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Quoridor Mini is a must among strategy games. Its rules are amazingly simple: just make it through the labyrinths your opponent creates to get to the other side. This game requires strategy and quick thinking for two players and offers a load of fun for four... Both occasional and expert players from around the world recognize the fun and exceptional strategic aspects of Quoridor. Quoridor Mini (18x18cm) is the smaller edition of the original to Quoridor (28x28cm)
£22.00 £19.80
Accurately shaped, soft polypropylene deck box for the protection and archival safe storage of more than 100 standard-sized cards (e.g. Magic the Gathering™, Pokemon™ and others) double-sleeved.- Optimized for double-sleeved cards: Holds up to 100 double-sleeved cards or 120+ single-sleeved cards, standard size.- 40% thicker material: Reinforced material, extra sturdy box.- Incl. one card divider: Great for indexing your card collection and separating decks from one another. Also available separately in packs of 10 (UGD010080).- Write-on strip: Convenient two-line labeling strip that helps you keeping track of your cards and organizing your collection.- Durable rigid box: The robust and durable material protects your cards during transport and keeps your collection safe during storage.- Acid free - No PVC: This product is completely free of PVC and acidic materials and therefore ideal for collectible cards.- Dimensions: 97 x 72 x 79 mm
£3.40
The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round.The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led.After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins.After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted.A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round.
£10.00
No Thanks! is a card game designed to be as simple as it is engaging.The rules are simple. Each turn, players have two options: play one of their chips to avoid picking up the current face-up card pick up the face-up card (along with any chips that have already been played on that card) and turn over the next cardHowever, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.The first versions of the game supported up to five players, but a 2011 edition supports up to seven.This game was originally published in Germany by Amigo as Geschenkt ...ist noch zu teuer!, meaning Even given as a gift, it is still too expensive!. Amigo's international edition, titled No Merci! (a delightful multi-lingual pun), had rules in several languages, including English. The game has subsequently been released in other countries under an assortment of names.
£12.00 £10.80
From the back cover: “We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.” —H.P. LovecraftWill you stand against the horrors of the night?Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator Handbook is an essential player’s aid for the Call of Cthulhu roleplaying game.Written for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. What’s more, there’s a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators.No self-respecting investigator of the Cthulhu Mythos should be without it!User summary:Sourcebook for players expanding on the investigator (player character) options offered in the 7th edition core rulebook: not required for play. Includes 112 investigator occupations. A reference section provides notes on converting characters from previous editions.
£38.00 £34.20
This contains a single 12ml pot of Paint. Supplied in 12ml flip-top pots, Citadel Paints are recommended for use with Games Workshop miniatures. With a broad range of colours available, as well as a number of washes, textured paints and other sundries, these acrylic paints are ideal for painting your miniatures whether they are destined for the tabletop battlefield or your display cabinet.
£2.50 - £3.40
£4.75 £4.30
Scale75 have released a new Scale Artist Paint range, which offers a high quality acrylic paint, specially designed for miniature games, modelers & artists. The range has 48 new colors, creamy in consistency and packaged in conventional metal tubes, ideal for preserving paints of this kind. The Scale Artist Paints are defined by the highest quality, creaminess, and consistency of our fine pigments.
£4.00
Playmarkers contain a unique acrylic paint formula that provides perfect adhesion to plastic, resin, metal, and wood surfaces. The paint is resistant to handling, water, and heat. It can be applied in layers like any other modelling paint and allows for blending to achieve a wide range of effects and transitions. High coverage. It allows for subsequent weathering with any product without fear of removing the paint. It is ideal for clean, convenient, and precise pain Please Note: One Playmarkers: Animal Green is supplied.
£2.40
One Real Colors Marker is supplied.
£2.00
£30.50 £27.50
£100.00 £90.00
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