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Legend has it that the old mansion on the outskirts of the city is home to a fabulous treasure! Hoping to find it, you decide to spend the night there. You are about to give up when the ghost of Captain Echo appears to help you find his treasure. He isn’t much of a talker, but he plays a mean tambourine, and he’s going to use it to tell you which rooms to search in!Players cooperate to find Captain’s treasure before the moon has traveled across the sky and the night is over. Each round, one player becomes the Ghost of Captain Echo. The Ghost must use a tambourine to give clues that help the other players guess the correct Noise card. If they do, they get to reveal a piece of the Captain’s treasure.—description from the publisher
£28.99 £26.10
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...
£37.00 £33.30
Publisher's DescriptionGo down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.Admit it. You love it.This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon...And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff. OtherPart of the Munchkin series.Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.In May 2010, Steve Jackson Games made the "big announcement." Many rules and cards were changed. See The Great 2010 Munchkin Changeover for details. Of note to Munchkin fans, the Kneepads of Allure card, which had been removed in the 14th printing, was added back to the game but modified to be less powerful. Sequels: The Good, the Bad, and the Munchkin Munchkin Apocalypse Munchkin Axe Cop Munchkin Bites! Munchkin Booty Munchkin Conan Munchkin Cthulhu Munchkin Fu Munchkin Impossible Munchkin Legends Munchkin Pathfinder Munchkin Zombies Star Munchkin Super Munchkin Related Board Games Munchkin Quest Online play Vassal does not support Munchkin anymore. Former link: Vassal Module Pegasus Expansions Munchkin Sammlerbox Munchkin Sammlerkoffer Munchkin Promotional Bookmarks Munchkin Weihnachtsedition - The same as Munchkin, but with a promotional button that grants the wearer extra treasure (when worn in December). Online PlaythroughThere's a great YouTube playthrough with Will Wheaton and Steve Jackson (yes, the Steve Jackson) found here LINK
£35.00 £31.50
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.On their turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, they have the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a colour group, they may then build houses and hotels on these spaces, generating even more income from opponents who land there. If they land on a property owned by another player, they must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail. The goal of the game is to be the last player remaining with any money.
£22.00 £19.80
In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year!In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.First Game in the King of Tokyo series
£32.99 £29.70
You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds.Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards.If you sell cards, you get to sell only one type of good, and you receive as many chips for that good as the number of cards you sold. The chips' values decrease as the game progresses, so you'd better hurry! On the other hand, you receive increasingly high rewards for selling three, four, or five cards of the same good at a time, so you'd better wait!You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly.
£20.00 £18.00
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.
£20.00 £18.00
"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner."But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.'"'In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.Dominion is not a collectible card game (CCG), but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 26 Kingdom card types to include in any given play—leading to immense variety.Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten, three cards have mild functional changes ("you may" added to Moneylender, Mine, Throne Room), and other cards have been rephrased (while remaining functionally the same).Dominion: Update Pack contains the seven new kingdom cards introduced in the second edition of Dominion, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.
£44.99 £40.50
Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards.Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins!Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco.The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions.Note: some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.): Spot it! 1,2,3
£15.99 £10.40
Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards.Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins!
£13.99 £12.60
As with Dixit: Quest, Dixit 3 is an expansion for Dixit with 84 new cards that feature fantastic and surrealistic artwork. These cards can be used with the components of the base game to provide more variety or used to play the Dixit game on their own. (Dixit 3 includes no scoring board or tokens, so you'd need to track such things and create your own voting tokens.)As for the game play in Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.Similar to: Dixit: Journey – In the U.S. and Australia, the cards included in Dixit 3 will be packaged into a standalone game titled Dixit: Journey and not sold as an expansion.
£20.99 £18.90
2010 Spiel des Jahres WinnerOne player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other players).Each other player selects the card in their hands which best matches the sentence and gives the selected card to the storyteller, without showing it to the others.The storyteller shuffles her card with all the received cards. All pictures are shown face up and every player has to bet upon which picture was the storyteller's.If nobody or everybody finds the correct card, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and whoever found the correct answer score 3. Players score 1 point for every vote for their own card.The game ends when the deck is empty or if a player scores 30 points. In either case, the player with the most points wins the game.The base game and all expansions have 84 cards each.
£29.99 £27.00
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