WELCOME TO OUR NEW WEBSITE!

Solo Board Games

234 products

  • Marvel Champions: The Card Game – Falcon Hero Pack

    2 in stock

    Sam Wilson has always helped people, serving as a prodigious social worker even before he became a soaring superhero. Once he donned a pair of high-tech vibranium wings, Sam—also known as the Falcon—used his aerial ability and empathic connection with birds to provide his fellow Avengers a powerful tactical advantage, and now he’s flying into your games of Marvel Champions: The Card Game! With his keen eyesight and ability to detect incoming threats, Falcon is an adaptable hero and a great addition to any team. Within this hero pack, you will find Falcon, his fifteen signature cards, and a full assortment of Leadership cards to help you command your allies from the skies. This pack also includes a bonus modular encounter set featuring Fixer of the Thunderbolts!Anyone looking to take on the agents of A.I.M. will want to add the Falcon Hero Pack to their collection! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.—description from the publisher

    2 in stock

    £15.30

  • Marvel Champions: The Card Game – Age of Apocalypse

    1 in stock

    The end of the world has come. After defeating the likes of Magneto, Mister Sinister, and Stryfe, the X-Men and X-Force have returned home expecting some well-deserved rest. Instead, what they found is worse than anything they could have imagined: Professor X is dead, the world is in ruins, and a ruthless tyrant rules over what remains of humanity with an iron fist. Brace yourselves, heroes, for the Age of Apocalypse has arrived!Welcome to the conclusion of the “mutant trilogy” of expansions for Marvel Champions: The Card Game! As the game’s seventh campaign expansion, Age of Apocalypse brings a number of classic X-Men characters to the table, including two new playable heroes, Bishop and Magik, each of whom comes with a pre-built deck ready to play from the get-go. Face off against the forces of Apocalypse, the X-Men’s greatest and most powerful foe. This expansion includes five brand-new scenarios, each of which can be played individually or as part of a larger campaign.—description from the publisher's website

    1 in stock

    £40.50

  • Save -10%

    Mansions of Madness: Second Edition – Sanctum of Twilight: Expansion

    Out of stock

    Within the lavish rooms of the Silver Twilight Lodge, the most influential citizens of Arkham gather to forge business alliances, plan parades, and lobby politicians. In secret, they also meet to enact forbidden rituals with dark consequences. The poor souls who discover this truth often vanish, never to be seen again.Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios. With new spells, items, mechanics, and a new monster, this expansion immerses players in the Arkham Files universe as they confront the dangers threatening Arkham from within.—description from the publisher

    Out of stock

    £33.00 £29.70

  • Save -10% Mansions of Madness: Second Edition – Path of the Serpent

    Mansions of Madness: Second Edition – Path of the Serpent

    1 in stock

    Now in Mansions of Madness, you take on the role of Arkham’s bravest investigators who must step into the unexplored wilderness of the Amazon jungle and explore crumbling ruins, discover the secrets of lost civilizations, and stop a serpent’s curse before the world descends into chaos. In three new scenarios, you will battle horrifying serpent creatures, face stone monstrosities that come to life, and beat the ever-present danger of being lost to the jungle forever.Four new characters, four new monsters.The scenarios:In The Jungle Awakens - a lavish Arkham garden party shows off the host's recent acquisitions from a South American expedition.Into the Dark - your team of investigators have been hired to assist a South American expedition.Lost Temple of Yig - takes your investigators to ancient stone halls where serpentine priests attempt to reforge their broken bonds with their god, Yig.The new characters:Leo Anderson - able to help his allies cut through the jungle underbrush and allows them to move one space when he performs a move action.Ursula Downs, the explorer. Once per round, she may listen to the call of the unknown and choose to move one space before or after exploring or interacting with a sight token.Daniela Reyes, the mechanic - whenever she or one of her comrades solves a puzzle during an adventure, she may either gain two clues or discard one horror.Norman Withers, Miskatonic Astronomer - May gain two clues or discard one horror once per round, provided he is in an outdoor space where he can read what is written in the stars.

