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Family Board Games

290 products

  • Save -40% Sandwich Masters: Bread Roles

    Sandwich Masters: Bread Roles

    6 in stock

    Bread Roles brings an added layer of chaos to the classic Sandwich Masters experience by introducing 10 new role cards, each of which boasts unique game-bending powers. What's more, Bread Roles allows six people to play together for the first time by adding extra cards to the core game.Assume the identity of the Undercover Health Inspector, Flavatron 5000 or Colin the Bear (among others) and let battle commence. Your name may have changed but the challenge remains the same: defeat your rivals and become the one true Sandwich Master!—description from the publisher

    6 in stock

    £10.00 £6.00

  • Save -10% Sagrada Artisans

    Sagrada Artisans

    2 in stock

    Will your family’s stained-glass legacy stand the test of time? In Sagrada: Artisans you’ll compete as rival families, each chronicling your construction of the cathedral’s windows over a campaign spanning generations.Gain powerful abilities and unlock wondrous new tools that you’ll carry through the campaign...and beyond. By carefully drafting dice and coloring in spaces to most cleverly meet each window’s restrictions and objectives, you will be victorious!

    2 in stock

    £74.95 £67.50

  • Save -10% Pyramido

    Pyramido

    4 in stock

    The great Pharaoh Mino has passed, and rule passes to his eldest son: Pharoah Mido. Displeased with the plain appearance of the pyramid in which his father was buried, Mido turns his attention to his own legacy. He wishes for his own resting place to better reflect his majesty and has decreed that 2-4 architects build pyramids encrusted with jewels: a pyramido. The architect who builds the most impressive pyramido will be appointed Vizier and enjoy wealth and power beyond imagination.Pyramido is a tile-placement game in which each stage of the pyramid creates connections between them. Players take turns choosing from the available dominoes to create their pyramid. To maximize their points, players must match the jewel icons on the dominoes and place their markers of the same colors to activate the scoring areas. Each choice of domino and its positioning has a significant impact since the previous stages influence the score throughout the game.-description from publisher

    4 in stock

    £34.99 £31.50

  • Mountains Out Of Molehills

    1 in stock

    Moles have traveled from all over to compete in the annual Mountain Maker tournament. In this light strategy game, competitors show their skill based on how high they can pile their Molehills, and by how many Mountains they control. The Mole that can build and control the most Mountains out of Molehills over 6 rounds will be declared the "Top Tunneler" and win the game. Features a two-level game board and full-color acrylic standees for each Mole!Mountains Out Of Molehills is played over six rounds, and each round has four phases. In Phase 1 players take turns drafting action cards from a face up market to form a hand of 4 cards each. These actions will move Moles underground while adding Molehill pieces to the bottom of the Mountains above them.In Phase 2, each player simultaneously determines the order they plan to resolve their action cards, they place these cards face down in a stack from first action, to last. Once the order is set it cannot be changed! Carefully planning will help ensure you take control of the most valuable Molehills, but be careful as your opponents may block your path, throw a Rock in your way, or even cause your best Mountains to Topple over, spilling the pieces onto other Mountains!In Phase 3 players take turns revealing the top card from their stack and resolving its action. In Phase 4 players score the round. Each player controls the Mountains that have their color Molehill on the bottom, and they earn 1 point for each piece in the Mountains they control.After scoring, players draft the turn order for the next round, starting with the player who has the most pieces on TOP of each Mountain. The player who goes first gets first choice when drafting cards, but the player who acts last gets the final movement of the round.After six rounds players total up all their points from the 6 rounds and the player with the most points is dubbed the Top Tunneler and wins the game!

