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Classic Board Games

116 products

  • Save -10% Labyrinth Pokemon

    Labyrinth Pokemon

    1 in stock

    The iconic family game for 2-4 players aged 7 and up delights kids and adults alike and is a must-have for any game collection. Some of the most famous Pokémon are hiding in this crazy Labyrinth. With popular Pokémon such as Pikachu, Bulbasaur, Charmander, and Squirtle, players must skillfully move the paths in this simple strategy game to collect other Pokémon. At the end, the player who has captured the most Pokémon in this board game wins!Some of the most famous Pokémon have been hiding in this crazy maze. With the popular Pokémon such as Pikachu, Bulbasaur, Charmander and Squirtle, players have to move the paths so skillfully in this simple strategy game that they can collect other Pokémon.At the end of the day, if you catch the most Pokémon in this board game, you win! Be the first to find all your characters by shifting the walls of the labyrinth to create a clear path. Players take turns to search the Labyrinth for their characters by carefully moving through the constantly changing maze. The character cards are divided between the players, without revealing them to the other players. The maze cards are randomly placed on the playing board and the first player uses the extra card to start moving the first wall. It is up to you to strategically move the walls so you can collect your Pokemon whilst blocking the path for the other players. This game is full of magical and addictive family fun. This item includes 1x Game board, 34x Maze cards, 24x Treasure cards, 4x playing pieces, 1x Set of Instructions. This game is suitable for 2-4 players. Suitable for ages 7 years and up. Fully complies with all necessary UK and EU testing standards. Ravensburger are one of the largest board game manufacturers, with millions of games sold worldwide. Our family games make ideal gifts for boys and great gifts for girls. Great replay value - navigating through labyrinth's ever-changing maze is different every time you play, meaning it can be played over and over again.

    1 in stock

    £28.00 £25.20

  • Save -10% Labyrinth Minecraft

    Labyrinth Minecraft

    1 in stock

    The well-known sliding game becomes a highlight for all computer game fans and families on game night with this Minecraft edition. In this Minecraft maze, nothing stays in its place because the walls and corridors are constantly moving! Who can move the corridors so that new paths are created and the world can be explored and discovered? Simple rules and fun for 2-4 players aged 7and up!Ravensburger are one of the largest board game manufacturers, with millions of games sold worldwide. Our family games make ideal gifts for boys and great gifts for girls. Perfect toys for your child – Games for kids of every age help support a child’s development as they play, building skills such as concentration and creativity. Great replay value - navigating through labyrinth's ever-changing maze is different every time you play, meaning it can be played over and over again.

    1 in stock

    £28.00 £25.20

  • Save -10% Labyrinth Super Mario

    Labyrinth Super Mario

    1 in stock

    Jump into Super Mario™ Labyrinth! Mario, Luigi, Donkey Kong and many other important characters from Nintendo Super Mario games are hiding in the labyrinth. Search for them before it's too late! Be the first to find all your characters by shifting the walls of the labyrinth to create a clear path. Players take turns to search the Labyrinth for their characters by carefully moving through the constantly changing maze. The character cards are divided between the players, without revealing them to the other players. The maze cards are randomly placed on the playing board and the first player uses the extra card to start moving the first wall. It is up to you to strategically move the walls so you can collect your Mario whilst blocking the path for the other players. This game is full of magical and addictive family fun. This item includes 1x Game board, 34x Maze cards, 24x Treasure cards, 4x playing pieces, 1x Set of Instructions. This game is suitable for 2-4 players. Suitable for ages 7 years and up. Fully complies with all necessary UK and EU testing standards. Ravensburger are one of the largest board game manufacturers, with millions of games sold worldwide. Our family games make ideal gifts for boys and great gifts for girls. Great replay value - navigating through labyrinth's ever-changing maze is different every time you play, meaning it can be played over and over again.

