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Solo Board Games

234 products

  • SETI: Search for Extraterrestrial Intelligence

    SETI: Search for Extraterrestrial Intelligence

    1 in stock

    In SETI: Search for Extraterrestrial Intelligence, a eurogame for 1–4 players, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration.Players will explore nearby planets and their moons by launching probes from Earth while taking advantage of ever-shifting planetary positions. Decide whether to land on their surface to collect valuable samples, or stay in orbit for a broader survey. Additionally, by directing your telescopes to gaze into distant star systems, you may detect traces of alien signals or undiscovered exoplanets, and collect promising data to examine and study back home.Back on Earth, you can invest in upgrading your equipment so you can analyze incoming data more efficiently, boost your telescope signal capacity, or increase your supply of resources—all to expand the scope of your search that could lead to a discovery of extraterrestrial life forms.You will also make use of over 200 cards to aid your efforts or focus your research in a particular direction for additional bonuses and rewards. Each card has unique effects and illustrations and depicts real-life technologies, projects, and discoveries (like the ISS, Large Hadron Collider, Perseverance rover, Voyager probe, and many more).Finding traces of extraterrestrial life is only a matter of time—utilize the resources you have at your disposal strategically and you may well end up being the one to make the biggest scientific contribution towards advancing our understanding of alien life within our galaxy.SETI: Search for Extraterrestrial Intelligence pays homage to space and planetary exploration, astronomy, the ongoing search for signs of life in the vastness of space, and efforts to understand the nature of life in the universe.—description from the publisher

    1 in stock

    £60.80

  • Save -30% Save Patient Zero

    Save Patient Zero

    1 in stock

    A new pathology has just appeared! Patient Zero has been identified, and it's up to you to find the antidote as soon as possible to save the patient and humanity!Save Patient Zero pits two labs against each other. Each lab employs one or two scientists (i.e., players), while another player plays a lab computer named Savvy. The labs compete to identify an antidote of three molecules, with the labs typically sharing no information with one another; whichever lab finds the antidote first wins.The general idea of the game is to use lab tools in the best sequence possible to identify the three molecules out of 25 that make up the antidote. (These 25 molecules are arranged in a 5x5 grid on each lab's worksheet.) At the start of the game, Savvy looks at the top three molecule cards in that deck, then sets them aside. These are the molecules the labs must identify. On a turn, each lab submits a tool card to Savvy to show what they want to do in the round, and whichever lab submits first takes its action first in that round. Actions include: Samply: Draw three sample cards from your lab's deck, and give them to Savvy. Each sample card depicts five molecules, and Savvy will identify which of them show at least one molecule used in the antidote. Mikroskopo: Choose two cards from your lab's deck, and give them to Savvy, who will treat them like the cards in "Samply". Dedukto: Receive five molecule cards from Savvy. You (but not the other lab) now know these molecules are not in the antidote. Centrofugo: Place your centrifuge on your lab worksheet so that it points to four molecules. Savvy then indicates whether any of these molecules are in the antidote. Scanpad: Place a cardboard device on your worksheet to highlight six molecules in a 2x3 grid. Savvy then indicates how many molecules highlighted (0-3) are part of the antidote. Spionado: Savvy takes two lab cards from the opposing lab that do not have any molecules in the antidote on them, then shows them to you. Antidote: Circle three molecules on your worksheet. If all three are in the antidote, you win! If not, Savvy will indicate how many of the circled molecules are in the antidote.Each lab has a limited number of actions in its deck — eighteen total, with three Samply, two Dedukto, one Scanpad, two Antidote, etc. — so use them wisely, especially the Antidote because if you fail to identify the correct three molecules a second time, then your lab loses the game automatically.To play Save Patient Zero as a two-player game, each lab draws three molecule cards from the deck, and the opposing lab must identify these three molecules before you can identify the three molecules they drew. Each lab takes the role of Savvy for the opposing lab.

