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Two-Player Board Games

104 products

  • Save -10% Marvel Champions: The Card Game - Synthezoid Smackdown Scenario Pack PRE-ORDER

    Marvel Champions: The Card Game - Synthezoid Smackdown Scenario Pack PRE-ORDER

    Out of stock

    The battle between heroes rages on! In the wake of the Superhero Registration Act, the mighty She-Hulk stood with her fellow Avengers Iron Man and Captain Marvel in support of registration. Meanwhile, the empathetic android Vision joined Captain America and Spider-Woman on the side of resistance. Both of these former allies are ready to deliver a smackdown for the sake of their ideals, and in this time of strife, everyone must choose a side. Introducing Synthezoid Smackdown, the latest scenario pack for Marvel Champions: The Card Game! This pack includes two brand-new, customizable scenarios featuring She-Hulk and Vision, two heroic leaders clashing over their conflicting ideals. This extra-large, 90-card scenario pack comes with eight modular encounter sets (four for registration, four for resistance) that can be mixed and matched with those from the Civil War expansion for further customizing options. Also included are rules and cards for an optional competitive mode in which players team up with their own leader and race to be the first to defeat the opposing team’s leader. Will you fight alongside She-Hulk in favor of superhero registration? Or will you align with Vision on the side of resistance? —description from the publisher

    Out of stock

    £24.99 £22.50

  • Save -10% Gloomhaven - Jaws of the Lion

    Gloomhaven - Jaws of the Lion

    Out of stock

    Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game. The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on? Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.

    Out of stock

    £50.00 £45.00

  • Bicycle "Aviary" Playing Cards

    Out of stock

    £8.00

  • Save -10% Star Realms

    Star Realms

    Out of stock

    Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer).Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win!Multiple decks of Star Realms and/or Star Realms: Colony Wars, one for every two people, allows up to six players to play a variety of scenarios. Also, in the newest version, there are new ways to play that allow up to 6 players with modes like Boss, Hunter, and Free for All. You can also add Star Realms Colony Wars to the deck to make it 4 players. This is the first game of the Star Realms series.   FactionsEach of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions: The Trade Federation, The Blobs, The Star Empire or The Machine Cult.   Trade FederationIn the far future, the more traditional governing bodies of the human race have been replaced with corporate leadership. The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation. The Federation’s policies are focused around trade and growth, but especially in profit and prosperity for those at the top of the corporate ladder. While they prefer to deal with other star realms using trade and diplomacy, they have a large defense branch dedicated to protecting the Federation’s trade and other interests.   The BlobsThese mysterious creatures are the first alien life forms encountered by the human race. Most of the initial encounters consisted of human colonies being completely obliterated. On the few occasions that a Blob ship has been recovered somewhat intact, the only biological remains found inside have consisted of a gelatinous mass, thus leading to the moniker, “The Blobs”. While for several years all encounters between humanity and the Blobs have been extremely violent, there is currently some limited trade between various Blob factions and some of the more daring human traders.The Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row.   Star EmpireThe Star Empire consists primarily of former colonies of the Trade Federation. These colonies were on the outer edges of the Federation. Not only did they feel used by the corporations, but they felt the Federation failed to give them adequate protection from the Blobs. As a result, one ambitious colonial governor was able to unite several colonies into an independent empire under his control, one with a strong military, both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies. The Star Empire is a combat oriented faction that draws lots of cards and makes the opponent discard cards.   Machine CultA cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs. With the threat of annihilation by the Blobs always looming and no contact with the rest of human space, these worlds were forced to take drastic measures. Soon a cult of technology arose, focused on using advanced technology, robotics and computerization to create strong defenses and a powerful military that belied their relatively small population. Since their leaders believed their salvation lay in technology, technology soon became their god and their religion. The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack.   Playing Star Realms​When you play Star Realms, you will be able to acquire and use Ships and Bases of any and all of the four factions. Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together, however.As you acquire cards using Trade, you put them into your discard pile, to be later shuffled into your personal deck. When you draw Ships, you do what they say and they get placed into your discard pile at the end of your turn. When you draw a Base, you play it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game, it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly.Star Realms is easy to learn, especially if you’re familiar with deck-building games, but it’s a game that takes time to master. Each time you play, the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play, but as they become more advanced players, they will find this depth of strategy leads to great replayability.

    Out of stock

    £17.99 £16.20

  • Save -10% Radlands

    Radlands

    Out of stock

    Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies.Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game.The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off.Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.