    1 in stock

    £36.00

  • Moon River

    Moon River

    3 in stock

    Moon River uses the Kingdomino game system — but without dominoes.In the game, you will build a personal landscape of tiles to score points, but instead of tiling dominoes in your landscape, the game uses half-dominoes in which one edge has a jigsaw puzzle-style connection. You combine two of these half puzzle pieces to craft your own dominoes. This mechanism is meant to provide more variability and randomization in each play.Instead of building your landscape around a central castle, you start from the river and expand away from it. Also, the crowns (i.e., the victory point multiplier) from Kingdomino are replaced by cow meeples, with players being able to use cowboys to move them.

    3 in stock

    £31.50

  • Save -10% Mice and Mystics

    Mice and Mystics

    1 in stock

    In Mice and Mystics, players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle's former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra's weakness and defeat her.Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by...Expansion advice:For those who have expansions for this game the recommended order by the game designer for playing them is as follows (see original post HERE): Sorrow and Remembrance (Base game) Cat's Cradle (Lost Chapter 1) Heart of Glorm The Ghost of Castle Andon (Lost Chapter 2) Downwood Tales Portents of Importance (Lost Chapter 3), connected to the story in Tail Feathers 

    1 in stock

    £80.00 £72.00

  • Maui

    Maui

    1 in stock

    Locals and tourists in Maui are heading to the beach for a chance to find a nice spot to lay their towels and enjoy the amazing view of the Hawaiian ocean. In Maui, you want to find and place beachgoers on your sand so that they create pleasing patterns, while also placing their towels close to the ocean or under the shade of trees or umbrellas to earn the most points. However, getting too close to either of these areas is risky and might ruin their plans!In the game, you have your own beach board with room for 13 towels, the board has seven rows in which towels can be placed, and during set-up, you randomly place eight umbrellas in designated locations on your board. Each player places one random towel in the left most column of their board; each towel has three different patterns on it. Place six random tiles in the two rows of the market and one sand dollar in each row.On a turn, either take all the sand dollars from either row of the market or take a towel from the market; towels cost 0, 1, or 2 sand dollars, with those dollars being placed in the market row. When you place a towel, you must match at least one pattern with the towel that's rightmost on your beach board and you want to match as many patterns as possible. For each match you make, you advance that pattern's scoring marker 1-3 spaces on the score board; the closer to the ocean or the shade the more points you score, but if you place part of a towel outside the play area, you're penalized.If you cover an umbrella, you receive its bonus, whether that's advancing a pattern's scoring marker or receiving one of two types of pearls.When someone places a towel in the final column of their beach board, you complete the round, then see who's scored the most points from patterns, pearls, and leftover sand dollars, which are each worth a point. Instead of playing with umbrellas, you can flip your beach board to find a septet of sand crabs. Whenever you cover a crab with a towel, the crab crawls onto that portion of the towel, costing you both that pattern and a few points.

    1 in stock

    £30.60

  • Save -10% Marvel Villainous: We Are Venom

    Marvel Villainous: We Are Venom

    2 in stock

    In the first single-villain expansion, Venom is trying to merge with Spiderman to win. His allies, the other symbiotes will assist in this goal, while the dastardly heros, such as the Silver Spider will be obstacles in its path.This expansion requires another Marvel Villainous product to play.

    2 in stock

    £22.00 £19.80

  • Save -10% Marvel Villainous: Infinite Power

    Marvel Villainous: Infinite Power

    1 in stock

    Dominate the Marvel universe as an iconic comic book villain! Each villain follows a unique path to victory; each uses different abilities to face other villains and mighty heroes from across the universe. Choose Hela, Killmonger, Taskmaster, Thanos, or Ultron and fulfill your dark destiny!In Marvel Villainous: Infinite Power, players move their villains to different locations within their domain, carry out the actions there, and deal twists of fate to their opponents from a shared fate deck. Three different game modes allow players to scale the difficulty of their game by facing more or fewer events — situations that extract a heavy toll on villains until they are resolved the only way villains know how. Specialty cards add to each villain's ability, making them even more formidable as more specialty cards are played. With beginner and advance options, this game is an adventure for the whole family!—description from the publisher

    1 in stock

    £40.00 £36.00

  • Karuba

    Karuba

    1 in stock

    This is a tile-laying race game with players starting with boards that are identical, and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points. Along the way they can collect additional points by collecting items off the paths they create. The game ends when one player gets all of their explorers to their corresponding temples or whenever the last tile is drawn and placed. Most points wins.Description from the English Ruleset:Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. „Just“ may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right/best way (through the jungle). Look! A gold nugget! You can pick it up and collect it, same applies to the shiny crystals along the paths.

