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Classic Board Games

119 products

  • CATAN 6th edition: Traders & Barbarians (2025)

    CATAN 6th edition: Traders & Barbarians (2025)

    2 in stock

    Traders & Barbarians is distributed as the third major expansion for The Settlers of Catan, although it is actually a compilation of small expansions and variants. (It is independent of the Seafarers and Cities & Knights expansions, but can be combined with them.)All of the variants and three of the scenarios have been available from various sources in Europe and the United States or through official websites. The Great Rivers and the Fishermen of Catan have been expanded somewhat for this expansion through extra tiles and player pieces.This compilation includes 5 scenarios: The Fishermen of Catan - Originally released in the 05/2006 Spielbox magazine and then subsequently released in Games Quarterly magazine. Expanded in this edition. The Rivers of Catan - Originally released in the Atlantis scenario box, then subsequently in Games Quarterly magazine as "The Great River". Expanded in this edition to include two rivers, one occupying 4 tiles, and one occupying 3. The Great Caravan - Originally released as a free expansion in Germany. Barbarian Invasion - New in this edition. - Barbarians are invading Catan and the players have to try to stop them with new knight pieces. This plays very similarly to the flood mechanic in the Atlantis scenario from the Atlantis and Das Buch scenario packs. Traders & Barbarians - New in this edition. - You get new hexes, one for the castle, one to produce glass, and one to produce marble. You try to rebuild Catan after the invasion. You get gold and victory points if you finish tasks in the castle, but to do so you have to travel back and forth to the castle on roads and undeveloped paths. There are still some barbarians around who interfere with trade routes.It also includes 4 minor variants: 2-Player Rules - Use the new "Commercial Chips" to force trade with your opponent. Use 3rd and 4th neutral player to block your opponent. Also available online: Klaus2player.pdf Catan Event Cards - Originally released in the Atlantis scenario box, then subsequently released for sale separately. Replaces the dice with a deck of cards to minimize randomness. The Harbormaster Card - Originally released in the Atlantis scenario box, then subsequently available online: harbormaster.pdf. Gives two victory points to the player with the most harbor points. Friendly Robber RulesThis game belongs to the Catan Series.

    2 in stock

    £54.00

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    Carcassonne: Expansion 6 – Count, King & Robber

    Out of stock

    The sixth large expansion to Carcassonne released in Europe by Hans im Glück is actually a compilation of three existing small expansions and a new one. Before Z-Man Games, Inc. picked up the Carcassonne license, this compilation was only available in the US from Rio Grande Games as part of the Big Box 2, or each small expansion was available individually.Part of the Carcassonne series.This compilation contains: 7 tiles out of Carcassonne: King & Scout (the King & Scout tiles extending Carcassonne: Hunters and Gatherers are not included in this expansion) Carcassonne: The Count of Carcassonne Carcassonne: The River II Carcassonne: The Cult, which was first made available in this compilation.

    Out of stock

    £20.00 £18.00

  • 7 Wonders: Edifice

    Out of stock

    7 Wonders: Edifice gives players the opportunity to work together to construct communal buildings. If you do your part and the building comes to be, you'll be rewarded. You don't have to participate, but if you don't — and the building never comes to be — you'll suffer a penalty.In more detail, this expansion contains fifteen edifice cards: five each in ages I, II, and III. To set up, choose one card from each age at random, then place it project side face up on the table and place 2-5 participation markers on each card, depending on the number of players. The project side lists both the potential reward and potential penalty.Once during an age, when you construct a level of your wonder, you can pay the cost of the edifice card for the current age (in addition to the cost of that level) and gain a participation marker from that card.As soon as the last participation marker is removed from a card, flip the card over to reveal its constructed side and immediately give each player the listed reward. If at the end of the age at least one participation marker remains on the card, each player without one of these markers suffers the penalty. (If a player cannot suffer the full penalty, e.g., paying 5 coins, they instead take a debt token worth -2, -3, or -5 points depending on the age.)7 Wonders: Edifice contains two new double-sided wonders; one of them, Ur, can only be used with this expansion, while Carthage can be used in any game of 7 Wonders.7 Wonders: Edifice can be used with any edition of 7 Wonders.

    Out of stock

    £22.50

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    7 Wonders: Architects

    Out of stock

    In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.

    Out of stock

    £39.99 £36.00

  • Save -10% Ticket to Ride 2025 Refresh

    Ticket to Ride 2025 Refresh

    2 in stock

    With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. "The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor." Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. Part of the Ticket to Ride series.

