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287 products

  • Save -10% Carcassonne: Expansion 2 – Traders & Builders

    Carcassonne: Expansion 2 – Traders & Builders

    4 in stock

    The second major expansion to the original game of Carcassonne, Traders & Builders contains 24 tiles with new features such as Bridges and Cities.Some tiles also feature symbols for the goods Wine, Cloth and Wheat. Players collect one of these goods when the feature that has it on the tile is scored. Players with the most of each type of good gets bonus points at the end of the game. There is a popular house rule that allows the trading of goods between players in exchange for other goods and the ability to chose where a tile is placed. There are also two new wooden playing pieces in this expansion. The Builder is like a meeple in that it may be placed in a city or road as a kind of supervisor. A subsequent tile extension of the feature the Builder is in allows the player another tile placement. Farmers will also be able to place a new Pig pawn in a field for extra points at the end of the game.Finally, Traders & Builders comes with a large cloth bag. Not only does this make it easier to keep and handle the tiles, but it also removes the problem of having non-identical backsides.Carcassonne: Traders & Builders Expansion Play Summary Traders - Some of the new city tiles depict goods: wine, grain and/or cloth. When you complete a city, your own or someone else's, you collect a matching token for each good in the city. At game end, whoever has the most goods in each category scores an additional 10 points. Builders - Each player receives a builder meeple in his color. You can add your builder to any city or road you already have in progress. Now anytime you add a tile to that city or road, you immediately get to take another turn. The builder does not count as a follower for determining control of a city or road. Pig - You can add your pig to one of your farms to enrich its value. A farm with a pig scores 4 points per completed city served instead of the usual 3.Traders & Builders is playable with or without the first expansion.Part of the Carcassonne series

    4 in stock

    ÂŁ20.00 ÂŁ18.00

  • Save -32% Arkham Horror LCG: Into the Maelstrom: Mythos Pack

    Arkham Horror LCG: Into the Maelstrom: Mythos Pack

    Out of stock

    Into the Maelstrom is the sixth Mythos Pack in The Innsmouth Conspiracy cycle.Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels - but these watery caverns are only the antechamber of the Deep Ones' domain. A hidden city rests beneath the choppy waves of the North Atlantic, slumbering at the bottom of the ocean. If you're going to protect the world from suffering the same fate as Innsmouth, you'll need to venture into the heart of the storm.Within this Mythos Pack, you'll find the final scenario of The Innsmouth Conspiracy cycle, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city - putting an end to this threat forever. Combined with the addition of new player cards to upgrade your decks, Into the Maelstrom is a perfect capstone for a cycle of danger and mystery.

    Out of stock

    ÂŁ17.00 ÂŁ11.50

  • Save -32% Arkham Horror LCG: Horror in High Gear: Mythos Pack

    Arkham Horror LCG: Horror in High Gear: Mythos Pack

    Out of stock

    Innsmouth is overrun! You and Agent Harper just barely escaped from the coastal fishing hamlet, and now, you’re driving quickly toward Falcon Point Lighthouse—where you hope you can draw more connections between the shattered pieces of your memory. You’ve only been on the road for mere moments, however, before you catch sight of headlights in your rearview mirror. You’re not alone on these desolate, winding roads—and it’s a high-speed chase to the finish!Strap in for a breakneck race to the finish with the Esoteric Order of Dagon in hot pursuit with Horror in High Gear, the third Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game! Vehicles surge to the forefront in this expansion as you drive your cars along the winding cliffside roads outside of Innsmouth. Alongside this unique scenario, you’ll find a full assortment of player cards for every aspect, unlocking new skills, allies, and more.—description from the publisher

