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Party Board Games

129 products

  • Bicycle Stargazer New Moon Playing Cards

    3 in stock

    £8.00

  • Save -10% Beat That!

    Beat That!

    1 in stock

    Beat That! - The Bonkers Battle of Wacky Challenges LIMBER UP AND PREPARE TO BOUNCE, FLIP, STACK, HOP, ROLL, BLOW, BALANCE AND CATAPULT YOUR WAY TO VICTORY IN THE WORLD’S WACKIEST PARTY GAME! The aim of Beat That! is to collect as many points as possible by betting on your ability to successfully complete a series of ridiculous challenges using an assortment of seemingly random objects. All players attempt the exact same challenges, so get ready for the ultimate battle of abilities. Can you bounce 2 balls into 2 cups at the same time using only one hand? How about racing to stack a pyramid of cups using your elbows with your eyes closed? Beat That! contains 160 ridiculously fun and unique challenges, split into the following 4 categories: SOLO: Players attempt the challenge on their own BATTLE ROYALE: Players all compete against each other BUDDY UP: Players work cooperatively with a partner DUEL: Players compete head-to-head against an opponent Beat That! consists of 10 rounds of challenges. Start by dealing 10 betting tokens to each player (tokens have different point values). Next, pick up a challenge card and read it aloud. All players then place a bet on their own ability to complete the challenge. Once bets are placed, go around the circle attempting the challenge. Players who succeed bank their points. The player with the most points at the end of 10 rounds is the champion!

    1 in stock

    £26.99 £24.30

  • Save -10% Blood on the Clocktower

    Blood on the Clocktower

    Out of stock

    In the quiet village of Ravenswood Bluff, a demon walks amongst you. During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village? Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk. During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill. The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

    Out of stock

    £145.00 £130.50

  • Save -10% Tortuga 1667

    Tortuga 1667

    Out of stock

    The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted. Tortuga is all about the interactions you have with the other players. In some cases, such as when you and your shipmates are attacking the Spanish Galleon, you need to rely on your enemies in order to succeed. In the very next turn, however, your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves. Since nobody holds a "hand" of cards, this game is also about knowledge and communication regarding the community Event cards. Unless you are in desperation mode, it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It's often in your best interest to use an action to view the cards first, or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments. Vote cards also play a key role in the game. Each Vote card has three sections - one each for Attacks, Mutinies, and Brawls. Players must put themselves in the best position to use their Vote cards, since their hand of Vote cards may not always be ideal based on their pawn location. For example, sometimes it may be worth putting in Water, causing an attack to fail, in order to save a Crossbones card for when you want to Mutiny against your captain. For 2-9 Players. 20-40 minutes. Ages 12+. Volume 2 in the Dark Cities Series by Facade Games

    Out of stock

    £25.00 £22.50

  • Save -10% Scrawl

    Scrawl

    3 in stock

    Revealing the terrible artist in all of us, players in Scrawl start off with a loaded phrase, doodle it, then pass it on. By the time your masterpiece of an "OAP Conga Line" passes through your friends' weird minds and wonky pens — and makes it back to you — things will have gone horribly wrong. Points are awarded for the most disastrous doodles and godawful guesses. Most grins wins.

    3 in stock

    £25.00 £22.50

  • Save -10% Cash 'n Guns (Second Edition)

    Cash 'n Guns (Second Edition)

    Out of stock

    In an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive.Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a "Bang!" or a "Click! Click!" card from their hand. The Boss counts to three, and on "Three" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round.Everyone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a "Bang!" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table — money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or a new bullet (to add a "Bang!" card to your hand) — until everything has been claimed.After eight rounds, the game ends. Whoever has the most diamonds receives a big bonus, and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!

    Out of stock

    £29.99 £27.00

  • Save -10% Blood on the Clocktower: The Carousel – Experimental Character Collection (2025)

    Blood on the Clocktower: The Carousel – Experimental Character Collection (2025)

    Out of stock

    The Carousel' is an Experimental Token Set - a collection of physical tokens including 72 Experimental Characters for the social deduction game Blood on the Clocktower. This character pack is designed for those committed to playing BOTC with custom scripts and experimental characters, taking their social deduction gaming experience to the next level. This includes all Experimental Characters included in the Kickstarter edition (with any updated abilities), but does not include any characters from the base game. Requires a copy of Blood on the Clocktower, and custom scripts.

    Out of stock

    £35.00 £31.50

  • Save -10% Concept Board Game

    Concept Board Game

    1 in stock

    In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board. To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception. The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.

