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Strategy Board Games

217 products

  • Save -10% Bunny Kingdom

    Bunny Kingdom

    1 in stock

    Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources... Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 rounds, and the player with the most points wins the game.

    1 in stock

    £48.99 Â£44.10

  • Save -32% Arkham Horror LCG: Union and Disillusion Mythos Pack

    Arkham Horror LCG: Union and Disillusion Mythos Pack

    3 in stock

    Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your brush with the Silver Twilight Lodge in For the Greater Good, you journey to the banks of the Miskatonic River in search of the four souls who went missing from one of the Lodge’s events. Between two of the bridges that span the river, there stands the Unvisited Isle. The foggy shores are barren and unwelcoming, and as you row closer, you try to remain silent, as if to keep the river itself from noticing. Not a soul greets you as you draw closer to the island, save for the judging gaze of ghostly birds that observe you from the trees. In the distance, a pillar of spectral energy is rising into the clouds, a vortex of otherworldly mist spiraling about it. As you explore the island, you will find braziers scattered at various locations, that you can either light or douse with the new Circle action ability. Lighting these braziers may help push back the heavy mist, allowing you to further explore the island, but it may also be the key step in completing the ritual that has already begun. How far can you push Arkham to the brink of chaos without surrendering the city to the dark forces battling for control of it?

    3 in stock

    £17.00 Â£11.50

  • Save -10% Duel of Meloch - PREORDER

    Duel of Meloch - PREORDER

    3 in stock

    This is a preorder product - estimated release date 27/08/26 Duel of Meloch is a standalone game that combines mechanisms from two existing games, Scythe and Expeditions, into a 45-minute head-to-head clash. One player uses the Scythe rules and components (including a new faction and player mat); the other player uses the Expedition rules and components (including a new mech, character, and companion). As long as you know one of those games and your opponent knows the other, you can play Duel of Meloch, and you don’t need anything other than Duel of Meloch to play this game. The duel takes place in a tight space on a new double-sided map—only 10 locations and 2 lakes—in a race to 4 stars on a new double-sided Triumph Track, so every turn is crucial. The devious Meloch keeps the game close by giving a small boost to your opponent every time you place a star. All existing Scythe factions, player mats, encounter cards, and factory cards are compatible with Duel of Meloch, as are all existing Expeditions mechs, characters, companions, and discovery cards (items, meteorites, and half of the quests). Likewise, the components in Duel of Meloch are compatible with Scythe and Expeditions: For Scythe, 3 new Factory cards, 6 new encounter cards, a completely new set of 60 combat cards; for Expeditions, 30 new discovery cards (items, quests, and meteorites).  

    3 in stock

    £43.99 Â£39.60

  • Save -10% Rebirth

    Rebirth

    2 in stock

    Following a series of calamities that left civilization in shambles, societies around the world are being rebuilt anew in harmony with nature. Scotland lies in ruins, and the ancient clans have taken it upon themselves to restore the land. As clan leaders, you will compete for strategic control of the land by rebuilding its prestigious castles. Rebirth is a new tile-laying game from Reiner Knizia. The game revitalizes this classic genre by combining Knizia’s elegant mechanics with Mighty Boards’ evocative world building. The result is a eurogame with smooth gameplay set in a lush and hopeful future. Each turn, players draw a tile from their supply and place it strategically on the board. These tiles represent your clan’s contribution to rebuilding the land. Rebirth rewards strategic foresight and clever tactical play, with tougher decisions emerging over the course of the game.

    2 in stock

    £55.00 Â£49.50

  • Save -10% Recall

    Recall

    2 in stock

    Recall is a deep strategy game from the designers of Revive that focuses on engine building and exploration. Each player begins the game with one of fourteen unique tribes and one of eighteen unique gadgets, both of which will heavily influence your strategy and opportunities. Throughout the game, you will lead your tribe, explore the lands, and discover traces of ancient civilizations to learn from them. On your turn, you either: • Use a keycard to activate an action box, or• Recall to produce resources and regain your keycards. When you use a keycard, you activate the abilities of the keycard itself and the effects of the chosen action box. The chosen combination of keycard and action box will therefore determine what you get to do on your turn: populate the lands, move your followers, explore new regions, and build workshops, vaults, or monuments. During the game, you will improve your tribe by acquiring new keycards, upgrading your action boxes, or collecting ability stones and relics. An important part of the game is searching dig sites for traces of ancient civilizations. These sites unlock access to the abilities and gadgets of ancient tribes, in addition to providing important scoring opportunities. Three times during the game, players must choose one of two paths, with the chosen path providing an immediate bonus, as well as boosting one of the endgame scoring categories. By using the optional digital companion website, players can archive their tribes at the end of their game, thereby making their tribes discoverable as ancient civilizations in other players' games.