    Out of stock

    ÂŁ17.00 ÂŁ11.50

  • Save -10% Ark Nova: Marine Worlds

    Ark Nova: Marine Worlds

    Out of stock

    Ark Nova: Marine Worlds, an expansion for Ark Nova, introduces multiple new elements to the game, such as sea animals that each have to be played in new special enclosures that must be built adjacent to water.Roughly half the sea animals are reef dwellers, and whenever you add a reef dweller to your zoo, you trigger the ability of all reef dwellers in your zoo. To deal with the dilution of the deck, naturally caused by adding more cards, all sea cards feature a wave icon, and whenever it is revealed in the display, you discard the first card in the row, then replenish.A new fourth university is available on the association board, and if you take it, you claim one of six special universities from the reserve that feature one research icon and one of six animal icons. When you take this registry, you reveal cards from the top of the deck and keep the first revealed card with an animal icon that matches your chosen university.For each of the five action cards, four alternate versions with a little twist will be available. Players draft action cards at the start of play, replacing two of their standard action cards with these new ones, increasing the asymmetry in the game.New bonus tiles and final scoring cards will also be included.Also the expansion will include alternate wooden markers for the 3 tracks and cute animals to mark the conservation projects you support instead of using your regular player markers.

    Out of stock

    ÂŁ30.00 ÂŁ27.00

  • Save -10% Ark Nova

    Ark Nova

    1 in stock

    In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are: CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards). BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions. ANIMALS: Allows you to accommodate animals in your zoo. ASSOCIATION: Allows your association workers to carry out different tasks. SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.

    1 in stock

    ÂŁ68.99 ÂŁ62.10

  • Save -10% Finspan: Sharks & Reefs

    Finspan: Sharks & Reefs

    6 in stock

    Finspan: Sharks & Reefs adds to the variety of the core game with a focus on sharks and fish that live among coral reefs. This expansion introduces new coral reef habitats to your ocean mat and more incredible sharks—with fearsome new abilities! Players can now nurture colorful coral reefs in each of their ocean's three dive sites. Healthy reefs enable you to play powerful reef fish, unlock fish abilities, and score bonuses at the end of the game. Meanwhile, sharks scatter schools of young (to form even more schools elsewhere) and leave behind food scraps that any fish in your ocean can consume. To play this expansion, you need the Finspan core game. —description from the publisher

    6 in stock

    ÂŁ29.99 ÂŁ27.00

  • Save -10% Seasons of Inis 3rd Edition

    Seasons of Inis 3rd Edition

    1 in stock

    Seasons of Inis – 3rd Edition is an expansion for the strategic board game Inis, introducing new gameplay elements and expanding the game to accommodate up to five players. The added Seasons Wheel brings dynamic changes to the game, offering new victory conditions and strategic depth. Explore six new areas, including islands and ports, offering expanded exploration and tactical possibilities. The expansion also introduces new action cards and 21 heroic tale cards, enriching the game's narrative and strategic depth. With components for a fifth player, Seasons of Inis increases the game's versatility and replayability.

    1 in stock

    ÂŁ34.99 ÂŁ31.50

  • Save -10% Splendor: The Silk Road

    Splendor: The Silk Road

    Two modules to flavor your Splendor game, from "cities of splendor", with minor adjustments. Dominate Trade within the Cities and discover new victory conditions for each game. The Cities replaces the noble tiles with 3 different city tiles (randomly taken from a pool of 14). The city tiles are objectives (in prestige points and/or development cards) and you need to fulfill one of them in order to win. Create Trading Posts and leverage their unique powers to maximize your prestige. The Trading Posts are special bonuses you earn by acquiring an array of development cards: more prestige points from the 1st noble tile you receive, an extra token when you choose the "Take 2 gem tokens of the same color" action, and so on.

    ÂŁ14.00 ÂŁ12.60

  • Save -10% CATAN: Starfarers Duel

    CATAN: Starfarers Duel

    Out of stock

    A mysterious wormhole has drawn you and your fellow Starfarer into an unknown quadrant of space. You assess your starship to find that your drives are damaged and resources are critically low. Your situation appears hopeless until you encounter four alien races willing to help.  The Scientists pay handsomely for access to tech from your home quadrant. The Green Folk allow each of you to settle on a planet and begin rebuilding your resource pool. The Merchants guide you through local trade negotiations. The Diplomats will help you return to your home quadrant, but only if you prove your worthiness to the Galactic Council.  Which of you will be the first to fulfill your missions and earn a seat on the Galactic Council? In CATAN – Starfarers Duel you explore the vastness of space, fly to distant planets, buy and sell resources, found colonies, and establish trade relations — all while keeping an eye out for pirates who threaten your riches.   Starfarers Duel has been extensively revised Starship Catan (2001) AND includes five onboarding missions to help get you started.

