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430 products

  • Save -32% Arkham Horror LCG: The Essex County Express Mythos Pack

    Arkham Horror LCG: The Essex County Express Mythos Pack

    Out of stock

    The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you'll find twenty-eight player cards, including four copies of a new weakness. You'll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. While the train you take may offer the fastest transit to your next lead, it may not offer the safest… When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural things seem to be crawling, shifting, and oozing their way from car to car, growing ever larger as they do so. Your adventures on the Essex County Express feature a randomized set of locations that greatly enhance the scenario's replayability, meaning this nightmarish ride is one you'll want to take again and again and again!

    Out of stock

    £17.00 Â£11.50

  • Save -32% Arkham Horror LCG: Echoes Of The Past Mythos Pack

    Arkham Horror LCG: Echoes Of The Past Mythos Pack

    Out of stock

    The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. So how do you proceed? Where do you continue your investigations? How you do hold onto the tattered threads of your limited sanity? If there are ties between the play and Arkham, there's one place where you might uncover them—the Arkham Historical Society, a landmark building that holds age-old secrets even its curator doesn’t know… Even as it introduces a new scenario through which you can explore the Society’s hidden secrets—and the many terrors with which they are associated—Echoes of the Past introduces a wealth of player cards driven by two major themes that allow you to refine your investigator’s practiced Talent and Composure. Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.  

    Out of stock

    £17.00 Â£11.50

  • Save -32% Arkham Horror LCG: A Light in the Fog: Mythos Pack

    Arkham Horror LCG: A Light in the Fog: Mythos Pack

    Out of stock

    Since you first awoke in a dank and gloomy tidal cavern, you’ve attempted to pull together the disparate pieces of your shipwrecked memories. You’ve learned some of why you came to Innsmouth, and you’ve battled the evils rising from the ocean deeps… but as you escape from the Deep Ones overrunning Innsmouth and race toward the Falcon Point lighthouse, you find yourself at the threshold of the next mystery. Who was it that first captured you and left you for dead? The keeper of the lighthouse may hide the answers you seek.As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth with Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth. Along with a new scenario, this expansion, the fourth Mythos Pack in The Innsmouth Conspiracy cycle, brings new options to your decks with a slew of new mid-level cards to shape and enhance your deck as you gain experience. But as your experiences unlock new skills, will they also open to door to deeper shades of madness?

    Out of stock

    £17.00 Â£11.50

  • Save -10%

    Arkham Horror (Third Edition)

    Out of stock

    The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.Only a handful of investigators stand against the Arkham Horror. Will they prevail?Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.The game is split into a series of rounds made up of four phases. The Action Phase The Monster Phase The Encounter Phase The Mythos PhaseThe Action Phase sees your investigators fighting back against the dark power of the mythos. During this phase, each investigator can perform two different actions. Move – Investigators can move up to two spaces in the city, spending money to hire speedy transport and move additional spaces. The space where you end your turn will determine what encounter card you draw later in the turn. Gather Resources – Gain one dollar token, which can be used to purchase items and goods as well as increase how far you can move Focus – Focus one of your skills, increasing its value. Ward – Attempt to remove doom from your location. Increasing doom means danger for the investigators, and removing doom can delay these apocalyptic heraldings. Attack – Attack a monster engaged with you. Evade – Try to escape from a monster engaged with you. Research – Search for clues at your location. Trade – Trade money, clues, items, and more with other investigators at your location.—description from the publisher

    Out of stock

    £80.00 Â£72.00

  • Save -10%

    Arcs: Blighted Reach Campaign Expansion

    Out of stock

    By adding the Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galaxy.Everyone begins as petty regents in a dying empire, but your fates quickly diverge. The campaign contains twenty-four fate seeds, each with tons of branches, twists, and turns. Uncover lost knowledge, guide your people to a new home, or forge a galactic confederation!As you complete objectives and make critical decisions, the campaign grows and changes. If you destroy a world, its refugees might flood the galaxy in your next game. If you find your society driven to a state of collapse, you can even abandon your homeworld and play the next game operating out of a lone flagship.Each game in the campaign takes less than two hours to play. You can sit down for a single skirmish and then pack up for another day, or settle in for an epic three-act saga! Just make sure to stretch and drink some water between games.—description from the publisher

    Out of stock

    £95.00 Â£85.50

  • Save -10% Anno Domini 1666: Moloitsy Commoners

    Anno Domini 1666: Moloitsy Commoners

    Out of stock

    Armed with sabres and arquebuses, moloitsy form the backbone of Cossack armies. They are proficient in close and ranged combat, but their true strengths are their senses and their quickness sharpened by the tough life in the Ukrainian steppes.Warning: this is not a standalone product. You will need a copy of Anno Domini 1666 Base Game to use the contents of this box. Contents:• 3 highly detailed plastic miniatures• 6 Character cards• 6 Item cards

    Out of stock

    £11.99 Â£10.80

  • Anno 1800

    Out of stock

    In Anno 1800, a board game based on the popular PC game from Ubisoft, you continuously build up your own industry to develop your home island.Ship fleets allow for lively trade and the development of new islands in the Old and New World. You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing, they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers, workers, craftsmen, engineers, and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?—description from the publisher (translated)

