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From publisher blurb:An Adventure Suitable for Characters with 6-10 Current Resources.As the Great War ground to a halt, the Archons watched their great empire reduced to embers like a handful of stars against the black of night. When the last of them lay dying, they made final efforts to undo those mechanical monsters they created to fight Xions Nephilim horrors.Yet, the Archons creations were not wholly their own. They fused human robotics with bio-disintegration weaponry, creating the fearsome Mechonid. The Archons thought themselves the masters of these machines. They were wrong.The technology upon which the Mechonids were based stretched back to the days of time-lost humanity. Taking what they could find in human records and ruins, the Archons recreated human-made robots as best they could. Yet the Archons did not possess the knowledge of those who created them and, in their arrogance, they brought about their own undoing. The robots the Archons created served them well at first, dealing devastating defeats to the Nephilim but soon the creations turned upon their masters and on all biological life.The Archons and the war are a hundred years gone and the Mechonid threat largely forgotten. These strange mechanical creations went into hibernation at the end of the war and have not reappeared since.Until now.
£9.99 £5.70
On December 7th, 1941, the US Navy could only boast 3 squadrons of motor torpedo boats, or PT boats (patrol torpedo) as they were named. PT squadron 1 was based on Pearl Harbor and the 12 boats opened fire on the incoming Japanese bombers, claiming 2 planes downed for sure and others damaged. Squadron 2 was based in Manila Bay of the Philippines and had a similar introduction to their war, shooting down a few attackers and learning that fast boats were a tricky target for bombers. Squadron 3 was in New York working up and would later see great service in Guadalcanal.The PT boats fought all over the globe, from Pearl Harbor to the Philippines, the Adriatic and Mediterranean and also in the English Channel. They achieved many successes, particularly in the last two years of the Pacific War they accounted for many stalking float planes and many hundreds of barges which were the lifeblood of the overextended Japanese army. This barge hunting was a gruelling business and needed a certain ruthlessness on the behalf of the American crews, Japanese soldiers and sailors being loath to surrender, hence a grizzly end to many a barge crew.
£18.00 £11.30
Challengers! is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another opponent every round.In the Deck Phase, you choose new members and add them to your deck, which might consist of a wizard, alien, cat, gangster and kraken. 75 distinct characters with more than 40 exciting effects create a unique experience every game. Choose from six different sets and discover new strategies and synergies every game.In the Match Phase, stay in flag possession to win the trophy of that round. Try to get the most fans and trophies over the course of seven rounds to be able to qualify for the final. If you can best your opponent in the final, you win Challengers!(If you think that all sounds a lot like a board game adaption of a digital Autobattler, we are proud to tell you that this is the first of its kind!)—description from the publisher
£40.00 £28.00
Detective: L.A. Crimes, the first campaign expansion for Detective: A Modern Crime Board Game, consists of three separate cases that come together to form a full story. Travel to sunny California, and delve deep into the drug-filled Los Angeles of the 1980s. Experience being an L.A. detective, and realize that sometimes, like detective Foley from Beverly Hills Cop, you may need to stretch the laws a bit to suit your needs. Try some controversial methods to solve your case, all the while battling with the red tape of bureaucracy. Use all-new mechanisms of stakeout and observation to learn more about your suspects. The choices are yours, but are you willing to cross the line?
£26.99 £18.90
Put on your captain's hat and navigate the 3D pirate ship using sand timers in this unique real-time cooperative game.As a member of an adventurous pirate crew, your goal is to be crowned Admiral of the Black, the most feared pirate ship in the Caribbean. To earn this title, you must complete dangerous scenarios in the shortest possible time frame. The most innovative element of the game is that the player uses their own 30-second sand timer as a character to be placed on the ship to perform actions. Each time a player places their own sand timer, they have to wait for the sand to run out to be able to perform the action needed. Each hole in the ship represents an area where you can perform a specific action: turning the ship, loading cannons, shooting enemy ships, repairing damage, and so forth...A Tale of Pirates (previously announced as Admiral of the Black) has ten different scenarios, ranging from ordinary pirating activities like looking and shooting, to kraken-hunting, prison breaks, treasure hunts, and much more. An app for any smartphone or tablet will lead the players along the missions, assist with scenario data, random events, multiple paths, upgrades, and gamestate-saving for later sessions. It also serves as a timer for the individual round as the typical scenario lasts 2-3 rounds, each five minutes long.The players have to react to events and maneuver the ship to fight enemy gunboats, catch rich merchant vessels, and avoid other obstacles. They must communicate to agree and organize things to do, but they have to be quick because time is always ticking.A Tale of Pirates is swift playing with simple rules, but it's exciting and involving, with great interactions among players. Unlike some other real time coop games the stress is present but not dominating. The thirty-second delays, in addition to the intermittent rounds, always allow you to catch your breath!