    2 in stock

    £44.99 £40.50

  • Save -10% Labyrinth Pokemon

    Labyrinth Pokemon

    1 in stock

    The iconic family game for 2-4 players aged 7 and up delights kids and adults alike and is a must-have for any game collection. Some of the most famous Pokémon are hiding in this crazy Labyrinth. With popular Pokémon such as Pikachu, Bulbasaur, Charmander, and Squirtle, players must skillfully move the paths in this simple strategy game to collect other Pokémon. At the end, the player who has captured the most Pokémon in this board game wins!Some of the most famous Pokémon have been hiding in this crazy maze. With the popular Pokémon such as Pikachu, Bulbasaur, Charmander and Squirtle, players have to move the paths so skillfully in this simple strategy game that they can collect other Pokémon.At the end of the day, if you catch the most Pokémon in this board game, you win! Be the first to find all your characters by shifting the walls of the labyrinth to create a clear path. Players take turns to search the Labyrinth for their characters by carefully moving through the constantly changing maze. The character cards are divided between the players, without revealing them to the other players. The maze cards are randomly placed on the playing board and the first player uses the extra card to start moving the first wall. It is up to you to strategically move the walls so you can collect your Pokemon whilst blocking the path for the other players. This game is full of magical and addictive family fun. This item includes 1x Game board, 34x Maze cards, 24x Treasure cards, 4x playing pieces, 1x Set of Instructions. This game is suitable for 2-4 players. Suitable for ages 7 years and up. Fully complies with all necessary UK and EU testing standards. Ravensburger are one of the largest board game manufacturers, with millions of games sold worldwide. Our family games make ideal gifts for boys and great gifts for girls. Great replay value - navigating through labyrinth's ever-changing maze is different every time you play, meaning it can be played over and over again.

    1 in stock

    £28.00 £25.20

  • Save -10% Labyrinth Super Mario

    Labyrinth Super Mario

    1 in stock

    Jump into Super Mario™ Labyrinth! Mario, Luigi, Donkey Kong and many other important characters from Nintendo Super Mario games are hiding in the labyrinth. Search for them before it's too late! Be the first to find all your characters by shifting the walls of the labyrinth to create a clear path. Players take turns to search the Labyrinth for their characters by carefully moving through the constantly changing maze. The character cards are divided between the players, without revealing them to the other players. The maze cards are randomly placed on the playing board and the first player uses the extra card to start moving the first wall. It is up to you to strategically move the walls so you can collect your Mario whilst blocking the path for the other players. This game is full of magical and addictive family fun. This item includes 1x Game board, 34x Maze cards, 24x Treasure cards, 4x playing pieces, 1x Set of Instructions. This game is suitable for 2-4 players. Suitable for ages 7 years and up. Fully complies with all necessary UK and EU testing standards. Ravensburger are one of the largest board game manufacturers, with millions of games sold worldwide. Our family games make ideal gifts for boys and great gifts for girls. Great replay value - navigating through labyrinth's ever-changing maze is different every time you play, meaning it can be played over and over again.

    1 in stock

    £28.00 £25.20

  • Save -10% Twilight Struggle

    Twilight Struggle

    Out of stock

    "Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..."– John F. KennedyIn 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.Components (original edition): 228 full colour counters  22"x34" full colour map  103 event cards  2 six-sided dice 1 24-page rulebook 2 full colour player aid cardsComponents (2009 Deluxe edition and after) 260 full colour counters  22"x34" mounted map with revised graphics 110 event cards 2 six-sided dice 1 24-page rulebook 2 full colour player aid cardsTIME SCALE: approx. 3-5 years per turnMAP SCALE: Point-to-point systemUNIT SCALE: Influence markersNUMBER OF PLAYERS: 2DESIGNER: Ananda Gupta & Jason MatthewsMAP, CARD, & COUNTER ART: Mark SimonitchA deluxe edition, published in 2009 includes the following changes from the basic game: Mounted map with revised graphics Two double-thick counter sheets with 260 counters Deck of 110 event cards (increased from 103) Revised rules and player aid cards Revised at start setup and text change for card #98 Aldrich AmesUpgrade kit for the owners of the previous version includes the following: Mounted Map with revised graphics New card decks Updated Rules & Charts

    Out of stock

    £70.00 £63.00

  • Save -10% Twilight Imperium (Fourth Edition)

    Twilight Imperium (Fourth Edition)

    2 in stock

    Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways.After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

    2 in stock

    £165.00 £148.50

  • Trivial Pursuit: Classic Edition

    Trivial Pursuit: Classic Edition

    Out of stock

    Featuring classic gameplay and gameboard, this game contains 2,400 questions in 6 categories: Geography, Entertainment, History, Art and Literature, Science and Nature, and Sports and Leisure. Players move around the board answering questions. When a player lands on a category space, they'll earn the corresponding coloured wedge if they answer the question correctly. The first player to collect 6 different coloured wedges and answer a final question correctly wins!

    Out of stock

    £30.60

  • Save -10% Ticket to Ride: First Journey (Europe)

    Ticket to Ride: First Journey (Europe)

    Out of stock

    Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your turns, you immediately claim a special cross-continent ticket.The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!Ticket to Ride: First Journey features the same gameplay as the first Ticket to Ride: First Journey game, but with the players claiming track in Europe instead of in the United States.Part of Ticket to Ride series.

    Out of stock

    £29.99 £27.00

  • Ticket to Ride Legacy: Legends of the West

    Ticket to Ride Legacy: Legends of the West

    1 in stock

    In Ticket to Ride Legacy: Legends of the West, players embark on twelve journeys across North America as 19th century pioneers. The campaign begins on the East Coast, with players working their way to the West from one adventure to the next, meeting challenges along the way. As in Ticket to Ride, completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that unlock new rules, content, and many more surprises.In the Legacy style, Legends of the West is a unique experience molded by player choices. Each player has their own role to play, allowing them to change the way the story unfolds around them. Combined with evolving mechanisms that change as the game progresses, players will have a new experience every time they gather around the board.At the end of the twelve games in this legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.—description from the publisher

    1 in stock

    £90.00

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