    Out of stock

    £40.50

  • Save -30% Ankh: Gods of Egypt – Guardians Set

    Ankh: Gods of Egypt – Guardians Set

    Out of stock

    While all gods possess power and responsibility beyond that of mortal ken, they themselves were never created equal. Not all bestrode the world like the mighty sun, or commanded the realm of the dead, or even represented all of feline kind in their regal majesty.The lesser gods and demons knew their place, and divined that their survival would hinge on levying favor with the one patron that would dominate the cosmos when all was done. It was not a matter of followers or that their duties were of any lesser import. Yet the whims of fate and the cosmic tide had left them without grand monuments and legions of devoted followers. Such was the nature of a divine existence.For the patron deities that grant them succor, these Guardians ply their talents in their patrons’ names, adding to their grandeur and protecting their devoted followers as their own. Serving the mighty was their truest path to enduring this war to end all wars.The Guardians Set introduces a new set of Guardians ready to join the gods in their quest. Most of the Guardians contained in this set are terrible demons with vicious abilities the gods would much rather have at their side than used against them. The introduction of new Guardians into the game gives new options to select from, increasing the possibilities for different combinations and interactions for each game. The presence or absence of each Guardian can have a profound impact on the gameplay dynamics.The Guardians Set comes with:11 Guardian figures:-3 Mafdet figures-2 Am-Heh figures-2 Pazuzu figures-2 Ammit figures-2 Shezmu figures5 Guardian cards

    Out of stock

    £40.00 Â£28.00

  • Save -10% Duel of Meloch - PREORDER

    Duel of Meloch - PREORDER

    3 in stock

    This is a preorder product - estimated release date 27/08/26 Duel of Meloch is a standalone game that combines mechanisms from two existing games, Scythe and Expeditions, into a 45-minute head-to-head clash. One player uses the Scythe rules and components (including a new faction and player mat); the other player uses the Expedition rules and components (including a new mech, character, and companion). As long as you know one of those games and your opponent knows the other, you can play Duel of Meloch, and you don’t need anything other than Duel of Meloch to play this game. The duel takes place in a tight space on a new double-sided map—only 10 locations and 2 lakes—in a race to 4 stars on a new double-sided Triumph Track, so every turn is crucial. The devious Meloch keeps the game close by giving a small boost to your opponent every time you place a star. All existing Scythe factions, player mats, encounter cards, and factory cards are compatible with Duel of Meloch, as are all existing Expeditions mechs, characters, companions, and discovery cards (items, meteorites, and half of the quests). Likewise, the components in Duel of Meloch are compatible with Scythe and Expeditions: For Scythe, 3 new Factory cards, 6 new encounter cards, a completely new set of 60 combat cards; for Expeditions, 30 new discovery cards (items, quests, and meteorites).  

    3 in stock

    £43.99 Â£39.60

  • Save -10% Rebirth

    Rebirth

    2 in stock

    Following a series of calamities that left civilization in shambles, societies around the world are being rebuilt anew in harmony with nature. Scotland lies in ruins, and the ancient clans have taken it upon themselves to restore the land. As clan leaders, you will compete for strategic control of the land by rebuilding its prestigious castles. Rebirth is a new tile-laying game from Reiner Knizia. The game revitalizes this classic genre by combining Knizia’s elegant mechanics with Mighty Boards’ evocative world building. The result is a eurogame with smooth gameplay set in a lush and hopeful future. Each turn, players draw a tile from their supply and place it strategically on the board. These tiles represent your clan’s contribution to rebuilding the land. Rebirth rewards strategic foresight and clever tactical play, with tougher decisions emerging over the course of the game.

    2 in stock

    £55.00 Â£49.50

  • Save -10% Recall

    Recall

    2 in stock

    Recall is a deep strategy game from the designers of Revive that focuses on engine building and exploration. Each player begins the game with one of fourteen unique tribes and one of eighteen unique gadgets, both of which will heavily influence your strategy and opportunities. Throughout the game, you will lead your tribe, explore the lands, and discover traces of ancient civilizations to learn from them. On your turn, you either: • Use a keycard to activate an action box, or• Recall to produce resources and regain your keycards. When you use a keycard, you activate the abilities of the keycard itself and the effects of the chosen action box. The chosen combination of keycard and action box will therefore determine what you get to do on your turn: populate the lands, move your followers, explore new regions, and build workshops, vaults, or monuments. During the game, you will improve your tribe by acquiring new keycards, upgrading your action boxes, or collecting ability stones and relics. An important part of the game is searching dig sites for traces of ancient civilizations. These sites unlock access to the abilities and gadgets of ancient tribes, in addition to providing important scoring opportunities. Three times during the game, players must choose one of two paths, with the chosen path providing an immediate bonus, as well as boosting one of the endgame scoring categories. By using the optional digital companion website, players can archive their tribes at the end of their game, thereby making their tribes discoverable as ancient civilizations in other players' games.

    2 in stock

    £79.00 Â£71.10

  • Save -10% Star Wars: The Deckbuilding Game – Rebel & Empire Reinforcements Expansion

    Star Wars: The Deckbuilding Game – Rebel & Empire Reinforcements Expansion

    6 in stock

    Serving as a direct expansion to the Star Wars Deckbuilding Game game, this box intensifies the conflict between the Rebels and the Empire with new units, capital ships, and bases joining the fray.A new feature included are the new mission cards that let you add new reinforcement cards mid-game and new game modes that shake up how you play. This expansion also comes with 10 new bases and 10 upgraded starter cards for each faction.There are new game modes including a campaign mode which transforms Star Wars: The Deckbuilding Game from a fast, one-and-done skirmish into a five-part series of games where the results of each match carry into the next. Whoever manages to destroy 5 enemy bases in game 5 wins the campaign!

    6 in stock

    £34.99 Â£31.50

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