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One Real Colors Marker is supplied.
£2.00
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An Adventure Suitable for Characters with 3-5 Current Resources.Welcome to the introductory adventure for Fragged Empire. This free form scenario is just one possible adventure the characters can undertake in the Fragged Empire universe. This mission is designed around some of the core themes of the book: post-post-apocalypse, ancient tech and interspecies communications. The JobThe crew of “The Ransom” is hired by a Corp contact to salvage the remains of a living Nephilim warship which has recently floated out of the Monopoly Asteroid Belt. The characters are racing against a rival who they’ve tangled with before. The first to get to the ship gets it and the valuable salvage it promises. But ancient warships are not to be trifled with, and this one isn’t dead - merely hibernating. It wants the PCs to become its new crew so it might fulfil its 100 year-old mission to destroy a weapons platform in the Haven system. The only problem is that weapons platform is now a thriving colony, but there’s no reasoning with this alien vessel of war. The LeviathanNot so much a personality as a creature on the verge of becoming a persona. Leviathan is old, possesses over a century of memories and has been alone for too long. The ship is unstable, unstable as a dog long without its master. The ship is depressed, still grieving and clinging to the single purpose for which it was designed-battle.
£12.00 £5.70
Make your games of Warmachine quick, easy and efficient with this official Warmachine Faction Template Set from Privateer Press. The set includes a blast template, a spray template, and a measuring key to allow you to quickly measure or show your opponent all your measurement and damage ranges with a glance. This set of templates is for the Cryx Faction and is made of translucent black acrylic.
£15.00 £5.00
This is a preorder item. Released 9th September 2025Catan: Explorers & Pirates is the fourth major expansion for The Settlers of Catan (following Seafarers, Cities & Knights and Traders & Barbarians) and it includes five scenarios; these are distinguished by which of the three missions they include.Catan: Explorers & Pirates differs from the Catan base game in three main ways. First, instead of having only a single island in the game on which players build and compete for resources, three islands are present – but the landscape of only one of these islands is known at the start of the game. Players start on this island, then build ships and bring settlers into play so that they can then travel to new lands. When a ship ends its movement next to unexplored territory, that hex is revealed and a randomly-drawn number chip placed on it, with the player earning one resource as a reward – assuming the hex produces resources, that is. (The number of unknown tiles varies from 16 to 32, depending on the scenario.) A settler and ship can be transformed into a settlement, from which roads and new ships can be built to enable further exploration on the new land.Second, instead of using cities, Catan: Explorers & Pirates allows players to build port settlements for two grain and two ore, with a port settlement supplying just one resource when the adjacent number is rolled at the start of a turn. Like cities, port settlements are worth two victory points (VPs), and the number of VPs required to win depends on the scenario.Third, if a player receives no resources during the production roll (other than on a roll of 7), she receives one gold in compensation. Two gold can be traded with the bank for a resource of the player's choice. Gold has other uses as well, such as helping you escape from pirates.The five scenarios included in Catan: Explorers & Pirates are:• Land Ho! Explore the seas of Catan and discover two new islands to expand your settlements. Once you've discovered an island, you must use ships to ferry settlers from one island to another and colonize distant lands. (Introductory scenario)• Pirate Lairs! In this scenario, pirates prowl the seas along with your trading vessels. Pay tribute to the pirates or drive them off, then find and capture their lairs to earn gold and VPs! (One mission scenario)• Fish for Catan! The people of Catan are short of food, so it's time to take to the ocean to fish for meals. These are deep water fish, though, so first you must find their shoals before you can catch them! The Council of Catan will reward players with VPs for returning fish to the island, as well as for capturing pirate lairs. Just watch out for roaming pirates, as not only will they demand gold for tribute, they might also get to the fish before you do! (Two mission scenario)• Spices for Catan! In this scenario, the Council of Catan wants you to find fish and spices for the people of Catan! As before, they reward the most industrious merchant captains with VPs. Obtaining spice will require you to become friends with the mysterious inhabitants of the Spice Islands, but in return they will not only trade you spices but teach you their knowledge of sailing or even pirate fighting techniques! (Two mission scenario)• Explorers and Pirates! This lengthy and challenging scenario brings everything from the previous scenarios together! Explore new lands, capture pirate lairs, find fish, and befriend the inhabitants of the spice isles! (Three mission scenario)
£60.00 £54.00
Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.
£22.00 £19.80
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