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Board Game Geeks Top 100 Board Games

272 products

  • Save -10% Carcassonne: Expansion 1 - Inns & Cathedrals (2025)

    Carcassonne: Expansion 1 - Inns & Cathedrals (2025)

    7 in stock

    Carcassonne: Inns & Cathedrals is the first major expansion for Carcassonne and introduces a few new aspects to the game. There are a couple of completely new kinds of tiles - the inns and cathedrals. There are also new tiles that present cities, roads, and cloisters in new shapes. Additionally, each player gets a "big meeple" which counts as two regular meeples. Another whole set of meeples means 6 players can now enjoy the game. Finally, a set of scoring cards helps make score-keeping a little clearer.Part of the Carcassonne series.

    7 in stock

    £14.99 £13.50

  • Save -10% Skull King

    Skull King

    3 in stock

    Skull King is a trick-taking game similar to Oh Hell!, Wizard, Euchre and Spades, with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously, leading to rounds that are sometimes over, or under-bid. As players must win the exact number of tricks that they bid to earn points, winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one.Skull King uses a 66-card deck that consists of five Escape cards, four suits numbered 1-13, five Pirate cards, 1 Tigress card, and 1 Skull King card. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks).Standard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black Jolly Roger suit trumps the other three suits, a Mermaid trumps all numbered cards, a Pirate trumps the Mermaid, and the Skull King trumps everything — except if he appears in the same trick with a Mermaid, in which case she captures him and wins instead. An Escape card loses to any other card, and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick.If a player makes their bid exactly, they score 20 points per trick; if they collect more or fewer tricks, they lose 10 points per trick they are off. If a player makes a bid of zero tricks, they win points equal to ten times the current round number — but if they take even a single trick, they lose this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, they score bonus points. Whoever has the most points after ten rounds wins.

    3 in stock

    £17.00 £15.30

  • Save -10% Pandemic

    Pandemic

    Out of stock

    In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.Pandemic is the first game in the Pandemic series.

    Out of stock

    £40.00 £36.00

  • Save -10% Castle Combo

    Castle Combo

    3 in stock

    Castle Combo is a tableau-building game that combines simplicity with deep, engaging gameplay, offering highly satisfying experiences.Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city), creating along the game a 3x3 square of people interacting with each other to trigger instant effects and end-of-game bonuses.Each turn, you add a character to your tableau — a seemingly straightforward action that packs a punch regarding strategic decisions. You'll need to carefully manage your Keys to influence the Messenger pawn at critical moments, as it controls which characters are available for recruitment from two different areas – peasants and nobles.Balancing your Gold reserves is equally important, ensuring you can afford the characters that best suit your strategy throughout the game. Selecting the right characters is crucial to maximising their immediate effects and the points they will contribute at the game's end. Finally, carefully arranging these characters on your 3x3 board is key to unlocking their full potential.After everyone has played 9 turns (i.e., everyone has 9 characters in front of them), the player with the most points in their tableau wins the game.

    3 in stock

    £20.00 £18.00

  • Save -10% Clank! Catacombs - Underworld

    Clank! Catacombs - Underworld

    1 in stock

    Clank!: Catacombs – Underworld, the second expansion to this deck-building, dungeon-crawling game, sees the thieves going deeper than ever before with special new tiles offering entry to a mysterious new realm. Underworld expands upon the push-your-luck experience of Clank!: Catacombs, with even better treasures awaiting in the deepest areas - if you can escape! —description from the publisher

    1 in stock

    £35.00 £31.50

  • Save -10% Carcassonne: Expansion 3 - Dragon & Fairy (2025)

    Carcassonne: Expansion 3 - Dragon & Fairy (2025)

    8 in stock

    In this the Third expansion for Carcassonne, a hungry dragon roams the countryside. Plan ahead to stay clear of the dragon’s path, summon the fairy for protection or use magic portals to regain lost features. Contents: 26 Land Tiles, 1 Source and 1 Lake tile and Dragon and 1 Fairy Meeple