    1 in stock

    £29.99 £27.00

  • Save -10% Salem 1692

    Salem 1692

    Out of stock

    Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast, before conspiracy turns you against your own. The year is 1692, and it is a perilous time to live in the town of Salem, Massachusetts. One wrong step, or one misplaced accusation, and you could be the next witch to hang. "Salem" takes players into this perilous world and lets them re-live the tension, politics, and religious extremism that still has people talking about it 300 years later. The game is packaged in a faux book box that closes magnetically. The game, disguised as a worn out leather book, can easily hide on your bookshelf and masquerade as an antique. Players can play as prominent villagers from the old Salem town, and even read their bios in the instruction manual. The servant girl Mary Warren, pastor Samuel Parris, farmer John Proctor, storyteller Tituba, and beggar Sarah Good are some of the 12 characters featured in the game. Players, each acting as one of these unique characters, are given 3-5 Tryal cards (depending on the number of players). These Tryal cards reveal the true identity of each player, "Witch" or "Not a Witch." During gameplay, players gather cards that they use to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself. When you suspect someone to be a witch, you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players, the player who lays the final accusation chooses one of that player's Tryal cards to reveal. Once all "Witch" Tryal cards have been found, the villagers of Salem win. Players can also use green and blue cards such as "Alibi", "Stocks", "Matchmaker", "Asylum", and "Scapegoat" to help or hurt their allies or enemies. As players draw cards, they will eventually draw black cards that take immediate effect. One black card, "Night", forces all players to close their eyes while the Witches choose someone to eliminate and the Constable chooses someone to potentially save. The other black card, "Conspiracy," forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential, otherwise "Conspiracy" may soon have the whole town turned evil. Before long, accusations will be flying, and screams of "She's a WITCH!" will wake the neighbours. Will you be the hero who purges your town of witches, or will you be wrongly accused and hung for witchcraft? Or perhaps you will be a witch yourself, escape conviction, and bring Salem to the ground. Volume 1 in the Dark Cities Series by Facade Games

    Out of stock

    £25.00 £22.50

  • Save -10% Secret Identity

    Secret Identity

    4 in stock

    ln Secret Identity, you must guess the hidden identity of your opponents while trying to make them guess yours. At the start of a round, you receive a key card that indicates your identity among the eight characters on the table. Using double-sided "picto" cards, you try to give clues to your character so that others can guess who you are, while simultaneously guessing their character — earning points for each success. Each round, new characters appear on the table, giving you and everyone else a fresh face to guess, but your supply of picto cards is never replenished, so you must be judicious when using them in order not to run out by game's end. After the fourth round, whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer?

    4 in stock

    £27.00 £24.30

  • Save -10% Klask - An Epic Magnetic Battle

    Klask - An Epic Magnetic Battle

    Out of stock

    The KLASK game board is shaped like a ball field with two deep holes functioning as goals in each end of the field. In the middle of the field, three white magnetic pieces serve as "obstacles" – do NOT attract them to your own gaming piece! Your gaming piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet placed on the field. The purpose of the game is to push the small, red ball around on the field with your magnet/gaming piece, shoot the ball past the obstacles and your opponent and into the goal hole (Klask). It’s so much fun when your opponent suddenly is covered in white obstacles or you drop your gaming piece into the goal – something which might happen if you get a little too eager! Place the game board on a table between the two players. Place the three white magnetic pieces on the white fields on the board. Put two coins in each point slot next to the "0". Each player has a black magnetic gaming piece in two parts. Place the short (thin) part on top of the board and the long (thick) part under the board in such a way, so the two parts “catch” each other. Place the ball in the corner start field. Steer it with the black gaming pieces. The youngest player starts the game. You score a point if: The ball ends in your opponent's hole and stays in the hole. Two or all of the three white magnetic pieces stick to your opponent's gaming piece. The opponent accidentally pulls their gaming piece into their own goal hole. If the opponent loses their gaming piece. Each time you get a point, you must move your coin one point forward in the point slot. The player who first reaches the KLASK field wins. During the game: If one of the white magnetic pieces sticks to a gaming piece, the game continues; if two of the white magnetic pieces stick to one gaming piece, the opponent gets one point. If the ball falls over the edges of the board, you must place the ball in the corner start field in the half from which the ball fell. If one or more white magnetic pieces fall over the edges of the board, the game continues. Each time a player scores a point, you must put the white magnetic pieces back on the white fields on the board, and the player who did not score a point places the ball in their corner start field.

    Out of stock

    £50.00 £45.00

  • Save -10% Mascarade 2nd Edition

    Mascarade 2nd Edition

    1 in stock

    King, Witch, Thief… Reveal the truth behind the masks!Don your Mask at the right moment and use its power to amass a fortune or surprise your opponents. But Masks will be swapped so often during the game that you’ll even doubt your own identity!A game plays over a series of turns. On your turn, choose one of these three actions:-Secretly look at your mask-Exchange your mask. Or pretend to exchange it…-Use your mask’s power. But be careful not to reveal your bluffs, otherwise you’ll have to pay a fine to the court!-The first player to get 13 coins wins the game!

    1 in stock

    £19.99 £18.00

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