    1 in stock

    £28.00 £25.20

  • Save -10% Labyrinth

    Labyrinth

    3 in stock

    Race for treasures in a moving maze! Labyrinth is the race for treasures in a moving maze! Be the first to collect all your treasures by shifting the walls of the labyrinth to create a clear path. Players take turns to search the Labyrinth for their magical objects and characters by carefully moving through the constantly changing maze. The treasure cards are divided between the players, without revealing them to the other players. The maze cards are randomly placed on the playing board and the first player uses the extra card to start moving the first wall. It is up to you to strategically move the walls so you can collect your treasures, but block the path for the other players. This game is full of magical and addictive family fun. This item includes 1x Game board, 34x Maze cards, 24x Treasure cards, 4x playing pieces & Instructions. This game is suitable for 2-4 players. Suitable for ages 7 years and up.

    3 in stock

    £25.00 £22.50

  • Save -10% Puerto Rico 1897 (2022)

    Puerto Rico 1897 (2022)

    2 in stock

    Puerto Rico 1897 takes place the year after Puerto Rico achieved political autonomy and separated itself from the colonial Spanish government. In the game, you take on the role of an independent Puerto Rican farmer in this new era and compete against others to hire workers to grow, sell, and trade valuable crops. You will also be in charge of resurrecting parts of the country as you attempt to build vital city infrastructure. Your goal throughout the game is to acquire more wealth and prestige than your opponents and become the most prosperous farmer across the country. Each player has their own small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons. Puerto Rico 1897 uses a variable phase order mechanism in which a token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.The resource cycle of the game is that players grow crops that they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not function unless they are staffed by workers. During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action associated with that role. The player who selected the role also receives a small privilege for doing so; for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, and the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game. Players earn victory points for owning buildings, for shipping goods, and for occupied "large buildings". Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players, and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game. Puerto Rico 1897 includes four expansions.

    2 in stock

    £40.00 £36.00

  • Save -10% CATAN: Explorers & Pirates 6th Edition

    CATAN: Explorers & Pirates 6th Edition

    4 in stock

    Catan: Explorers & Pirates is the fourth major expansion for The Settlers of Catan (following Seafarers, Cities & Knights and Traders & Barbarians) and it includes five scenarios; these are distinguished by which of the three missions they include.Catan: Explorers & Pirates differs from the Catan base game in three main ways. First, instead of having only a single island in the game on which players build and compete for resources, three islands are present – but the landscape of only one of these islands is known at the start of the game. Players start on this island, then build ships and bring settlers into play so that they can then travel to new lands. When a ship ends its movement next to unexplored territory, that hex is revealed and a randomly-drawn number chip placed on it, with the player earning one resource as a reward – assuming the hex produces resources, that is. (The number of unknown tiles varies from 16 to 32, depending on the scenario.) A settler and ship can be transformed into a settlement, from which roads and new ships can be built to enable further exploration on the new land.Second, instead of using cities, Catan: Explorers & Pirates allows players to build port settlements for two grain and two ore, with a port settlement supplying just one resource when the adjacent number is rolled at the start of a turn. Like cities, port settlements are worth two victory points (VPs), and the number of VPs required to win depends on the scenario.Third, if a player receives no resources during the production roll (other than on a roll of 7), she receives one gold in compensation. Two gold can be traded with the bank for a resource of the player's choice. Gold has other uses as well, such as helping you escape from pirates.The five scenarios included in Catan: Explorers & Pirates are:• Land Ho! Explore the seas of Catan and discover two new islands to expand your settlements. Once you've discovered an island, you must use ships to ferry settlers from one island to another and colonize distant lands. (Introductory scenario)• Pirate Lairs! In this scenario, pirates prowl the seas along with your trading vessels. Pay tribute to the pirates or drive them off, then find and capture their lairs to earn gold and VPs! (One mission scenario)• Fish for Catan! The people of Catan are short of food, so it's time to take to the ocean to fish for meals. These are deep water fish, though, so first you must find their shoals before you can catch them! The Council of Catan will reward players with VPs for returning fish to the island, as well as for capturing pirate lairs. Just watch out for roaming pirates, as not only will they demand gold for tribute, they might also get to the fish before you do! (Two mission scenario)• Spices for Catan! In this scenario, the Council of Catan wants you to find fish and spices for the people of Catan! As before, they reward the most industrious merchant captains with VPs. Obtaining spice will require you to become friends with the mysterious inhabitants of the Spice Islands, but in return they will not only trade you spices but teach you their knowledge of sailing or even pirate fighting techniques! (Two mission scenario)• Explorers and Pirates! This lengthy and challenging scenario brings everything from the previous scenarios together! Explore new lands, capture pirate lairs, find fish, and befriend the inhabitants of the spice isles! (Three mission scenario)

