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In this third major expansion for the prize-winning Carcassonne, we move into the realm of fantasy.The land around Carcassonne is being visited by a dragon, making life very difficult for the followers. Brave heroes venture forth to face the danger, but without the aid of the fairies, their chances are not good.In the city, the princess seeks help from the knights, and farmers build secret passages to move about undetected by the dragon.Contents: 30 new tiles with dragon nests, volcanoes, magic gates, and princesses; 1 large wooden dragon; 1 wooden fairy. Contrary to original reports, there are no princess figures in The Princess & the Dragon.Part of the Carcassonne series.
£19.99 £18.00
Carcassonne: Inns & Cathedrals is the first major expansion for Carcassonne and introduces a few new aspects to the game. There are a couple of completely new kinds of tiles - the inns and cathedrals. There are also new tiles that present cities, roads, and cloisters in new shapes. Additionally, each player gets a "big meeple" which counts as two regular meeples. Another whole set of meeples means 6 players can now enjoy the game. Finally, a set of scoring cards helps make score-keeping a little clearer.Part of the Carcassonne series.
£19.99 £18.00
They say agriculture is the most noble employment of man, and Carcassonne: Over Hill and Dale wanted to offer players the gratifying feeling of providing for the people. In this new game, towns and castles make room for fields of fruits and vegetables. Collect them all, build stables to house animals, and walk down a hill to make even more points! Contents: 73 Land tiles 33 Harvest tokens 25 Wooden meeples 10 Wooden stables 5 50/100 Tokens 1 Scoreboard 1 Rulebook No. of Players 2 - 5 Min. Age: 7
£27.99 £25.19
From far and wide, people flock to the big red tent that travels across the countryside. Drawn by whispers of exotic animals and high-flying performers, some of these onlookers might even be tempted to leave their normal lives behind and join the show themselves. A new world of excitement awaits them in Under the Big Top, the tenth expansion for legendary tile-laying game Carcassonne! Capturing the thrill of the circus, Under the Big Top incorporates twenty new land tiles and two new types of meeples into the Carcassonne library. This new expansion allows players to attract people from all over to view their menagerie of animals or witness death-defying stunts of acrobatic skill. And just like the daring risks taken by circus performers, Under the Big Top provides players opportunities to score big points if they can draw in the crowds, that is. No. of Players 2 - 6 Duration: 45 minutes Min. Age: 7
£20.00 £18.00
In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!This 2018 edition of Camel Up features new artwork, a new game board design, a new pyramid design, engraved dice, and new game modes, including crazy rogue camels that start the race running in the opposite direction! You never know how a race will end!
£43.00 £38.70
7 Wonders: Edifice gives players the opportunity to work together to construct communal buildings. If you do your part and the building comes to be, you'll be rewarded. You don't have to participate, but if you don't — and the building never comes to be — you'll suffer a penalty.In more detail, this expansion contains fifteen edifice cards: five each in ages I, II, and III. To set up, choose one card from each age at random, then place it project side face up on the table and place 2-5 participation markers on each card, depending on the number of players. The project side lists both the potential reward and potential penalty.Once during an age, when you construct a level of your wonder, you can pay the cost of the edifice card for the current age (in addition to the cost of that level) and gain a participation marker from that card.As soon as the last participation marker is removed from a card, flip the card over to reveal its constructed side and immediately give each player the listed reward. If at the end of the age at least one participation marker remains on the card, each player without one of these markers suffers the penalty. (If a player cannot suffer the full penalty, e.g., paying 5 coins, they instead take a debt token worth -2, -3, or -5 points depending on the age.)7 Wonders: Edifice contains two new double-sided wonders; one of them, Ur, can only be used with this expansion, while Carthage can be used in any game of 7 Wonders.7 Wonders: Edifice can be used with any edition of 7 Wonders.
£22.50
In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.
£39.99 £36.00
The horizon is now within reach: your armada is waiting for you to go conquer the seas! On board your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare... In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games.
£29.99 £27.00
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