Sign up for our newsletter
Subscribe to our emails
Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom. In Cartographers: A Roll Player Tale, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins! —description from the publisher
ÂŁ25.00 ÂŁ22.50
Taskmaster the Board Game is based on the award-winning Channel 4 entertainment show hosted by the mountainous Greg Davies and his long-suffering assistant Little Alex Horne. This extraordinary game brings the very essence of the peculiarly popular show to the comfort of your own home... or preferably someone else's home as things can get a bit messy.
ÂŁ25.00 ÂŁ22.50
In the quiet village of Ravenswood Bluff, a demon walks amongst you. During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village? Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk. During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill. The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.
ÂŁ145.00 ÂŁ130.50
The wicked fun word game full of tricks and treats! BANANAGRAMS Halloween Party features mayhem inducing Trick-or-Treat action tiles that add a spooky and energetic twist to the Party Edition of our Classic game! Racing to complete their word grids, players are faced with tricky challenges and sweet treats—from flapping around the table like a bat, to stealing tiles, and swapping places! BANANAGRAMS Halloween Party is a wicked fun word game that’s even battier than before!
ÂŁ15.99 ÂŁ14.40
Dive even deeper into the world of Kelp! A set of 6 mini-expansions adding new strategies, shenanigans and tons of replayability.They can be mixed and matched or even stacked. Change the board. Ride a jellyfish. Feel the thrill. The Brilliant Behaviours Set consists of 6 different Mini Expansions: The Jellyfish - Ride a Jellyfish and let it steal energy from the Shark. The Zones - Now it's your turn as the Shark to manipulate the board. Obstruct the plans of the Octopus, but raise the stakes for yourself in return. The Coconut - Hide the Octopus under a coconut, and make it harder to attack! Or don't... and stick the coconut on a shell to confuse the Shark! The Dens - Visit your dens to collect powered-up growth tiles. The Urchins - Place spiky Urchins on the board. The Reflexes - Upgrade your Shark with powerful dice from a new growth tile.
ÂŁ12.50 ÂŁ11.30
It’s time to cast the next great animated show! A top talent agent like you knows a star when you see one, and the director needs you to fill six roles for the big production. Search Flip Valley for the perfect toon characters, and make sure they’re ready to work together on the silver screen! FlipToons is a quick deck-building game. You’ll begin with a deck of hopeful toon actors. Each round, flip six of these toons out from your deck into your screen grid to audition together. Each toon card in your 3-by-2 grid has different talent effects. Some are resolved as soon as they are flipped. Many will interact with one another and (hopefully) earn Fame for your studio. But they won’t all have that special on-screen chemistry you’re looking for. Some won’t work well together at all! After each Flip, tally up your current grid of toons’ Fame points, then spend them to hire more stars for your cast. Purchase these new toon cards from the market and add them to your deck. Or, spend some of your Fame to dismiss a card, and get that bad actor off the stage. Sorry kid, you just don’t have what it takes to be a star in this show. If your Flip is the first to generate 30+ Fame, you’ll earn the Critic’s Choice award (worth extra Fame points) and trigger the end of the game. After that turn’s market phase, it’s time for one Final Flip. The player who earns the most Fame during the Final Flip is declared the winner. Applause!
ÂŁ17.50 ÂŁ15.80
In Kittin, you'll flip a card then all players will compete in a simultaneous fast-paced race to grab the cat meeples and match the arrangement. The player who is quickest at grabbing and best at stacking will win the cat-stacking race!
ÂŁ13.00 ÂŁ11.70
Propolis is a worker-placement, engine-building, area-control, and tableau-building game. Players take on the role of competing medieval bee colonies and take turns deploying worker bees to collect pollen, fortify their positions, and construct their hives to appease their queen and become the most glorious in the land! As bees compete over the realm's floral landscapes, they will be collecting pollen to create the propolis they need to build their hives. Attaining dominance in different realms provides additional glory and building materials. As hives expand, new structures provide additional resources, new scoring opportunities, and the prerequisites to construct a glorious palace for the queen. The player who dominates the realm and builds the most prestigious home wins.
ÂŁ25.00 ÂŁ22.50
The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round.The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led.After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins.After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted.A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round.
ÂŁ10.00
The Superhero Registration Act has been passed, and now, anyone who wants to use their powers for good must agree to be trained and governed by S.H.I.E.L.D. or face arrest. Iron Man is in full support, and Captain America is fully opposed. Ideals clash, it’s hero versus hero, and in this time of strife, everyone must choose a side. Civil War explodes onto the scene of Marvel Champions: The Card Game! There are no villains this time around; instead, this expansion sees players facing off against heroic leaders fighting for their ideals. On the side of registration, Iron Man and Captain Marvel lead the charge in support of the Superhero Registration Act, while Captain America and Spider-Woman lead the resistance that opposes it. Each of these leaders comes with a fully customizable scenario, with a wide range of main schemes and modular encounter sets to build your own unique Civil War experience. Joining the roster of playable heroes are Tigra and Hulkling, both of whom come with pre-built and ready-to-play decks. Finally, the expansion also comes with rules for a brand-new, optional competitive mode in which players battle to be the first to take down the opposing team’s leader. Will you fight alongside Iron Man in favor of superhero registration? Or will you join Captain America on the side of resistance? A new custom scenario expansion for Marvel Champions: The Card Game featuring characters and events inspired by Marvel’s Civil War storyline. Two new heroes, Tigra and Hulkling, enter the game with fully pre-built and ready-to-play decks. Four new, customizable scenarios pit you against heroic leaders fighting for their ideals: Iron Man and Captain Marvel on the side of registration, and Captain America and Spider-Woman on the side of resistance. Scenarios can have their main schemes and encounter sets mixed and matched however you choose, letting you create your own unique Civil War experience. Also includes rules for a brand-new, optional competitive mode using the scenarios in this expansion, in which you race to defeat the opposing team’s leader before they can take down yours.
ÂŁ45.00 ÂŁ40.50
All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the rhino, the rhino scares the ostrich, and the ostrich scares the zebra. Anything can happen... The mice might even scare the elephant! The player who scares away the most animals wins.To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table.During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake.If at least 3 cards of the same animal are placed in front of the lake, then these animals scare weaker animal(s) (closest lower number) while they are drinking. The player picks all the cards from the weaker animal off the board and puts them face down in front of her/him. Each card is worth 1 point, and whoever has the most points wins.
ÂŁ11.99 ÂŁ10.80
There's never been a board game like this before! Your goal is to make it to the end of the board without landing on the Exploding Kitten. To do that you'll play cards and plot strategies to sabotage your opponents. But don't get too cocky because one wrong move can cause the board to flip. This completely transforms the board to reveal a new path where every move could be your last. You have to think fast, form alliances, play smart, and avoid the Exploding Kittens at all costs.The stakes are high but the rules are simple… Just beware, danger, and betrayal, and pee your pants laughing moments lurk around every corner.What other game lets you play as a TacoCat, SushiCat, or GnomeCat? Who else would give you the power of Meatpants, a Litterbox Sandworm, or a Butterfly Punch?—description from the publisher
ÂŁ25.00 ÂŁ22.50
Subscribe to our emails