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It's Kind of a Fun Story is a getting-to-know-you storytelling game for acquaintances or a revealing party game for friends you thought you already knew everything about. Players tell stories, compete to best fit card descriptions, and sometimes steal cards from one another, in a bid to get to know each other and win!To begin, each player takes one 'Nope' card and two 'Hear Me Out' cards. The deck is then shuffled, placed in the center of the table, and ten 'Take a Chance' cards are placed beside it.On your turn you draw a card and follow its instructions. There are four types of cards. The Story Cards are worth two points, while the others are all worth one.When you draw a Story Card, you must answer the question on the card, such as 'what was your least favorite job?' or 'who was your arch-nemesis growing up?'. If for some reason you do not wish or do not have a story for the card, you may skip it and draw a new card. Another player may take a skipped card to answer on his turn rather than drawing a new one if he wishes.If you are the only one who answered the Story Card, you place it in your score pile. However, a player may discard a 'Hear Me Out' card if she also wishes to tell a story for the prompt. Players then vote on who should win the card. If you have already used your 'Hear Me Out' cards, you may place a 'Take a Chance' card into your score pile instead, in order to answer another player's Story Card. These are worth negative one point.The 'Left or Right' cards require you to decide which player on either side of you best fits the description on the card. The 'Point a Finger' card requires everyone to vote on who best fits the description. Finally, for the 'Everybody Answers' card, each player gives a brief answer to the prompt or question and then votes on who wins the card.If, during a story, the topic ever veers into territory you are not comfortable with, you simply hold up your Nope Card, and the story immediately ends. There is no penalty and the current player simply draws a new card. Nope Cards are not meant to be used in any competitive fashion, and are simply there to keep everyone comfortable with the game content.When a player wins a card they place it in their scoring pile. The first player to 7 points wins the game.Now that that’s out of the way, are YOU ready to lay all your cards on the table?The game contains 320 cards and an endless amount of stories to be shared.Trying to keep this PG? All our decks are customizable with Rated-R cards that can be removed if your mom wants in on the fun. (Or keep them, your call).-description from designer
£25.00 £22.50
Do we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the "insider" who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others.In more detail, players are assigned roles at random. One player is the "master", and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The "insider" player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as "commons". The commons then have approximately five minutes in which to ask the master "yes" or "no"-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses.If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins.
£20.00 £18.00
Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards.Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins!Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco.The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions.Note: some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.): Spot it! 1,2,3
£15.99 £10.40
Town-country-river game meets Uno.Players race to empty their hands. In turns, players attempt to play a card by giving a word starting with the letter on one of their hand cards matching the Crack List category.The most difficult letters include some "take that" cards, and multiple Crack List cards are used during a single game, changing the categories of words to guess.
£20.00 £18.00
What are these strange symbols on the map? They are code for locations where spies must contact secret agents!Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win.Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.
£19.99 £18.00
In an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive.Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a "Bang!" or a "Click! Click!" card from their hand. The Boss counts to three, and on "Three" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round.Everyone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a "Bang!" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table — money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or a new bullet (to add a "Bang!" card to your hand) — until everything has been claimed.After eight rounds, the game ends. Whoever has the most diamonds receives a big bonus, and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!
£29.99 £27.00
£8.00
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board. To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception. The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.
£29.99 £27.00
If you thought that factory robots took the weekend off like you do (well, most of you), then you haven't seen a robo rally yet. When the supervisors are gone and the cameras have been angled to watch the ceiling, the robots take charge and participate in exciting and deadly race-battles.Robo Rally is a competitive racing game full of robotic chaos! Program your robot to tag checkpoints, attach powerful upgrades, and turn this dreary old warehouse into a fabulous fast and frenzied fun factory!The game includes six pre-painted robot miniatures and four double-sided factory game boards, with thirteen pre-made race courses and more than eighty different possible race courses. The rules feature options for short or long races, starter through advanced courses, and variants for play.—description from the publisher
£55.00 £49.50
Zombie Kittens is still the highly strategic, kitty-powered version of Russian Roulette that you love, but it introduces a brand new deck of cards so that your game doesn’t end just because you blow up. Only living players can win the game, but dead players now get to keep the cards in their hands when they explode. They also get to play certain cards to torment the living players. And they can even come back from the dead to win the game. Zombie Kittens can be played by itself or can be combined with Exploding Kittens.
£20.00 £18.00
THE GAME OF TRIVIA, TACTICS AND TRICKERY! BEZZERWIZZER is the dynamic and entertaining trivia game! Answer interesting questions, think tactically and outwit your opponents to take home the victory. With 2,940 brand-new questions, many hours of entertainment are guaranteed. Gather your friends for a cosy games night and find out which of you is the biggest BEZZERWIZZER!
£30.00 £27.00
The world's first dodgeball card game. Collect cards. Play your hand. Throw things at your friends. Throw Throw Burrito is what you get when you cross a card game with dodgeball. Try to collect matching sets of cards faster than your opponents while simultaneously ducking, dodging, and throwing squishy airborne burritos. The cards you collect earn points, but getting hit by flying burritos loses them. So clear some space and put away the antiques, because you’ve never played a card game quite like this before. How it works: Place a pair of burritos on a table and draw cards. Keep your cards a secret. Rack up points by finding sets of three in the deck. Find matches before anyone else does. If someone plays Burrito Cards, a Battle ensues. Steal points from your opponents by hitting them with squishy toy burritos. Declare war on your friends. Some battles only involve a handful of players. Others force the entire table to engage in a Burrito War. Duel to determine the winner. During a Burrito Duel, two players must stand back to back, walk three paces, and FIRE. —description from the designer
£25.00 £22.50
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