    1 in stock

    £33.99 £23.80

  • Saltfjord

    Saltfjord

    Out of stock

    The generations before you have relied on harvesting the oceans. But as the 19th century ends, change and opportunity reach your fishing village in northern Norway.In Saltfjord, you must decide if you will expand your settlement with new buildings, send your boat to collect fish, engage in trade, or pioneer new technologies to make everyday life easier. How will you shape the destiny of your village?Saltfjord is set in a Norwegian fishing village, and is loosely based on the dice drafting mechanisms from "Santa Maria", but the game has otherwise been completely redesigned and expanded with new elements.To add to the replayability, the game has lots of variable elements in the set-up, such as what special abilities and end scoring tiles are available.Over three rounds, players draft dice to activate buildings in their settlement. This provides resources as well as activating actions such as sending out your fishing boat, advancing along the various technology tracks, completing trade orders, or erecting new buildings.Each player's player board shows a grid. When you draft a die, you activate all buildings in the row or column corresponding to that die. By erecting buildings in your settlement, each die can activate more buildings.The technology tracks unlock special abilities, such as upgrading your fishing boat. And fishing is an important part of daily life in Saltfjord.—description from the publisher

    Out of stock

    £47.30

  • Save -10% Robin Hood and the Merry Men

    Robin Hood and the Merry Men

    1 in stock

    Nottingham 1100 A.D.: The True King is away in the Holy Lands and the town is under rule by the evil tyrant, Prince John. He has forced matrimony upon Maid Marian and locked her in his castle against her will. The young princess sends word of her captivity to fabled outlaw and her true love, Robin Hood.He vows to save her with help from his Merry Men — faithful souls who would follow him to hell and back! But this time, Robin sees doubt in their eyes. Little John, Will Scarlet and the other Merry Men deem the mission so perilous—it could plunge Nottingham into turmoil. Torn between love for the princess and his town, Robin devises a plan to save both! He proposes a challenge, betting his men that none can protect Nottingham as well as he. If one of them bests him at this task, he will bestow his mantle of leadership to the victor! They accept his wager, and pledge to rescue Maid Marian, no matter the outcome.Their quest will require bravery, cunning and all the wits they can muster! Will one of the Merry Men become Nottingham’s newest hero, or will Robin live up to his own legend?Robin Hood and the Merry Men is a semi cooperative, but a highly competitive board game set in the folklore we all know and love. It’s a thematic euro style game that perfectly blends worker placement, hand management, set collection and dice rolling into a one big exciting crossover.  In Robin Hood and the Merry Men, players take on the role of a famous outlaw such as Robin Hood, Little John, Will Scarlet and Jane Fortune, and their mission is to protect the town of Nottingham from the tyranny of infamous ruler Prince John and the notorious Sheriff of Nottingham throughout 5 rounds of onslaught. If they succeed, a winner is declared-the player with the most VP becomes Nottingham’s greatest champion.Each round consists of two phases: A Merry Men phase and a Hero phase.In the Merry Men phase, you will call upon your faithful friends who are famous for their abilities to build and set various traps. In order to stay one step ahead, you will send The Merry Men to acquire resources and weapons, and lay traps to catch the Sheriff’s endless army of Guards. Assigning Merry Men is done through playing Merry Men cards that offer variable actions.With King Richard being away on the Crusades, Prince John has given the Sheriff of Nottingham power to tax the villages in and around Nottingham, so you must order your Merry Men to build barricades on the roads to prevent the heavily guarded and gold-filled carriages from entering the castle.Before he went on his crusade, King Richard gave you certain tasks. In the midst of his struggles, he would welcome the news that his brave heroes have completed them.In the Hero phase you will send your Hero to fight the Sheriff’s guards, ambush and rob the royal carriages of their treasures, enter archery tournaments, rescue prisoners from the castle’s darkest dungeons and much much more.—description from the publisher

    1 in stock

    £67.99 £61.20

  • Save -10% Resident Evil 3: The Board Game

    Resident Evil 3: The Board Game

    1 in stock

    Based on the original video game, Resident Evil 3: The Board Game is a cooperative survival horror game for 1-4 players that can be experienced either through individual, one-shot scenarios, or as a 19+ hour campaign with an overarching storyline.Taking control of iconic characters like Jill Valentine and Carlos Oliveira, players will attempt to escape Raccoon City in the midst of a T-virus outbreak.All the while, the city danger level will be on the rise, the number of undead monsters will increase, and every decision will be crucial.To survive, players must carefully manage resources, make intelligent and meaningful decisions, and be wary of curveballs thrown by the tension deck—a mechanic carried over from the RE2 board game which will surprise players with unexpected threats to replicate the terrifying suspense of the video game.The board game’s design comes from Sherwin Matthews of Steamforged, a self-proclaimed superfan of the franchise who also headed the design of Resident Evil 2: The Board Game.

