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This is a tile-laying race game with players starting with boards that are identical, and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points. Along the way they can collect additional points by collecting items off the paths they create. The game ends when one player gets all of their explorers to their corresponding temples or whenever the last tile is drawn and placed. Most points wins.Description from the English Ruleset:Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. „Just“ may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right/best way (through the jungle). Look! A gold nugget! You can pick it up and collect it, same applies to the shiny crystals along the paths.
£37.00
A tower building game.Jenga is played with 54 wooden blocks; each block is 3 times as long as it is wide, and slightly smaller in height than in width. The blocks are stacked in a tower formation; each story is three blocks placed adjacent to each other along their long side, and each story is placed perpendicular to the previous (so, for example, if the blocks in the first story are pointing north-south, the second story blocks will point east-west). There are therefore 18 stories to the Jenga tower. Since stacking the blocks neatly can be tedious, a plastic loading tray is included.Once the tower is built, the person who built the tower moves first. Moving in Jenga consists of taking one and only one block from any story except the completed top story of the tower at the time of the turn, and placing it on the topmost story in order to complete it. Only one hand at a time may be used to remove a block; both hands can be used, but only one hand may be on the tower at a time. Blocks may be bumped to find a loose block that will not disturb the rest of the tower. Any block that is moved out of place may be left out of place if it is determined that it will knock the tower over if it is removed. The turn ends when the next person to move touches the tower, although he or she can wait 10 seconds before moving for the previous turn to end if they believe the tower will fall in that time.The game ends when the tower falls in any significant way -- in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser.The same game concept was published in 1984 by Fagus under the name "Hoppla - eins zuviel!"According to the designer, the game was developed from Takoradi blocks/bricks. "Jenga" is Swahili for "build".
£15.00 £13.50
The Inox people have been living peacefully in the Land of the Waterfalls for a long time, but now there is a dangerous threat. Evil Rhujas roaming the land want to capture the gemstones of the Inox. That's why the Inox have selected the hardest to reach and most dangerous place to hide their gemstones: the rock wall behind the Iquazú waterfall. Their water dragon Silon blocks the waterfall so that the brave Inox can rappel down the rock wall behind it to place their gemstones there, out of harm's way. The gushing water and the dangerous water snakes at the bottom will stop the Rhujas from getting the gemstones. Which player in Iquazú will manage to use their cards skillfully and place their colored gemstones in the best spots?Each turn in Iquazú, players either draw four cards or play cards of a single color from their hand to place one of their gems in an empty space on the board the same color as the cards they played. If you place in the leftmost column, you play only one card, in the secondmost left column, two cards, and so on. The last player in turn order adds a water droplet to the highest empty spot in the leftmost column after their turn.Once the leftmost column is full, players earn points based on how many gems they have in this column and they earn a bonus token if they have the most gems in a horizontal row. Bonus tokens can let you draw cards, ignore the color rule, earn points at the end of the game, and take another turn. Players then slide the waterfall right one column to make new bonuses appear and the leftmost gems disappear. Whoever holds the water droplet box passes it right. Players continue taking turns until the final column is filled, at which point players collect bonuses for the final time, then added any points collected to their score.
£30.00
Excitement in a prehistoric period! The saber-toothed tiger clan is looking for a new leader, but which one of you can best take care of the clan in Honga and prove to be the most worthy leader?There are multiple ways to prove your worth: gather supplies, comb through the dark forest, pay homage to the old nature gods, attract mammoths, and successfully trade with other clans. But! No matter how busy you are with these tasks, you can never forget Honga! Whenever you ignore the local saber-toothed tiger, he will come and eat your food — and getting rid of him can turn out to be tough.Honga is an action selection resource management game for 2-5 players, age 8+, set in the prehistoric period. Players take turns playing their action card to the central board, paying careful attention to where they place it, and how it's rotated. The number of hands pointing to an action space determines how many times you may use that action. Gather resources and use them to complete trade agreements, lure mammoths to the tribe herd, and pay homage to the old nature gods. But! If you don't make sure that at least one action point is allocated to Honga's den, he'll come steal food from you! Players must balance between keeping Honga at bay and using their limited action points effectively.With multiple paths to victory, light player interaction, and a 45 minute play time, this game will have you coming back again and again to play with Honga, the local saber-tooth tiger that's really just a big kitty at heart.