    8 in stock

    £14.99 £13.50

  • Save -10% Scout

    Scout

    6 in stock

    SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand. More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10. During set-up, whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards, they pick up that hand without rearranging any of the cards; if they wish, they can rotate their entire hand of cards in order to use the values on the other end of each card, but again they cannot rearrange the order of cards in their hand. On a turn, a player takes one of two actions: • Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending), then they play this set of cards to the table. They can do this only if the table is empty (as on the first turn) or the set they're playing is ranked higher than the set currently on the table; a set is higher if it has more cards or has cards of the same value instead of consecutive cards or has a set of the same quantity and type but with higher values. In this latter case when a player overplays another set, the player captures the cards in this previous set and places them face down in front of themselves. • Scout: A player takes a card from either end of the set currently on the table and places it anywhere they wish in their hand in either orientation. Whoever played this previous set receives a 1 VP token as a reward for playing a set that wasn't beaten. Once per round, a player can scout, then immediately play. When a player has emptied their hand of cards or all but one player have scouted instead of playing, the round ends. Players receive 1 VP for each face-down card, then subtract one point for each card in their hand (except if they were the player scouted repeatedly to end the game). Play as many rounds as the number of players, then whoever has the most points wins.

    6 in stock

    £20.00 £18.00

  • Save -10% The Quacks of Quedlinburg

    The Quacks of Quedlinburg

    Out of stock

    In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips and add them to their pot. The higher the face value of the drawn chip, the further it is placed in the swirling pattern. Push your luck as far as you can, but if you add too many cherry bombs, your pot explodes!At the end of each round, players gain victory points and coins to spend on new ingredients to add to their bags, depending on the strength of the ingredients in their pots. But players with exploded pots must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.

    Out of stock

    £44.00 £39.60

  • Save -10% Splendor: The Sun Never Sets

    Splendor: The Sun Never Sets

    Out of stock

    Two modules to flavor your Splendor game.Place your strongholds and mark your territory!Discover the wonders of the Orient and enjoy new powers.

    Out of stock

    £14.99 £13.50

  • Save -10% Parks (Second Edition)

    Parks (Second Edition)

    1 in stock

    Welcome to Parks, where every trail leads to new marvels, every stream runs with new life, every sun sets over a new memory, and every mountain looms with new possibility as you explore the stunning beauty and wild wonders of the 63 U.S. National Parks. This expanded, enhanced second edition of the best-selling game features all-new illustrations by artists Josh Emrich and Lisk Feng, offers new gameplay elements from designer Henry Audubon, and incorporates the most interesting ideas from each of the Parks games and expansions: the additional camping module from Parks: Nightfall, the animal integrations from Parks: Wildlife, and a comprehensive selection of players’ favorite gear, challenges, and mechanics from the five-year history of Parks (along with some new surprises).Over the course of three rounds (called Seasons), your two hikers will make their way along the path, stopping at trail sites, collecting resources to visit parks, taking photos of beautiful vistas, and encountering wildlife. Along the way, you’ll get gear to upgrade your experience, spend a night at a campsite, fill your canteen for special bonuses, and indulge your unique passion for the outdoors.At the end of the third Season, the hike (and the game) is over! Count up your points and see who had the greatest experience in Acadia, Grand Teton, Mount Rainier, Crater Lake, Everglades, Denali, Canyonlands, and all the rest of our national parks.Grab your pack and lace up your boots. The trail awaits!—description from the publisher

    1 in stock

    £49.99 £45.00

  • Marvel Champions: Trickster Takeover

    Marvel Champions: Trickster Takeover

    Out of stock

    Villains come in all shapes and sizes. Some are large and brutish, others surround themselves with likeminded minions. Some of the most dangerous villains, however, are the ones who use cunning and trickery to manipulate the world to their whim. So, what happens when two of those trickster villains team up? In the Trickster Takeover Scenario Pack, players take on the dastardly duo of Enchantress and Loki, two conniving villains with tons of tricks up their sleeves. This 78-card scenario pack contains two scenarios, both of which can be played in the traditional standalone way; however, the Loki, God of Lies scenario can also be played in a brand-new Epic Multiplayer Mode, a Marvel Champions first! Team up with any number of other players as you all fight to stop the trickster god’s ploy to take over the world. For players looking to challenge themselves with a new foe, look no further than the Trickster Takeover Scenario Pack! Not a standalone expansion. A copy of the Marvel Champions: The Card Game core set is required to play.

    Out of stock

    £19.80

  • Save -10% Just One

    Just One

    5 in stock

    Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled!A complete game is played over 13 cards. The goal is to get a score as close to 13 as possible. In case of a right answer, the players score 1 point. In case of wrong answer, they lose the current card as well as the top card of the deck. Thus losing 2 points. In case of lack of answer, the players only lose the current card, and therefore only 1 point.You have the choice – make the difference!

    5 in stock

    £19.99 £18.00

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