    1 in stock

    £110.00 £99.00

  • Save -30% Resident Evil 2: The Board Game – Survival Horror Expansion

    Resident Evil 2: The Board Game – Survival Horror Expansion

    6 in stock

    Total seven new Characters - Annette Birkin, Sherry Birkin, Ben Bertolucci, William Birkin, Brian Irons, Brad Vickers & Marvin Branagh New weapons New enemies - Giant Spiders, Ivy, Zombie Brad & Zombie Marvin New PVP Mode

    6 in stock

    £35.00 £24.50

  • Save -10%

    PARKS

    Out of stock

    PARKS is a celebration of the US National Parks featuring illustrious art from Fifty-Nine Parks.In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike.Each trail represents one season of the year, and each season, the trails will change and grow steadily longer. The trails, represented by tiles, get shuffled in between each season and laid out anew for the next round. Resources can be tough to come by especially when someone is at the place you’re trying to reach! Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game. It’ll be tough to manage building up your engine versus spending resources on parks, but we bet you’re up to the challenge. Welcome to PARKS!—description from the publisher

    Out of stock

    £49.99 £45.00

  • Save -30% Otys

    Otys

    2 in stock

    Mid-22nd century, after 300 years of unconsciousness, the water rising engulfs the last emerged lands. Fighting for their lives, the survivor’s settlements must remain above the sea level. You live in the Otys colony and you must retrieve the past civilizations debris in the depths to build the future of humanity.Your diver’s team is trained to bring up the most useful materials remaining in the depths. You need to use them wisely to fulfill the contracts offered by the Colony and thus obtain more notoriety than your contenders. Your divers lay at different depths; it is up to you to best match their special abilities with the bonuses offered by the Colony. But beware! Your diver’s oxygen is limited, and as soon as they have accomplished their mission, they must go up to the surface. Try to manage all the parameters of your team in a profitable way, so the Colony will reward you more than it will the others!Otys is an optimization and development game co-published by Pearl Games and Libellud. Optimize your game in order to match the depth of your divers, their special abilities and the Colony bonuses. That is how you will supply the best contracts and win.The future is built from the past...In Otys, each player has a team of divers and must use them to take actions, retrieve items, and complete objectives. The divers are stacked in a column on the player's individual game board, and some of them are next to depth gauges that read 1-5.On a turn, a player chooses an available depth gauge on their individual board, then carries out the action at that same depth on the shared game board, then takes the action for their diver at that depth. Afterward that diver moves to the surface, pushing down all the other divers in the queue. That depth gauge is placed at the bottom of the player's board, and they return to the player's board to be chosen again only when that player's gauge meter is full. Initially a player must play all six of their gauges before getting any back, but they can improve their meter so that it takes fewer gauges to fill, thereby giving them more choices for their actions.As divers obtain items, those items are kept at the appropriate depth on a player's board, and when a player has the needed items together at the same depth, they can claim one of the shared objectives revealed on the table or one of their personal objectives (if they've taken any). Players are racing to score 18 points first in order to win the game.