£36.00
The evening dragon shows are a definite highlight of the annual fair! Players must decide which dragons they want to perform in their shows. It’s not an easy choice. Each performer comes with its very own special skills and features. There are also some goblin helpers amongst the dragons, who can help with preparations for the show. Putting on the best dragon show needs forward planning and the right strategy. The player who has been able to attract the most spectators by the fifth evening show wins the game.With a fun twist on card drafting, Dragondraft is the perfect way to introduce some strategic drafting to your family game night.—description from the publisher
£35.00
Welcome to the sparkling Disney Labyrinth! Journey with your Mickey mover through the maze, shifting the pathways carefully to help find your way to favourite characters.Labyrinth (formerly The aMAZEing Labyrinth) has spawned a whole line of Labyrinth games. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze.Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins!Labyrinth is simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach.
£25.20
Concept Kids Animals is a cooperative version of the game Concept, adapted for children who don’t yet know how to read.In turn, the children attempt to make the others guess an animal by playing pawns on the illustrated icons on the game board. Through this, the child indicates a feature of the animal to be guessed. Draw 12 cards and attempt to find as many animals as possible in order to get the most points together!Concept Kids Animals offers 110 animals to be guessed, divided into two difficulty levels. Beautifully illustrated by Éric Azagury, this communication game for children will allow them to discover the world of animals in a fun and innovative way.
£23.99 £21.60
This revised edition of Die Siedler von Catan: Junior includes the new rules of Catan Junior Madagascar.It plays two to four players, rather than three to four. The new board is printed on both sides. One side for two players (new) and the other side is for 3-4 players.Changes from earlier versions:- new board- 2 gold islands (old: 1)- 5 life rings on the board (old: market)- no Harbour tiles (old: 4)- generally all Tokens (old: cards)- resource pineapple (old: rum)- new colours lilac and bright yellow (old: White and yellow/orange)- parrot as robber (old: pirate)---Die Siedler von Catan: Junior is a junior edition of The Settlers of Catan. Players collect and trade resources in order to build things, gain more resources and score points. The first player to build seven warehouses wins.
£35.00 £31.50
Booooooom! Things have been a little crazy since gold was found in the once sleepy village of Old Town! Once infected by the gold rush fever, everyone from experienced gold miners to hotel owners are grabbing a few sticks of dynamite and running to the ghost mine. They throw their dynamite sticks — BOOM, BANG!!! — into the mine every hour to blow the gold out of the mountain at any cost!Don't wait, start collecting! But be careful! Anyone who comes across a bat, snake, rat or ghost amongst the gold nuggets needs to get to safety quickly. And there are all sorts of other dangers lurking in the Wild West: the tense atmosphere means you might be challenged to a duel. And if the sheriff has you in his sights there's no escaping...Boom, Bang, Gold is an exciting game with plenty of action in which speed and a good eye are important. The person who manages to collect the most nuggets in their gold chest at the end of the day wins the fast-paced hunt for gold.In more detail, to set up, place the gold mine, filled with face-down shuffled tiles, in the center of the table. Set the pocket watch to 1:00, then give each player one stick of dynamite, one shelf, and one character with a gold chest.On a turn, everyone throws their dynamite sticks into the gold mine at the same time, then they all search (using only one hand) to remove face-up tiles from the mine and place the tiles on their personal shelf. If you spot a special tile with bat, rat, snake, or ghost, call "Watch out!" so that everyone else must place their hands on their head and call out "Help!" before continuing to play. When no more face-up tiles remain, the round ends.Players can play action tiles to flip over extra tiles, throw an extra piece of dynamite, duel with another player, and more. After twelve rounds, whoever has the most gold wins!
£20.00 £18.00
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