    2 in stock

    £79.00 Â£71.10

  • Save -10% Star Wars: The Deckbuilding Game – Rebel & Empire Reinforcements Expansion

    Star Wars: The Deckbuilding Game – Rebel & Empire Reinforcements Expansion

    6 in stock

    Serving as a direct expansion to the Star Wars Deckbuilding Game game, this box intensifies the conflict between the Rebels and the Empire with new units, capital ships, and bases joining the fray.A new feature included are the new mission cards that let you add new reinforcement cards mid-game and new game modes that shake up how you play. This expansion also comes with 10 new bases and 10 upgraded starter cards for each faction.There are new game modes including a campaign mode which transforms Star Wars: The Deckbuilding Game from a fast, one-and-done skirmish into a five-part series of games where the results of each match carry into the next. Whoever manages to destroy 5 enemy bases in game 5 wins the campaign!

    6 in stock

    £34.99 Â£31.50

  • Save -10% Vestige - Swanky Edition

    Vestige - Swanky Edition

    2 in stock

    In a bold age of neo-humanistic advancement and technological breakthrough, life evolved, and the lines between biology and engineering blurred. The limits of possibility were shattered. A great civilization rose toward the stars, toward an enlightenment increasingly within reach. That civilization collapsed. How and why are long since forgotten. Chaos reigned. Technological understanding was lost to generations of strife and survivalism as time rendered everything (humanity included) into discarded scraps of what once was. In this fallen world, the last wretched vestiges of humanity vie for the only hope for significance that remains: leverage. Vestige is a highly-strategic, competitive modern euro that you can play in an hour. It is built around a resource alchemy system modelled on the colour wheel that offers great depth but can be understood almost instantly; for example, mix might (red) and cunning (yellow) to attain guile (orange). A modular game board; variable end-game conditions; and a card-tableau, engine-building heart makes every game crunchy, and combo-driven. Derived from Vindication, Vestige reimagines its systems in a new setting and with a new depth-to-approachability ratio. Each turn you move around a randomly generated map of locations, each offering a unique action or effect. Visiting these locations you unlock your potential, spread your influence, develop your attributes, build your network of contacts across three factions (smugglers, mercenaries, lawmakers), and then work with that network to complete jobs your contacts are suited for (unearthing artifacts, claiming bounties, and developing augmentations). Through action selection, card-tableau combo building, area control, and careful resource management you seek to gain more leverage than your opponents, all while the powers-that-be use any and all insidious tricks at their disposal to keep you down where they want you.

    2 in stock

    £78.99 Â£71.10

  • Save -10% Earth: Animal Kingdom

    Earth: Animal Kingdom

    2 in stock

    Expand the award-winning game Earth with the Animal Kingdom expansion, which introduces 36 new animals, each with powerful asymmetrical abilities that change how you build your tableau. Whenever you use a leaf, your chosen animals activate, generating resources, triggering abilities, or unlocking new scoring opportunities. At the end of each round, a global animal ability activates for all players, providing everyone with an opportunity to plan ahead to leverage its effects. No two animals play the same. Each one interacts with your tableau in a unique way, challenging you to shape your ecosystem to maximize their potential. Animal Kingdom brings your tableau roaring to life with animeeples that roam your tableau, interacting with the flora and terrain you've cultivated. From the burrowing pocket gopher to the soaring golden eagle, each animal breathes new life into Earth. —description from the designer

    2 in stock

    £36.99 Â£33.30

  • Save -10% Sails of Glory – Napoleonic Wars

    Sails of Glory – Napoleonic Wars

    1 in stock

    A tactical ship-to-ship miniature game, inspired by the best-selling Wings of Glory system. It features assembled and painted ship models, ready to play out of the box, and a game system designed to accurately represent battles at sea between the large sailing ships of the past centuries. The first series of Sails of Glory is set in the Napoleonic Age, an iconic period for naval wargaming.

    1 in stock

    £119.99 Â£108.00

  • Save -10% The Queen's Dilemma

    The Queen's Dilemma

    1 in stock

    The Queen’s Dilemma is a standalone sequel to the award-winning competitive narrative legacy game The King’s Dilemma. Take on the role of Council members deciding the fate of the Kingdom of Ankist over a brand new campaign, with improved legacy mechanisms making the experience more immersive than ever!

    1 in stock

    £124.99 Â£112.50

  • Save -10% Resident Evil 2 Board Game

    Resident Evil 2 Board Game

    1 in stock

    Resident Evil 2 is a cooperative board game where you play as the characters and scenarios from the hit video game from Capcom. Fight iconic monsters such as the Licker and use characters like Leon, Claire, or Tofu. Travel from the police station to the underground Umbrella Laboratory while you uncover the secrets and escape from Raccoon City!

    1 in stock

    £114.99 Â£103.50

  • Save -10% Spokes PREORDER

    Spokes PREORDER

    Spokes is a fast-paced cycling game in which players create cycle paths by swapping spokes from their wheels for those on the board, creating routes and changing options along everyone's routes, resulting in fast and dynamic play. Each turn, players select a spoke on their wheel to swap for one on the track, then travel down a contiguously-colored track containing the spoke they placed. As the game continues, players build, share, and dismantle routes, managing the selection of spokes at their disposal for efficient cycling on the best routes. Play goes around the table until one player has completed three laps and wins. Players can draft other bikes and use the reserved energy to pull ahead at opportune moments. This helps to recreate the excitement and theme of cycling, with the best players knowing when to sit behind other players, use their routes, and overtake them at the last minute for the win! Rules include team, multi-bike, and solo variants.

    £35.00 Â£31.50

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