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Party Board Games

126 products

  • Save -10% On a Scale of One to T-Rex

    On a Scale of One to T-Rex

    3 in stock

    From the creators of Exploding Kittens and Wolfgang Warsch (The Mind) comes a brand new family-friendly party game for people who are bad at charades Perform ridiculous and hilarious actions at different intensities Win points by matching your intensity with another player Includes 139 cards and 58 tokens 5 minutes to learn, 15 minutes to play, 2 - 8 players—description from the publisher

    3 in stock

    £20.00 £18.00

  • LOQ

    LOQ

    4 in stock

    Welcome to LOQ, the game of deft descriptions and express guesswork!On your turn, you draw a card and try to describe as many words and phrases as possible before your time runs out; your teammates try to guess the words. The team scores points for each word guessed correctly. There’s a twist, though: in each round, you have to describe or guess the words in a particular way. For example, sometimes the describer can use just 3 words; sometimes their teammates can make just 1 guess! Each of the 10 rounds presents a fresh challenge.There are 5 categories of word to describe: people and places, adjectives(descriptions), nouns (things and ideas) ,verbs(actions), and phrases. The words can be described in any order. However, in each round there is a key word worth 1 extra point, so it’s often best to start with this.You can play LOQ in 2 ways:Cooperatively; with everyone together against the game, or Competitively; with teams of two or more players competing against each other. It’s a lot of fun either way!The game ends after 10 rounds and lasts about 10 minutes per team. In competitive games, the team with most points wins. If you are playing a cooperative game, check your score against the ratings card for the difficulty level you played at. Was your performance Excellent or just Ordinary?DIFFICULTY LEVELSThere are a staggering 6000 words and phrases to describe and guess! These are divided into four levels of difficulty: Level 1 (yellow) Level 2 (green)Level 3 (red)Level 4 (blue)

    4 in stock

    £22.50

  • Save -10% Just One

    Just One

    8 in stock

    Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled!A complete game is played over 13 cards. The goal is to get a score as close to 13 as possible. In case of a right answer, the players score 1 point. In case of wrong answer, they lose the current card as well as the top card of the deck. Thus losing 2 points. In case of lack of answer, the players only lose the current card, and therefore only 1 point.You have the choice – make the difference!

    8 in stock

    £19.99 £18.00

  • Hoddog

    Out of stock

    Another tasty game from your friends at Joking Hazard.Welcome hot dog fans! You have gathered today to construct the beefiest hot dog in a game equal parts skill and luck, HODDOG!Race to build the longest Hoddog before the last ketchup card SPLATS to win!This game contains 78 Hoddog cards, 5 ketchup SPLAT cards and 1 rulebook.—description from the publisher

    Out of stock

    £7.20

  • Don't Fall For It!

    Don't Fall For It!

    2 in stock

    Don’t the fall for the fake answers to avoid the drop! Players form into two teams and take turns guessing which 5 of 11 items on a list are actual examples of a category on the card (e.g., Bears, Best Picture Oscar Winners, McDonald’s Menu Items). They pull a tab that keeps the answers hidden. If they guess right, the other team takes a turn. If they get one wrong, the tab will reveal a color that matches one of the planks they need to remove from a cardboard cube tower full of 21 wooden cubes. Any cubes that fall from the plank drop are collected by the team who removed the plank. Whichever team collects 11 cubes loses.

    2 in stock

    £18.00

  • Save -10% Dixit: Journey

    Dixit: Journey

    Out of stock

    As with Dixit: Quest, Dixit 3 is an expansion for Dixit with 84 new cards that feature fantastic and surrealistic artwork. These cards can be used with the components of the base game to provide more variety or used to play the Dixit game on their own. (Dixit 3 includes no scoring board or tokens, so you'd need to track such things and create your own voting tokens.)As for the game play in Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.Similar to: Dixit: Journey – In the U.S. and Australia, the cards included in Dixit 3 will be packaged into a standalone game titled Dixit: Journey and not sold as an expansion.

    Out of stock

    £20.99 £18.90

  • Save -10% Deadwood 1876

    Deadwood 1876

    2 in stock

    There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back?In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner!The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team, they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards, their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight, they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold, or attack, mislead, frame, abandon, or banish your own teammates.Deadwood 1876, volume 3 in the "Dark Cities" series from Facade Games, can have 2-9 players. Learn in 20 minutes, play in 20-40 minutes.—description from the publisher

    2 in stock

    £24.99 £22.50

  • Save -10%

    Coup

    Out of stock

    You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.The last player to still have influence – that is, a face-down character – wins the game!A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards. Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.

    Out of stock

    £17.00 £15.30

  • Save -10%

    Cobra Paw

    3 in stock

    In Cobra Paw, players take turns rolling the dice — which feature six unique symbols — then race to grab the tile with the matching pattern before anyone else. Whoever grabs six tiles first wins!

    3 in stock

    £14.99 £13.50

  • CDSK

    Out of stock

    CDSK is a trivia game that asks you to be honest with yourselves. How well do you know this subject? Too confident? You won’t go anywhere. Too careful? You’ll be crawling. But if you answer just right… you’ll zoom off to glorious victory!Draw a card matching the space you’re on. Then move your piece as far forward as the difficulty you set… if you get the answer right!—description from the publisher

    Out of stock

    £27.00

  • Save -10% Bristol 1350

    Bristol 1350

    Out of stock

    The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts, desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game!However, some villagers on your cart may already have the plague! They are hiding their early symptoms from you so that they can enjoy their last few days in peace. If you leave town with a plagued villager on your cart, you will catch the plague. You must do whatever is necessary to make sure that doesn't happen!On the surface Bristol 1350 is part co-operative teamwork, part racing strategy, and part social deduction. In reality, it's a selfish scramble to get yourself out of town as quickly as possible without the plague, by any means necessary.The game comes in a magnetic book box and includes a rubber playmat, 9 wood pawns, 3 miniature carts, 6 rat/apple dice, a linen bag, and 64 cards. The deluxe version adds 6 coins, 6 cards, and 3 metal carts. This standalone game is Volume 4 in the "Dark Cities Series" by Facade Games following Salem 1692, Tortuga 1667, and Deadwood 1876.

    Out of stock

    £24.99 £22.50

  • Save -10%

    BANG!

    Out of stock

    When a man with a pistol meets a man with a Winchester, you might say that the one with the pistol is a dead man... unless his pistol is a Volcanic! In the wild west, the Outlaws hunt the Sheriff, the Sheriff hunts the Outlaws, and the Renegade plots in secret, ready to join one side or the other. Before long, bullets start to fly! Which gunmen are Deputies, ready to sacrifice themselves for the Sheriff? And which are the merciless Outlaws, looking to gun him down? The world’s best-selling wild west card game is back in a new, richer format. Easier to learn and play than ever before! Contents: 7 role cards (1 Sheriff, 2 Deputies, 3 Outlaws, 1 Renegade)16 characters80 playing cards7 summary cards7 player board30 bullet tokensRulebook in full color  

    Out of stock

    £22.00 £19.80

white d20 logo image only

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