£44.99 £31.50
Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble.On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition, unplayed cards in your hand are made available for your opponents to recruit!To achieve victory, you must carefully manage your efforts in recruiting and accumulating discoveries, all while monitoring the progress of your competitors.
£48.00 £33.60
With a heart as blackened as his charred flesh, Odysseus Grant will let nothing stand in the way of victory for the Union. This resin and plastic set includes seven miniatures, a rulebook, tokens, templates, dice and the Action and Adventure card decks. The No Surrender! Starter Set contains 1x Odysseus Grant 1x Alfred Woodhouse 1x William Sherman 1x Bernard Hopkins 2x Line Troop with Heavy Weapon Gatling Gun 1x Line Troop with Heavy Weapon Rocket Pod 7x Bases 9x Unit Information & Character Unit Cards 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck
£50.00 £36.00
Striking out from hidden strongholds against the hated Union, the Civil War continues for Stonewall Jackson and his Confederate Rebellion. This resin and plastic set includes six miniatures, a rulebook, tokens, templates, dice and the Action and Adventure card decks. The Confederate Rebellion Starter Set contains 1x Stonewall Jackson 1x Jefford Williams 1x Tobias Franklyn 1x Confederate Terminator 2x K9 Attack Dogs 6x Bases 9x Unit Information & Character Unit Cards 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck
£50.00 £36.00
Morgan Earp is as cold and methodical in his notions of the Law as the automata under his command. The sound of the steel-shod boots drums fear into the hearts of the innocent and guilty alike.This resin and plastic set includes seven miniatures, a rulebook, tokens, templates, dice and the Action and Adventure card decks. The Armoured Justice Starter Set contains 1x Morgan Earp 1x UR-31 Heavy Lawbot 3x UR-30 Lawbots 2x K9 Gun Dogs 7x Bases 9x Unit Information & Character Unit Cards 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck
£50.00 £36.00
Masons’ play style is all about balance and subtle flexibility. They have strong but not outstanding offensive and defensive options available to them. With a good mix of buffs and debuffs forming the foundation of their combo play, they need each other to excel. They are equipped to play well during all phases of the game without a definitive focus on any key area, which is why they are the most flexible of teams to play. They have the tools and the play style to adapt to every situation, as long as you can piece them together properly. Mason rewards players who can see and build play to effect combos, and then take advantage of any situation. Nothing great was ever constructed without strong foundations. The Mason's Guild knows what is true in industry holds true on the Guild Ball pitch and their long history of success is a testament to this philosophy. Taking to the field with the finest equipment money can buy, the Masons display their wealth and influence through the impenetrable armor plates that time and again frustrate the most powerful attacks of their opponents. The twin sisters Honour and Harmony have become a force to be reckoned with since taking the field for the Mason's Guild. Well advised by the grizzled old veteran Mallet and firm favorites with the crowds they catch unwary teams off guard with their ability to work in perfect synchronization, interrupting the flow of any opposition. This set provides you with all you need to start playing the Mason's Guild
£22.00 £12.50
The Engineers play style is one of accuracy and controlling space. They utilise all manner of gadgets, devices and traps to influence the flow and direction of the game. From a distance, the Engineers players move as one giant machine, perfectly in sync with each other... Resilient in combat, accurate with the ball, the Engineers have a solid play style. Whilst not as mobile as some teams, they are able to move the ball great distances and accurately too. They excel in the mid-game, once all the pieces are in place they can control the pitch while pinging the ball around their opponent. In the Engineer's Guild you witness first-hand the evolution of Guild Ball. Bringing a whole new definition to "technical play," the Engineers are not afraid to push the boundaries, using new mechanica to give them the edge on the pitch. Some consider the ranged weaponry of the Guild to be an affront to the grand traditions of the game; other more knowledgeable observers realize they bear witness to the future of Guild Ball. Mastering the Engineers is an exercise in synergy; comfortable on the ball, they are the consummate masters of possession play. Opponents will find themselves held at arms' length; trying to pick their way through Ballista's deadly minefield and Salvo's rain of crossbow bolts just to watch Velocity accelerate away with the precision and power only a machine can achieve. This set provides you with all you need to start playing the Engineer's Guild
£22.50 £12.50
The Engineers play style is accurate and controls a lot of space. They use all their gadgets, devices and traps in order to influence the flow and direction of the game. From a distance the Engineers seem to move as one giant machine as they play perfectly in sync with one another. They are resilient in combat which leads to their solid play style. Although not as mobile as some of the other teams they are able to move the ball great distances. Once all the pieces are in place they are able to control the pitch while pinging the ball around their opponent. Contains:1x Colossus
£22.50 £13.50
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