    1 in stock

    £37.00

  • Save -10% Jamaica

    Jamaica

    2 in stock

    Summary: This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals.Setting: Jamaica, 1675.After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.Goal: The game ends on the turn when at least one player's ship reaches the finish line, completing one circuit around the island of Jamaica. At that point, players are awarded different amounts of gold in accordance with how far away from the finish line they were when the race concluded. This gold is added to any gold a player gathered along the way by detouring from the race to search for valuable treasure, by stealing gold or treasure from other players, or just by loading gold as directed by the cards the player played during the race. The player with the most total gold acquired through all these means is then declared the winner.Gameplay: The game is played in rounds. Each player always has a hand of three cards, and a personal board depicting the five "holds" of their ship, into which goods can be loaded during the game. Each round, one player is designated as "captain," with the next clockwise player being captain in the following round, and so on. The captain rolls two standard D6 dice, examines her cards, then announces which die will correspond to the "day" and which to the "night." Each player then simultaneously selects a card from their hand and places it face down in front of them. Each card has two symbols on it, one on the left - corresponding to "day" - and one on the right ("night"). The symbols indicate either ship movement (forward or backward) or the loading of a type of good. After every player has selected a card, all cards are revealed simultaneously and then resolved clockwise one by one, starting with the captain's. When it is a player's turn to resolve her card, for first the left symbol on her card and then for the right symbol, the player will load a number of goods or move a number of spaces equal to the number of pips showing on the corresponding day or night die for that round. Thus the main decision each player makes during the game is which of their current three cards would best serve them on a particular turn, given the values of the day and night dice. Finally, during the race, when a player lands on a spot already occupied by another player, there is a battle. Battles are mainly resolved by rolling a "combat" die, but players may improve their chances by using "gunpowder" tokens from their holds, if they loaded any on previous turns. The winner of a battle may steal some goods or treasure from the loser.

    2 in stock

    £38.99 £35.10

  • Iquazu

    Iquazu

    3 in stock

    The Inox people have been living peacefully in the Land of the Waterfalls for a long time, but now there is a dangerous threat. Evil Rhujas roaming the land want to capture the gemstones of the Inox. That's why the Inox have selected the hardest to reach and most dangerous place to hide their gemstones: the rock wall behind the Iquazú waterfall. Their water dragon Silon blocks the waterfall so that the brave Inox can rappel down the rock wall behind it to place their gemstones there, out of harm's way. The gushing water and the dangerous water snakes at the bottom will stop the Rhujas from getting the gemstones. Which player in Iquazú will manage to use their cards skillfully and place their colored gemstones in the best spots?Each turn in Iquazú, players either draw four cards or play cards of a single color from their hand to place one of their gems in an empty space on the board the same color as the cards they played. If you place in the leftmost column, you play only one card, in the secondmost left column, two cards, and so on. The last player in turn order adds a water droplet to the highest empty spot in the leftmost column after their turn.Once the leftmost column is full, players earn points based on how many gems they have in this column and they earn a bonus token if they have the most gems in a horizontal row. Bonus tokens can let you draw cards, ignore the color rule, earn points at the end of the game, and take another turn. Players then slide the waterfall right one column to make new bonuses appear and the leftmost gems disappear. Whoever holds the water droplet box passes it right. Players continue taking turns until the final column is filled, at which point players collect bonuses for the final time, then added any points collected to their score.

    3 in stock

    £30.00

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