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Delve deeper than ever before in CLANK! Catacombs: Lairs and Lost Chambers!Strange sounds have been heard beneath the catacombs...Brave the lairs of the enigmatic Sphinx, the petrifying Medusa, or the formidable Living Statues.Discover lost Chambers, each with a unique power found nowhere else in the dungeon. Collect trophies of your adventures to help your legend grow!—description from the publisher
£30.00 £27.00
The fifth major expansion to Carcassonne, Abbey & Mayor adds 3 new wooden piece types, 6 abbey tiles, and 12 landscape tiles. The Abbey tiles act as Cloisters but do not have to match adjacent tiles and they complete adjacent features when placed. Mayors can be placed only in cities, with their strength determined by the number of pennants in the city. Barns allow players to score fields during the game rather than just at the end. Wagons are placed on roads, cities, or cloisters, and can move to an adjacent open feature when their current feature is completed.Part of the Carcassonne series.Expands: Carcassonne
£19.99 £18.00
The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’ve seen uncanny happenings and sinister meetings, and it’s clear that the Esoteric Order of Dagon lies at the heart of the conspiracy. It’s time for you to step across the nightmare frontier and venture into the Order’s decrepit and crumbling halls… and the tidal caves that lie beneath.As The Innsmouth Conspiracy cycle approaches its climactic conclusion, you’ll find the next chapter of the unfolding story within The Lair of Dagon, the fifth Mythos Pack in The Innsmouth Conspiracy, beckoning the investigators deeper into danger and closer to the heart of the sea. You’ll need new tools and skills if you plan to take the Order of Dagon head-on, and fortunately, this Mythos Pack comes filled with an assortment of new player cards for every aspect, giving you the perfect cards to upgrade your deck as you gain more experience and ramp up to the finale of your campaign.
£17.00 £11.50
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between role-playing and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!In the game, you and your friends become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world...The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand—and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.
£69.99 £63.00
A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent.During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and during Age II you collect offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the card structure that you want, as well as any mythology or offering token that may be on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to stop the conflict pawn from moving toward you can assist with a military victory or save you from military defeat.What's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you possess a mythology token from that culture, you can build the temple for free. These temples are worth a total of 5, 12, or 21 points, depending on how many you build.7 Wonders Duel: Pantheon also includes two new Wonders: the Sanctuary (which gives you an additional turn and allows you to invoke deities at a reduced price) and the Divine Theater (which grants points and access to additional gods).
£19.99 £18.00
The Bordeaux alternative board expansion to Viticulture offers players a starting boost, 4 full worker placement seasons, a wake-up chart full of benefits, a major new “expert” action that permanently upgrades an action for you, revisions to existing actions, a trade market, face-up vine and wine order cards to choose from when drawing, and end-game conversion of grapes, wine, and coins to victory points. --Compatibility: This expansion is compatible with most modules in other expansions (Tuscany structures and special workers, Moor Visitors, and Rhine Valley). --Box Fit: The new board easily fits into the Viticulture box (or the Wine Crate), especially since the back side is the original Viticulture board, allowing it to permanently replace the space that board currently occupies in the box. --Not Standalone: The Viticulture core game is required to play the Bordeaux expansion.
£25.00 £22.50
Containing the Carcassonne base game and 11 expansions the Carcassonne Big Box is the perfect way to jump into the fun of Carcassonne. Expansions include: Inns and Cathedrals, Traders & Builders, The Abbot, The River, The Flying Machine, The Messengers, The Ferries, The Gold Mines, Mage and Witch, The Robbers and The Crop Circles.
£84.99 £76.50
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the vineyard owners, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, the vineyard owners can expand their vineyards by building structures, planting vines, and filling wine orders, working towards the goal of running the most successful winery in Tuscany. Viticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion, including Mamas & Papas, Fields (previously known as Properties), expanded and revised Visitors, and Automa cards for a solo variant, along with a few minor rule changes.
£60.00 £54.00
In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle!Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet.The Dune: Imperium expansions Rise of Ix and Immortality work with with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium.The choices are yours. The Imperium awaits!
£60.00 £54.00
Carcassonne: Sheep & Shepherds is the ninth numbered expansion for the Carcassonne base game, and now players get to be shepherds on the hills in addition to the usual thieves, knights, monks and farmers. By placing the tiles in this expansion, players build hills and vineyards, trying to plan ahead to claim the sweetest meadows for points — bringing sheep and shepherds while keeping watch for the wolf that waits to be drawn among the tiles...Whenever a tile featuring a hill icon is added to the playing area, it is placed on top of another randomly drawn tile, elevating it above the playing surface and creating a hill. Hill tiles act as tie-breakers: if two or more players occupy the same feature equally (a "shared majority"), but one of the tied players has a follower standing on a hill tile, that player will have an advantage over the others, and will score all the points for that feature.Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery's score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents' monasteries in order to prevent them from being finished.Shepherds are new pieces that can only be placed in fields. Each time a player expands the field occupied by his or her shepherd, that player has two options: 1. Draw a sheep token out of a bag, placing it near their shepherd; or 2. Trade in all their accumulated sheep for points. Each sheep token is worth 1-4 points, depending on the number of sheep depicted. However, hidden among the sheep tokens are two wolf tokens, and if a player draws one of these, all of their sheep are lost and placed back into the bag. This introduces a push-your-luck aspect to Carcassonne, as players can choose to either "cash-in" the sheep they have, or try to add more sheep and risk losing them all.The goal of Sheep & Shepherds remains the same as in basic Carcassonne: claim the most points to win the game. Part of the Carcassonne series.
£14.99 £13.50
Wingspan: Oceania Expansion focuses on birds in Australia and New Zealand. It's designed by Elizabeth Hargrave and features birds illustrated by Natalia Rojas and Ana Maria Martinez.
£29.99 £27.00
When renowned botanist Dr. Rosa Marquez receives a strange sample from the secluded and mysterious Hemlock Isle, her instincts tell her that something is amiss. Following the recommendation of an old colleague, she invites the investigators to join her on a survey of the island. Nothing could prepare them for what they find: deadly, mutated wildlife and a strange, malignant presence permeate the isle, all while the local residents prepare for a festival, seemingly unaware of the danger. The investigators only have three days to find out what lurks beneath Hemlock Vale before its people meet a terrible fate. In The Feast of Hemlock Vale Campaign Expansion, one to four investigators travel to Hemlock Isle, an island shrouded in mystery that has only recently opened up to visitors. During the day, players will bond with the locals and explore the island, but once the sun goes down, the island becomes a death trap of ravenous, twisted wildlife. Can they unveil the secrets of Hemlock Isle in just three short days? Or will they be devoured in the coming feast? This expansion contains the entirety of The Feast of Hemlock Vale campaign. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story. —description from the publisher
£69.99 £63.00
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