. The ringmaster has organized a night full of stunning acrobatic routines that will leave you speechless, while the most talented artists show their latest tricks. Followers can now be trained to perform human pyramids, and a circus tent will attract the people of Carcassonne, while the ringmaster keeps things organized and visitors calm and quiet. Contains: 20x Land tiles, 1x Big top, 16x Performance tokens, 6x Ringmistresses and 12x Standard meeples Part of the Carcassonne series.
£14.99 £13.50
ln Secret Identity, you must guess the hidden identity of your opponents while trying to make them guess yours. At the start of a round, you receive a key card that indicates your identity among the eight characters on the table. Using double-sided "picto" cards, you try to give clues to your character so that others can guess who you are, while simultaneously guessing their character — earning points for each success. Each round, new characters appear on the table, giving you and everyone else a fresh face to guess, but your supply of picto cards is never replenished, so you must be judicious when using them in order not to run out by game's end. After the fourth round, whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer?
£27.00 £24.30
The western lands of Eriador have long remained peaceful under the vigilance of the Rangers of the North. Yet no grave can contain the evil forces of Angmar, which lurk in wild and ancient places, stretching the valorous Dúnedain rangers far and thin in their duty to protect the land.In the Angmar Awakened Campaign Expansion, one to four players join forces with the Dúnedain to defend Eriador and investigate the source of the evil that plagues the land. Across nine scenarios, playable over the course of a sequential campaign, they must confront Orcs, trolls, wraiths, and a cunning villain who wields dark sorcery.This expansion includes all of the scenarios featured in The Lost Realm and the original Angmar Awakened cycle, now repackaged into one box, along with all-new campaign content.This expansion is for the revised edition of the base game but is fully compatible with the original core set.
£63.00
Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your tableau...not to mention five new corporations.Most of the cards are specifically connected to other expansions of Terraforming Mars (Venus, Colonies, Turmoil), but the 5 Corporations and 15 of the Prelude cards are playable without any of these other expansions.The Kickstarter Edition includes the Prelude 2 KS Promo Pack of 20 promo cards (Prelude, Corporation and Project cards).
£25.00 £22.50
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources.Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases:1) Player order shifts clockwise.2) Research phase: All players buy cards from four privately drawn.3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.4) Production phase: Players get resources according to their terraform rating and production parameters.When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!
£69.99 £63.00
War! The discovery of the droid factories on Geonosis and the sudden deployment of the Clone Army has set off the Clone Wars. The countless droid legions deployed by the Separatist Alliance have proven to be a fair fight for the Jedi, the guardians of the Galactic Republic. With the fate of the Republic at stake, the galaxy anxiously awaits the outcome...In Star Wars: The Deckbuilding Game – Clone Wars Edition, the galaxy-spanning war between the Galactic Republic and the Separatist Confederacy comes alive on your tabletop. In this easy-to-learn game, you and your opponent each choose a side, playing as either the Republic or the Separatists, and as the game progresses you both strengthen the power of your starting decks and work to destroy each other's bases. The first player to destroy three of their opponent's bases wins!This game can be played on its own or combined with the original edition of Star Wars: The Deckbuilding Game.
£34.20
Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'll need to look closely at the giant city map (75 x 110 cm) to find all the hidden information and trace the trails of those who had it in for their foes.MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you'll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?
£25.99 £23.40
Sam Wilson has always helped people, serving as a prodigious social worker even before he became a soaring superhero. Once he donned a pair of high-tech vibranium wings, Sam—also known as the Falcon—used his aerial ability and empathic connection with birds to provide his fellow Avengers a powerful tactical advantage, and now he’s flying into your games of Marvel Champions: The Card Game! With his keen eyesight and ability to detect incoming threats, Falcon is an adaptable hero and a great addition to any team. Within this hero pack, you will find Falcon, his fifteen signature cards, and a full assortment of Leadership cards to help you command your allies from the skies. This pack also includes a bonus modular encounter set featuring Fixer of the Thunderbolts!Anyone looking to take on the agents of A.I.M. will want to add the Falcon Hero Pack to their collection! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.—description from the publisher
£15.30
Gigamons is a game for 2 to 4 players from 5 years old.This is the last event to enter the guild of magicians. It remains the ultimate lesson to master: the invocation of Gigamons. After this test, one that will catch more Gigamons be promoted to Elemage. Good luck and good luck to all!Aim of the gameFind the pairs Elemons to the exchange against Gigamons.Setting up of the game:1-Mix all the Elemons tiles face down and create a 3 by 3 square!2-Place the 7 Gigamons and the Rocks tiles on the side of the play area.3-The remaining Tiles of Elemons form the deck.How to play?The youngest begins.In turn, each player returns 2 face tiles.If the tiles are different, the player puts the face down (Polymon always forms a pair with any elemon)If the tiles are identical, the player wins and triggers the power the Elemon that is drawn (see specials ability of each Elemons. Then he replaces them 2 tiles from the deck without looking at them. If a player has 3 identical Elemons, it can put them back in the box to catch the Gigamon associate. If an opponent already has this Gigamon, he can steal it.Then it was the turn of the next player.Elemon powers:Polymon: Functions as a wild, always forming a pair with any elemon.Floramon: The player takes a tile from the top of the draw pile and adds it to their group of tiles.Aeromon: Swap one of the tiles in front of you with a tile in front of another player. The player who gets the ability gets to choose which tiles are swapped.Pyromon: Choose a tile in front of another player and remove it from the game.Hydromon: While everyone else closes their eyes, look at four of the tiles in the 3X3 grid and then turn them back over.Geomon: Place a rock tile on one of the tiles in the 3X3 grid. No player may pick up the tile underneath the rock until the player who played it takes their next turn.Electromon: The player gets an extra turn.End of the gameThe game ends in 2 ways:When a player has caught 3 Gigamons;When the Elemons tiles deck is empty.Who win the game?Who ever has the most Gigamons is promoted to Elemage!In case of tie, who ever has the most Elemons wins.In case of a tie, all tied players are promoted to Elemages.
£18.00
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