    1 in stock

    £70.00 £63.00

  • Save -10%

    Mansions of Madness: Second Edition – Beyond the Threshold: Expansion

    Out of stock

    The frightening creatures of Mansions of Madness Second Edition have haunted your dreams for weeks now. Mysterious disappearances brought you to the Vanderbilt mansion, and your stay in Innsmouth was disturbed by darkness and despair. You've encountered devoted cultists and disgruntled spirits, bound to the mortal world by their evil task. Terror has overcome you and grievous injuries have put your mortality on display. Every choice you've made has led you somewhere, but even the strongest in mind or body will crack eventually.Even more horror awaits you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Introducing two new investigators, one unfamiliar creature, and a variety of additional components, this expansion will extend the possibilities of your journey through each and every unsettling scenario of uncertainty and anxiety. The new spaces to discover, people to encounter, and cards to experience all come together to bring additional scenarios as well, throwing you into the dim unknown of two new mysteries, each with their own unique additions to the world of Mansions of Madness.

    Out of stock

    £33.00 £29.70

  • Save -10% Mansions of Madness: Second Edition

    Mansions of Madness: Second Edition

    3 in stock

    Mansions of Madness: Second Edition is a fully co-operative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

    3 in stock

    £110.00 £99.00

  • Save -10% Magnate: The First City

    Magnate: The First City

    1 in stock

    Build a city, make a fortune.“In Magnate: The First City, you’re a property developer out to build an empire in the midst of a citywide property boom.By snapping-up valuable land and constructing the right buildings in the right locations, you’ll attract high value tenants and start raking in the big bucks. But beware: as the city grows, everything you build will also open up new opportunities for your competitors. Will you make a fortune? Or will you be caught out when the boom inevitably turns to bust in a game-ending market crash?”---Magnate: The First City is a midweight strategy game for 1-5 players. Each turn players try to grow their property empire by performing different actions, including: buying plots of land, constructing buildings, marketing their developments and selling them completely for their capital value. Once per round, they will also get the chance to attract tenants to any empty buildings they have. If they are successful, they will start collecting rent from their tenants and increase the value of their holdings. At the same time, they will also create new development opportunities for themselves and their opponents.But in Magnate, as in real life, not all locations are equally appealing to all types of tenant. Magnate’s four types of tenant - residential, offices, retail and industry - all want to be linked to other types of tenant in nearby neighbourhoods. And they are all affected differently by what’s next door: The airport is an asset for offices, but it’s an unattractive place for new residents. By clever tactical and strategic building, players can increase their odds of attracting these tenants and improve their return on investment - without benefiting their opponents too much.But while the players acquire more and larger properties, the price of land keeps rising higher and higher. Eventually, it becomes completely unsustainable and a game-ending crash that will destroy the value of players’ properties becomes inevitable. When exactly the crash happens, however, is shaped by the players: How much land they buy and how much property they sell will more make a crash on any specific turn more or less likely. Players must time their actions carefully to avoid substantial losses while maximizing their profits. Only then will they emerge victorious as the city’s wealthiest property magnate.—description from the publisher

    1 in stock

    £75.00 £67.50

  • Ironwood

    Ironwood

    2 in stock

    An eternal conflict for the land of Ironwood is raging between two factions: the stalwart and hard-working Ironclad, settlers of the iron mountains; and the ferocious Woodwalkers, swift and deadly shadows of the forests. Both factions struggle for the ultimate control over the land for its greatest treasure: the Larimor Crystals, a mysterious substance holding immense energy within. It can be found both inside the colossal mountains and scattered across the dense forests.The Ironclad extract the essence of the crystals and process their energy to fuel their machines and mechanical inventions. If they succeed, their giant forges will swarm the land with endless armies, and establish ultimate dominance over Ironwood.The Woodwalkers use the crystals’ raw magical power to discover and retrieve three ancient totems from secret ritual sites, hidden in the mountains. Once retrieved, the combined power of these totems will summon the Guardian, the ancient protector of the woods, to wipe out the Ironclad once and for all.One way or another, the eternal conflict is finally coming to an end.Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat.The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access.As the Commander of the Ironclad, your primary goal is to lay down the foundations of your forges in the outer mountains, and once you have collected enough crystals, build forges on the foundations. As the Chieftain of the Woodwalkers, your mission is to locate your people’s ancient totems through Vision cards, clear the path to them by defeating Ironclad warbands, and finally securing them in the outer forests, beyond the Ironclads’ reach. Once you have retrieved the third totem as the Chieftain, or built the third Forge as the Commander, you immediately win the game.Ironwood also features a low-upkeep solo mode against the Ironclad or the Woodwalkers. Although both solo opponents work on the same main principles, each of them bears its faction’s unique aspects and features.—description from the publisher

