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You need to react, anticipate, and work together as a team to save the four dinosaurs in SOS Dino! Draw a tile, place it on the board, then move one of the dinosaurs closer to the safety of the mountains. Pay attention to lava and meteor showers!
£32.00 £28.80
Slide and steady wins the race!It’s hot! All the animals of the jungle are meeting at the lake… But Turtle is late, as usual. How can he join his friends as soon as possible? Slide down the river!With a flick, the players propel the turtle into the lake, then flip over animal tiles to advance on their personal board. Who will be the first to find all their animals?—description from the publisher
£18.00
Your goal in Mondscheinhelden, a.k.a. Moonlight Castle, is to rescue as many gems as you can from a wizard that's trying to pilfer them from a castle. Whoever ends up with the most gems wins!The gems are on tiles that are shuffled, stacked, and placed inside a cardboard castle. Using a plastic slider that goes under the bottom edge of the castle, players push out tiles to create a row of gems that the wizard is levitating away from the castle.Each player starts with four colored pebbles. On a turn, you move your figure to a new space on the path of tiles, paying a pebble of the color space to which you move. You then draw pebbles from the bag based on the space to which you moved. Finally, if you can pay pebbles exactly matching the number and color of the gems depicted on the tile, you claim that tile. (You have tricked the wizard into stealing pebbles instead of gems.)Reveal the bottom of the tile to see whether nothing happens, a number of new tiles are revealed, or you take another turn. Continue taking turns until the magic path tile is revealed from the castle. At the end of that round, count your gems to see who wins.
£34.00
This is a tile-laying race game with players starting with boards that are identical, and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points. Along the way they can collect additional points by collecting items off the paths they create. The game ends when one player gets all of their explorers to their corresponding temples or whenever the last tile is drawn and placed. Most points wins.Description from the English Ruleset:Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. „Just“ may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right/best way (through the jungle). Look! A gold nugget! You can pick it up and collect it, same applies to the shiny crystals along the paths.
£25.90
A simplified version of the Racing Line game designed to engage players of primary school age. Stripped back Incident cards that require minimal reading ability and a smaller track offering quick playing time of around 15 minutes. Retaining the racing line feature, Racing Line Junior Edition acts as a stepping stone to the standard game for younger children whilst being able to stand on its own as an engaging, fast-paced racing game, perfectly on trend.
£20.00 £18.00
Celebrate two decades of Tsuro: the Game of the Path™ with a stunning new presentation of the classic game we know and love. Place a tile and slide your stone along the path created, but take care! Other players’ paths can lead you in the wrong direction… or off the board entirely! Find your way wisely to succeed. Stay the path – your journey begins here.
£49.99 £45.00
A cooperative family board game where you and your fellow Ninja will go on thrilling adventures - facing serpents, pirates… and even a bewildered postman. In the game, Villains are attacking the great ship Destiny’s Bounty, and the Ninja must defend their ship! To defeat the Villains, you must unlock your Ninja potential. Upgrade your skills and work together with your fellow Ninja using your unique abilities to thwart the Villains' plans to conquer the ship.
£34.99 £31.50
Second box of Unlock! kids with 6 new adventures in 3 different universes:Strolls through prehistoryThe secrets of Hatsheput, Queen of EgyptWelcome to Golden Town!Designed for the 6-10 years of age, no app, no rules to read!A game by Cyril Demaegd designed for kids by Marie & Wilfried Fort.Stories by Sandra Lebrun & Loïc Audrain et Florian Fay.Artworks by par Marine Cazaux, Rémy Tornior et Olivier Danchin.
£22.50
Together with your friends, you sail towards a mysterious island, in search of old relics. Various researchers and scientists have asked you to bring back valuable treasures for them.Set up of the gamePlace the Tool tokens on the Ship in the centre of the table.Take the 10 Treasure cards that correspond to the mission and the desired difficulty level. (There are 4 types of missions, and 3 levels for each.)Place the Island board in the box and place the box next to the Ship. Randomly place the Treasure tokens face down in the corresponding indentations of the Island board (on 3 levels).Time to play!One after another in clockwise order, players try to locate Treasure tokens that correspond to the face-up Treasure card.It's a cooperative game, so don't forget to discuss with the other players!First, choose an available Tool on the Ship. The numbers next to the locations on the Ship are multipliers that indicate how many times you may perform the action. Tools correspond to certain parts of the island: beach, jungle or volcano.Next, flip an accessible Treasure token of your choice face up.You’re allowed to keep searching in the hole you started at, or to choose a different space.After you’ve flipped 1, 2 or 3 Treasure tokens face up, flip any tokens that weren’t collected face down again on their respective spaces. The Tool is discarded. Now, the player to your left takes their turn.If you flip a Treasure token that corresponds to the Treasure card, you collect it! Well done! Reveal a new Treasure card and start looking for the next Treasure.End of the game- You managed to collect all 10 Treasure cards.Congratulations! You won: now it’s time to calculate your score.- There are no Tools left on the Ship, and there’s at least oneTreasure card remaining. Too bad! Better luck next time... or maybe try again right away?!—description from the publisher
£21.00
Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your turns, you immediately claim a special cross-continent ticket.The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!Ticket to Ride: First Journey features the same gameplay as the first Ticket to Ride: First Journey game, but with the players claiming track in Europe instead of in the United States.Part of Ticket to Ride series.
£29.99 £27.00
Something Wild is a line of card games featuring beloved characters and collectible Pop! pocket figures. Play numbered and colored character cards to make sets and runs. The first player to score three powers wins the game. Combine multiple games to add more character cards, more Pop! figures, and more powers to your game!With Something Wild: Disney Aladdin, you can score a set to snag the Genie figure's special power to help you win!
£12.00 £10.80
The king was accidentally turned into a frog! Gather your friends, stride across the forest, and find the correct ingredients to prepare a potion that will cure him.Magic Maze Kids is a cooperative game that makes the original mechanisms of Magic Maze accessible to young players. Everyone controls all of the heroes, but only in one direction! Tutorials gradually teach you the rules, and several levels make the game evolve with the children.—description from the publisher
£32.00 £28.80
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