    4 in stock

    £60.00 £54.00

  • UNO Extreme

    UNO Extreme

    2 in stock

    UNO, America's No. 1-selling card game, has a whole new twist. You'll still encounter all the elements that make UNO so unpredictable and challenging, but add to that a motorized card launcher that shows no mercy and you've got UNO Extreme The object of the game is still to get rid of all your cards. The UNO command cards direct the game by telling players when to trade hands, discard, reverse the playing order, or skip a player. Beware the dreaded Hit command, though, as this translates into a game of Russian roulette. You never know when the card launcher is going to fire off a stream of UNO cards just for you! For 2 to 10 players. Requires three C batteries (not included).112 cards as follows:18 Blue cards: 2 each - 1 to 918 Green cards: 2 each - 1 to 918 Red cards: 2 each - 1 to 918 Yellow cards: 2 each - 1 to 98 Hit 2 cards: 2 each in blue, green, red and yellow8 Reverse cards: 2 each in blue, green, red and yellow8 Skip cards: 2 each in blue, green, red and yellow4 Discard All cards: 1 each in blue, green, red and yellow4 Trade Hands cards: 1 each in blue, green, red and yellow4 Wild cards2 Wild All-Hit cards2 Wild Hit-Fire card2010 Edition Changes: Trade Hand cards are replaced with another set of Discard All cards Wild All-Hit and Wild Hit-Fire cards are replaced with 4 Wild Attack-Attack cards

    2 in stock

    £29.70

  • Save -10% Twilight Struggle

    Twilight Struggle

    Out of stock

    "Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..."– John F. KennedyIn 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.Components (original edition): 228 full colour counters  22"x34" full colour map  103 event cards  2 six-sided dice 1 24-page rulebook 2 full colour player aid cardsComponents (2009 Deluxe edition and after) 260 full colour counters  22"x34" mounted map with revised graphics 110 event cards 2 six-sided dice 1 24-page rulebook 2 full colour player aid cardsTIME SCALE: approx. 3-5 years per turnMAP SCALE: Point-to-point systemUNIT SCALE: Influence markersNUMBER OF PLAYERS: 2DESIGNER: Ananda Gupta & Jason MatthewsMAP, CARD, & COUNTER ART: Mark SimonitchA deluxe edition, published in 2009 includes the following changes from the basic game: Mounted map with revised graphics Two double-thick counter sheets with 260 counters Deck of 110 event cards (increased from 103) Revised rules and player aid cards Revised at start setup and text change for card #98 Aldrich AmesUpgrade kit for the owners of the previous version includes the following: Mounted Map with revised graphics New card decks Updated Rules & Charts

    Out of stock

    £70.00 £63.00

  • Save -10% Twilight Imperium (Fourth Edition)

    Twilight Imperium (Fourth Edition)

    2 in stock

    Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways.After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

    2 in stock

    £165.00 £148.50

  • Save -10% Tsuro

    Tsuro

    5 in stock

    From the publisher:A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.Theme:Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".This theme is very light and the game essentially plays as an abstract.Gameplay:The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.Other notes:Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction.

    5 in stock

    £40.00 £36.00

  • Trivial Pursuit: Classic Edition

    Trivial Pursuit: Classic Edition

    Out of stock

    Featuring classic gameplay and gameboard, this game contains 2,400 questions in 6 categories: Geography, Entertainment, History, Art and Literature, Science and Nature, and Sports and Leisure. Players move around the board answering questions. When a player lands on a category space, they'll earn the corresponding coloured wedge if they answer the question correctly. The first player to collect 6 different coloured wedges and answer a final question correctly wins!

    Out of stock

    £30.60

  • Save -10% Ticket to Ride: First Journey (Europe)

    Ticket to Ride: First Journey (Europe)

    Out of stock

    Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your turns, you immediately claim a special cross-continent ticket.The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!Ticket to Ride: First Journey features the same gameplay as the first Ticket to Ride: First Journey game, but with the players claiming track in Europe instead of in the United States.Part of Ticket to Ride series.

    Out of stock

    £29.99 £27.00

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