    2 in stock

    £47.30

  • Save -37%

    Heroes Wanted: The Stuff of Legend

    Out of stock

    THIS JUST IN…A dark cloud looms over Zeta City, one that speaks with a forked tongue and tells of ill omens and other generally bad stuff. In the wake of the retirement of Fastodon, the World’s Fastest Mammoth, all manner of foul evil has emerged to wreak havoc. From sinister deities once relegated to myth to arcane menaces who have hovered at the fringes of our mundane world, all have been waiting for just such an opportunity and now return with visions of conquest. After all, one less Champion means one less obstacle in the way of their nefarious machinations. But hope is not lost! As we have learned in recent news, ambitious heroes eager to prove their mettle are patrolling the rooftops and alleys. Among them are practitioners of the mystic arts and noble gods from great pantheons, each able to face the rising tide of villainy for the sake of all that is good and right. A day of decisive battle is descending upon Zeta City, and from it shall emerge...The Stuff of Legend!Heroes Wanted: The Stuff of Legend expands the Heroes Wanted universe as Supernatural and Mythic heroes join the fray, while mechanisms such as feats and curses introduce all-new tactics and the price for using them. All that along with even more heroes, villains, Quirks, and two new scenarios will add even more variety and complexity to your Heroes Wanted experience. So, are you ready to step up and be more than just a hero and become a legend?RIGHT WRONGS. UPHOLD JUSTICE. BECOME A LEGEND.

    Out of stock

    £41.99 £26.40

  • Save -10% Heat: Heavy Rain

    Heat: Heavy Rain

    2 in stock

    This expansion introduces:  One new driver w/ all essential player specific components in orange (now allows up to 7 racers) Two new maps (Japan & Mexico) New upgrade cards (introducing the purple drop - a different cooldown that allows the player to take a heat card from their discard pile and place it back into their engine) Submerged track sections (must spend an extra heat for down shifting gears in these sections) More heat, stress, championship, sponsorship, and event cards.—description from the publisher

    2 in stock

    £31.99 £28.80

  • Save -10% Hardback

    Hardback

    1 in stock

    Hardback is a deck-building word game, a prequel to Paperback. As an aspiring 19th-century novelist, you work to pen your next masterpiece, earning prestige along the way. Specialize your deck in certain genres to exploit card combinations, and press your luck to draw extra cards — but make sure you can still string a word together!Players build a deck of letters with various powers and race to 60 fame points to win. Some of the features: No wilds in your deck - any card can be wild. Push your luck for more cards with the Ink system. Match genre colors to gain bonus abilities on your cards. New "Timeless Classic" letter cards stay in play until an opponent uses them.In addition to the competitive race mode for 2-5 players, the base game includes several variant rules, including Literary Awards, Adverts, Player Powers, and Events; and a co-op mode for 1-4 players, in which players join forces against one of four simulated opponents, each of which is proficient in a different deck genre.

    1 in stock

    £34.00 £30.60

  • Great Western Trail: Rails to the North (Second Edition)

    5 in stock

    The rails have progressed further to the north, which opens new opportunities for you to deliver your cattle farther than before, even to cities outside American borders. Those locations can be highly advantageous, but they require more work and effort, such as constructing branchlets to give you more opportunities to deliver and gain different rewards.Much of the content in Great Western Trail: Rails to the North (Second Edition) was included in the original Rails to the North expansion, but it has been reworked and upgraded, with the player boards being dual-layered, a game board extension that features different rail paths, and the medium town tiles being modified. Other elements included in this expansion are new objective cards, a revised building 13a-13b, new solo-mode materials for Sam, and a new breed of orange cows.

    5 in stock

    £30.60

white d20 logo image only

© 2025 Dice Saloon, Powered by Shopify

    • Apple Pay
    • Google Pay
    • Maestro
    • Mastercard
    • PayPal
    • Shop Pay
    • Visa

    Login

    Forgot your password?

    Don't have an account yet?
    Create account