    Out of stock

    ÂŁ35.00 ÂŁ31.50

  • Save -10% Everdell Silverfrost - Essentials Edition

    Everdell Silverfrost - Essentials Edition

    Out of stock

    Silverfrost is the next standalone edge of the map series of Everdell. Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost. It is your task to build and maintain a city in this challenging landscape. You must clear the piling snow, burn the fires to keep your citizens warm and prosperous, and complete important quests for the Ranger’s Guild. In Silverfrost, you send critter workers to various Locations on the board, cards, or the mountain to gather resources and activate unique effects. You use these resources to play cards face up in front of you, forming your own city. Each turn, you take 1 of 3 possible actions — Place a worker, Play a card, or Prepare for the next season. You may place 1 of your workers on any Basic Location, Red Destination card in your city or opponent’s cities, the Forge, the Hot Springs, or a mountaintop Beacon, so long as it is not blocked by Snow or another worker. You then claim the listed resources or perform the action. If there is Snow at the location, you must first spend a Fire resource to clear the snow pile. If you use your unique Ranger worker, you can visit an occupied location, or gain a Fire resource if visiting a location alone. To play a card, you must pay the listed cost of resources. If it is a Critter, you may instead play it for free by using 1 of your 2 Chimneys, so long as you have the necessary Fire to light it. Cards may be played either from your hand, or from the area of face-up cards on the board known as the Valley. Nearly all of the cards in Silverfrost feature new and powerful abilities, offering a huge variety of strategic depth and combos to explore. If all of your workers are deployed, you may prepare for the next season by bringing back all of your workers, gaining a new worker, and performing the action described for the following season, introducing new snowfall to the board and to your city, as well as other challenges. A player is finished when they have played through the last season (Spring) and cannot perform any more actions. After all players have finished, the player with the most points is the winner. —description from the publisher

    Out of stock

    ÂŁ49.99 ÂŁ45.00

  • Save -10% 7 Wonders: Leaders

    7 Wonders: Leaders

    2 in stock

    7 Wonders – LeadersPlay with the personalities of AntiquityAt the heart of your city, exceptional men and women inspire your people and lead your civilization to its apogee. Choose them with care and they will contribute to your greatness. Neglect them and they will end up at the head of rival cities! In addition to two new Wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals will all bring extra strategic dimensions to your games.This 7 Wonders expansion offers you the ability to place renowned personalities at the head of your civilization: Leaders. Represented by 55 new cards, they will influence, each in their own way, the development of your City. The Leaders expansion adds new rules to those of the 7 Wonders base game, but the victory conditions remain the same. You’ll start your games with a choice of Leaders who, each in their own way, will influence your city for the rest of the game. 7 Wonders Leaders is an independent expansion but which is compatible with the other expansions for 7 Wonders.

    2 in stock

    ÂŁ25.00 ÂŁ22.50

  • Save -10% 7 Wonders: Cities

    7 Wonders: Cities

    2 in stock

    7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else. With the team rules, you can play with up to eight players, with the players divided into teams who sit next to one another so that they can kibitz and choose the cards of most use to them. The new black cards have a variety of effects, with nine cards being available in each age. Effects include: The active player gaining gold, with his neighbors also gaining a bit. Increased military strength in age 1 at a greater cost. Embassy cards that remove you from the military competition for that age. Cemetery cards that earn you points at the end of the game while costing opponents gold. Spy cards that copy symbols from green (science) cards. A secret warehouse that doubles a resource and a black market that generates a missing resource. The ability to build cards for free by copying building chains from other players. The 6 new leader cards can only be played with 7 Wonders: Leaders.

    2 in stock

    ÂŁ25.00 ÂŁ22.50

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