    Out of stock

    £25.00 £22.50

  • Save -10% Air, Land, & Sea

    Air, Land, & Sea

    Out of stock

    In Air, Land, & Sea, two players participate in a series of Battles, with the objective to control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!As Supreme Commander of your country's military forces, you must carefully deploy your forces across three possible theaters of war: Air, Land, and Sea. The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.At the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.You do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, & Sea, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!

    Out of stock

    £18.00 £16.20

  • Save -10% Marvel Champions - Fear No Evil

    Marvel Champions - Fear No Evil

    2 in stock

    Estimated release 24/07When a surge in crime erupts across New York City, it’s the citizens who are threatened the most. Backed by a powerful ringleader, this new organized crime wave needs practiced hands and familiarity with the streets of New York in order to truly stand against it. The people need more than just heroes; they need a team of fearless Defenders. It’s the beginning of a brand-new wave for Marvel Champions: The Card Game! As the game’s ninth campaign expansion, Fear No Evil brings a plethora of classic Defenders characters to the table, including two new playable heroes, Echo and the long-awaited Daredevil. Each of these heroes comes with a pre-built deck that is ready to play from the get-go. Standing opposed to the Defenders are Kingpin and five of his greatest underlings, all of whom are wreaking havoc in their latest crime spree. This expansion includes six brand-new scenarios, five of which can mix and match which villain is paired with them. Each scenario can be played individually or sequentially as part of a larger, evolving campaign. Whether you’re a longtime fan of the game or are just starting to build your collection, you won’t want to miss out on Fear No Evil! Not a standalone expansion. A Marvel Champions: The Card Game core set is required to play.

    2 in stock

    £44.99 £40.50

  • Save -10% Lost Cities

    Lost Cities

    7 in stock

    Lost Cities is a card game in the Kosmos two-player series. The game originally consisted of a single deck of cards of rank 2–10 in five different colors with three special "handshakes" ("HS" in scoring examples below) in each suit, but as of 2018 the game now includes six colored suits, with the sixth color being optional for gameplay. A game board is included to organize discarded cards and help players organize their card collections. The object of the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the colored suits of cards. On a player's turn, they must first play one card, either to an expedition or by discarding it to the color-appropriate discard pile, then draw one card, either from the deck or from the top of a discard pile. Cards played to expeditions must be in ascending order, but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3. The game continues in this fashion with players alternating turns until the final card is taken from the deck. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total; one handshake doubles an expedition's value, while two handshakes triples that value and three handshakes quadruple it. Expeditions start at a value of -20, so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least eight cards played into it. A complete game of Lost Cities lasts three matches, with scores for each match being added together.

    7 in stock

    £20.00 £18.00

  • Save -10% Sky Team: Turbulence

    Sky Team: Turbulence

    Out of stock

    In Sky Team: Turbulence, terrible weather conditions and technical incidents will be the order of the day for your landings. Take your seat in the cockpit and test your skills in 20 scenarios that are even more demanding! Turbulence introduces new rules and new modules, such as Turbulence, Low Visibility, and Alarms, that will add depth and diversity to your Sky Team base game.Now boarding for such wonderful destinations as Beijing, Madrid, Warsaw, Sydney, Cape Town, Kyiv, and Saint Martin. Hang on to your seats. It is going to be a bumpy ride! Turbulence is an expansion for the co-operative two-player game Sky Team

    Out of stock

    £12.00 £10.80

  • Bicycle Stargazer New Moon Playing Cards

    1 in stock

    £8.00

  • Unlock! Short Adventures - The Ocean's Heart

    Unlock! Short Adventures - The Ocean's Heart

    Out of stock

    November 1800. As Captain Laurent drifts off to sleep in his cabin, a strange dream begins to take shape… A mysterious presence, forgotten symbols, a call from the depths. In this short and immersive adventure, set off on a journey as mysterious as it is unsettling.

    Out of stock

    £7.00

  • Save -10%

    Star Wars: Battle of Hoth

    1 in stock

    Battle of Hoth is a game of heroic and fast-paced battles of miniatures that's set on the ice planet Hoth and reenacts one of the most famous scenes of Star Wars: The Empire Strikes Back.Using the popular Command and Colors system, players take turns choosing command cards each turn to activate units and decide how to move and attack, across seventeen scenarios included in the box.For a deeper gaming experience, players have the option to add leader cards to their battle for support from six iconic Star Wars characters, or they try the two multi-scenario campaigns in which successes and failures shape the next battles.

    1 in stock

    £50.00 £45.00

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