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SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand. More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10. During set-up, whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards, they pick up that hand without rearranging any of the cards; if they wish, they can rotate their entire hand of cards in order to use the values on the other end of each card, but again they cannot rearrange the order of cards in their hand. On a turn, a player takes one of two actions: • Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending), then they play this set of cards to the table. They can do this only if the table is empty (as on the first turn) or the set they're playing is ranked higher than the set currently on the table; a set is higher if it has more cards or has cards of the same value instead of consecutive cards or has a set of the same quantity and type but with higher values. In this latter case when a player overplays another set, the player captures the cards in this previous set and places them face down in front of themselves. • Scout: A player takes a card from either end of the set currently on the table and places it anywhere they wish in their hand in either orientation. Whoever played this previous set receives a 1 VP token as a reward for playing a set that wasn't beaten. Once per round, a player can scout, then immediately play. When a player has emptied their hand of cards or all but one player have scouted instead of playing, the round ends. Players receive 1 VP for each face-down card, then subtract one point for each card in their hand (except if they were the player scouted repeatedly to end the game). Play as many rounds as the number of players, then whoever has the most points wins.
£20.00 £18.00
The mini version of this instant classic. About the gameSimple and tactical at the same time, Qawale finds its inspiration in the piles of pebbles found along paths. Like these meandering stones, prepare to be transported by the many twists and turns of this incredible game. Each player obtains 8 pebbles in their color. The third color is neutral, and these pebbles are placed in the 4 corners of the board. On their turn, players add a pebble to the top of a stack of their choice before moving it. When moving a pile, players have to leave one pebble on each space crossed. The first player lining up 4 pebbles of their color from top view wins the game
£22.00 £19.80
Seaside is a game that features only wooden tokens, and being lightweight and super portable, can be played everywhere. Bring it along on your next adventure! The sun is shining as a light, salty wind sends cottony clouds scudding across the sky. Sandpipers filling their bellies with strange insects, crabs hiding under piles of rocks, seashells washed up on the beach, curling waves that break along the beach. Nature in its simplest beauty. 1. Draw a token from the bag and choose a side 2. Apply its effect and collect as many tokens as you can 3. Take some risks... The highest stack of tokens at the end wins! Create your Seaside with the elements the sea sends your way, one token at a time. Take advantage of opportunities to snatch as many tokens as you can each turn. At the end of the game, stack everything you collected, and the player with the highest pile wins the game. • UNBEATABLE PORTABILITY - Windproof and water-resistant components make for perfect for outdoor play. The game is simply wooden tokens in a fabric bag, so you can take it anywhere! • EASY-TO-LEARN GAMEPLAY - Just grab a token, pick a side, and apply the effect. Whether you’re a seasoned gamer or a beginner, quick and easy rules mean you can jump right in and start having fun. • STRATEGIC AND COMPETITIVE - While easy to learn, Seaside offers depth with tactical decisions on token collection and timing, creating a competitive experience. • IMMERSE YOURSELF IN NATURE - Transport yourself to seaside ecosystem with sandy beaches, seashells, and waves—an ideal way to unwind and relax as you create your own seaside haven. • STACK AND WIN - The goal is simple: The highest stack wins! Pile them up at the end to see who won! Contents: 1 Bag 70 Wooden Tokens 1 Player Aid 1 Rulebook
£25.00 £22.50
Quoridor Mini is a must among strategy games. Its rules are amazingly simple: just make it through the labyrinths your opponent creates to get to the other side. This game requires strategy and quick thinking for two players and offers a load of fun for four... Both occasional and expert players from around the world recognize the fun and exceptional strategic aspects of Quoridor. Quoridor Mini (18x18cm) is the smaller edition of the original to Quoridor (28x28cm)
£22.00 £19.80
Accurately shaped, soft polypropylene deck box for the protection and archival safe storage of more than 100 standard-sized cards (e.g. Magic the Gathering™, Pokemon™ and others) double-sleeved.- Optimized for double-sleeved cards: Holds up to 100 double-sleeved cards or 120+ single-sleeved cards, standard size.- 40% thicker material: Reinforced material, extra sturdy box.- Incl. one card divider: Great for indexing your card collection and separating decks from one another. Also available separately in packs of 10 (UGD010080).- Write-on strip: Convenient two-line labeling strip that helps you keeping track of your cards and organizing your collection.- Durable rigid box: The robust and durable material protects your cards during transport and keeps your collection safe during storage.- Acid free - No PVC: This product is completely free of PVC and acidic materials and therefore ideal for collectible cards.- Dimensions: 97 x 72 x 79 mm
£3.40
The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round.The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led.After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins.After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted.A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round.
£10.00
No Thanks! is a card game designed to be as simple as it is engaging.The rules are simple. Each turn, players have two options: play one of their chips to avoid picking up the current face-up card pick up the face-up card (along with any chips that have already been played on that card) and turn over the next cardHowever, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.The first versions of the game supported up to five players, but a 2011 edition supports up to seven.This game was originally published in Germany by Amigo as Geschenkt ...ist noch zu teuer!, meaning Even given as a gift, it is still too expensive!. Amigo's international edition, titled No Merci! (a delightful multi-lingual pun), had rules in several languages, including English. The game has subsequently been released in other countries under an assortment of names.
£12.00 £10.80
From the back cover: “We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.” —H.P. LovecraftWill you stand against the horrors of the night?Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator Handbook is an essential player’s aid for the Call of Cthulhu roleplaying game.Written for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. What’s more, there’s a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators.No self-respecting investigator of the Cthulhu Mythos should be without it!User summary:Sourcebook for players expanding on the investigator (player character) options offered in the 7th edition core rulebook: not required for play. Includes 112 investigator occupations. A reference section provides notes on converting characters from previous editions.
£38.00 £34.20
This contains a single 12ml pot of Paint. Supplied in 12ml flip-top pots, Citadel Paints are recommended for use with Games Workshop miniatures. With a broad range of colours available, as well as a number of washes, textured paints and other sundries, these acrylic paints are ideal for painting your miniatures whether they are destined for the tabletop battlefield or your display cabinet.
£2.50 - £3.40
£4.75 £4.30
Scale75 have released a new Scale Artist Paint range, which offers a high quality acrylic paint, specially designed for miniature games, modelers & artists. The range has 48 new colors, creamy in consistency and packaged in conventional metal tubes, ideal for preserving paints of this kind. The Scale Artist Paints are defined by the highest quality, creaminess, and consistency of our fine pigments.
£4.00
Playmarkers contain a unique acrylic paint formula that provides perfect adhesion to plastic, resin, metal, and wood surfaces. The paint is resistant to handling, water, and heat. It can be applied in layers like any other modelling paint and allows for blending to achieve a wide range of effects and transitions. High coverage. It allows for subsequent weathering with any product without fear of removing the paint. It is ideal for clean, convenient, and precise pain Please Note: One Playmarkers: Animal Green is supplied.
£2.40
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