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Delve deeper than ever before in CLANK! Catacombs: Lairs and Lost Chambers!Strange sounds have been heard beneath the catacombs...Brave the lairs of the enigmatic Sphinx, the petrifying Medusa, or the formidable Living Statues.Discover lost Chambers, each with a unique power found nowhere else in the dungeon. Collect trophies of your adventures to help your legend grow!—description from the publisher
£30.00 £27.00
Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
£42.99 £38.70
Into the Maelstrom is the sixth Mythos Pack in The Innsmouth Conspiracy cycle.Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels - but these watery caverns are only the antechamber of the Deep Ones' domain. A hidden city rests beneath the choppy waves of the North Atlantic, slumbering at the bottom of the ocean. If you're going to protect the world from suffering the same fate as Innsmouth, you'll need to venture into the heart of the storm.Within this Mythos Pack, you'll find the final scenario of The Innsmouth Conspiracy cycle, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city - putting an end to this threat forever. Combined with the addition of new player cards to upgrade your decks, Into the Maelstrom is a perfect capstone for a cycle of danger and mystery.
£17.00 £11.50
Innsmouth is overrun! You and Agent Harper just barely escaped from the coastal fishing hamlet, and now, you’re driving quickly toward Falcon Point Lighthouse—where you hope you can draw more connections between the shattered pieces of your memory. You’ve only been on the road for mere moments, however, before you catch sight of headlights in your rearview mirror. You’re not alone on these desolate, winding roads—and it’s a high-speed chase to the finish!Strap in for a breakneck race to the finish with the Esoteric Order of Dagon in hot pursuit with Horror in High Gear, the third Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game! Vehicles surge to the forefront in this expansion as you drive your cars along the winding cliffside roads outside of Innsmouth. Alongside this unique scenario, you’ll find a full assortment of player cards for every aspect, unlocking new skills, allies, and more.—description from the publisher
£17.00 £11.50
Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.Seize the initiative: Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything.Declare ambitions: In each game, you define the objectives that everyone competes over to win.Crush your foes: Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art.
£60.00 £54.00
Clank!: Catacombs – Underworld, the second expansion to this deck-building, dungeon-crawling game, sees the thieves going deeper than ever before with special new tiles offering entry to a mysterious new realm. Underworld expands upon the push-your-luck experience of Clank!: Catacombs, with even better treasures awaiting in the deepest areas - if you can escape! —description from the publisher
£35.00 £31.50
Decorate the magnificent ceilings of the palace. Will the vaults look more beautiful by day or by night? Azul Duel invites you to play with light and pit opposites against each other. This competitive strategic game for two players retains the purity and elegance of the original Azul while adding an extra tactical dimension in which you determine the pattern in which tiles will be placed, in addition to drafting tiles to complete that pattern.
£27.50 £24.80
The Branch & Claw Expansion for Spirit Island features: Two new Spirits! (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) A new Adversary! (France) A new step added to the Invader Phase of the game: Events! The Event Deck has events that happen each turn, adding further variation to the game play. New Tokens that can be added to the board! Wilds, Disease and Strife Tokens prevent the Invaders from Exploring, Building and Ravaging, respectively, and Beast tokens represent the wild beasts of the land that will help you out when you least expect it. New Power cards: 31 Minor and 21 Major, many of which make use of the new Tokens! 15 new Fear cards! New Blight cards and new Scenarios
£40.00 £36.00
This expansion for Carcassonne, puts cities under attack introducing new Fortresses and siege mechanics. Invest meeple to strengthen the defence posts and score points. Includes : 18 land tiles, 2 fortress tiles, 3 catapults, and 12 standard meeples for enhanced gameplay. Part of the Carcassonne series
£14.99 £13.50
Carcassonne: Inns & Cathedrals is the first major expansion for Carcassonne and introduces a few new aspects to the game. There are a couple of completely new kinds of tiles - the inns and cathedrals. There are also new tiles that present cities, roads, and cloisters in new shapes. Additionally, each player gets a "big meeple" which counts as two regular meeples. Another whole set of meeples means 6 players can now enjoy the game. Finally, a set of scoring cards helps make score-keeping a little clearer.Part of the Carcassonne series.
£14.99 £13.50
In this the Third expansion for Carcassonne, a hungry dragon roams the countryside. Plan ahead to stay clear of the dragon’s path, summon the fairy for protection or use magic portals to regain lost features. Contents: 26 Land Tiles, 1 Source and 1 Lake tile and Dragon and 1 Fairy Meeple
£14.99 £13.50
Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game. The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on? Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.
£50.00 £45.00
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