    2 in stock

    £35.99 £25.20

  • Save -10% Onirim (Second Edition)

    Onirim (Second Edition)

    1 in stock

    You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever!You may wander through the chambers of dreams, hoping that chance will reveal the doors, or you can linger in each type of room. In both cases, you will have to deal with the slithering Nightmares, which haunt the hallways of the labyrinth.Onirim is a solo/cooperative card game. You (and a partner, if you wish) must work (together) against the game to gather the eight Door cards before the deck runs out; you can obtain those Door cards either by playing cards of the same color three turns in a row, or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide the best use of each card in your hand and carefully play around the Nightmares. Those cards are hidden in the deck and will trigger painful dilemmas when drawn...Seven mini-expansions, all standalone and compatible with one another, are included with the second edition of Onirim, including these three that were in the first edition of the game: "The Towers" introduces a new type of card that allows more searching and deck manipulation, while also imposing an additional victory condition. "Happy Dreams and Dark Premonitions" adds evil time bombs that will impede your progress at predictable moments of your quest as well as helpful but unreliable allies. In "The Book of Steps Lost and Found", you must find the eight Door cards in a randomly given order and may remove discarded cards from the game to cast powerful spells that will help you complete this difficult task.In addition to these three variants from the first edition, there are four new modules in the Onirim 2nd edition box. Just like previously, each module consists of something that makes the game easier and something that makes the game harder: "The Glyphs" introduces a fourth symbol on location cards (apart from Key, Sun and Moon), which makes it easier to compose the row of unrepeated symbols. Player must then find one extra door of each color (so 12 doors in total) to win "The Dreamcatchers" are four cards that "guard" the Limbo piles. The Limbo pile stays with Dreamcatcher until some effect allows the player to shuffle the pile back to the deck... if all Dreamcatchers are full and new cards should come to Limbo, a Dreamcatcher is discarded and his cards shuffled back. Also, four new "Lost Dreams" cards are supposed to be in Limbo at the end of the game, as an extra winning condition - so discarding all Dreamcatchers means loss. "The Crossroads and Dead Ends" introduce location cards with a given symbol (3 Sun, 2 Moon, 1 Key), but serving as any color "joker". It also contains 10 "Dead End" cards, that remain in players hand (un-discard-able on its own) and block her 5-cards hand limit... until a player discards the whole hand (=the only way to discard a Dead End). "The Door To The Oniverse" brings several one-time abilities cards as "inhabitants of the Oniverse"... and one extra colorless door to find.Apart from all those, there are a few special rules to use the dark meeple in the game (which interferes with Nightmare cards resolving), making the game easier or harder, depending on the chosen variant.

    1 in stock

    £24.99 £22.50

  • Save -10% Mice and Mystics

    Mice and Mystics

    1 in stock

    In Mice and Mystics, players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle's former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra's weakness and defeat her.Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by...Expansion advice:For those who have expansions for this game the recommended order by the game designer for playing them is as follows (see original post HERE): Sorrow and Remembrance (Base game) Cat's Cradle (Lost Chapter 1) Heart of Glorm The Ghost of Castle Andon (Lost Chapter 2) Downwood Tales Portents of Importance (Lost Chapter 3), connected to the story in Tail Feathers 

    1 in stock

    £80.00 £72.00

  • Save -10% Marvel Champions: The Card Game Core Set

    Marvel Champions: The Card Game Core Set

    1 in stock

    "With great power, there must also come great responsibility." –Stan Lee, Amazing Fantasy #15Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion?Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game for one to four players!Marvel Champions: The Card Game invites players embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes. As a Living Card Game, Marvel Champions is supported with regular releases of new product, including new heroes and scenarios.

    1 in stock

    £70.00 £63.00

  • Marvel Champions: The Card Game – Winter Soldier Hero Pack

    1 in stock

    As a young man during World War II, James “Bucky” Barnes served as the loyal sidekick to Captain America. When an explosion took Bucky’s arm and left him on the brink of death, he was captured by Soviet soldiers, fit with a cybernetic arm, and brainwashed into serving as an assassin until Captain America helped him remember his past decades later. Now, Bucky seeks to atone for the horrors he was forced to commit as the Winter Soldier, and he’s blasting his way into your games of Marvel Champions: The Card Game! With his impressive skills as a lethal protector, Winter Soldier is a fierce hero and a great addition to any team. In this hero pack, you will find Winter Soldier, his fifteen signature cards, and a full assortment of Aggression cards inviting you to tear through the enemy forces.Anyone looking to take on the agents of A.I.M. will want to add the Winter Soldier Hero Pack to their collection! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.—description from the publisher

    1 in stock

    £15.30

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