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Two-Player Board Games

101 products

  • Save -10% Santorini: Second Edition

    Santorini: Second Edition

    3 in stock

    Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps: 1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels. 2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play. Winning the game - If either of your builders reaches the third level, you win. Variable player powers - Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played.

    3 in stock

    £48.00 £43.20

  • Save -10% Radlands

    Radlands

    Out of stock

    Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies.Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game.The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off.Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.

    Out of stock

    £25.00 £22.50

  • Save -10% Air, Land, & Sea

    Air, Land, & Sea

    Out of stock

    In Air, Land, & Sea, two players participate in a series of Battles, with the objective to control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!As Supreme Commander of your country's military forces, you must carefully deploy your forces across three possible theaters of war: Air, Land, and Sea. The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.At the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.You do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, & Sea, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!

    Out of stock

    £18.00 £16.20

  • Save -10% Flamecraft Duals

    Flamecraft Duals

    Out of stock

    Ever wondered what the dragons of Flamecraft do on their lunch break? Play Flamecraft Duals, of course! Set in the world of Flamecraft, Duals is a two-player travel-friendly game of pattern-making and quick, puzzly fun! You will meet the artisan dragons again with new powers, and this time the challenge is to get your dragons in a row. As you draw dragons, you might get lucky and come across a rare dual-colored Hydragon, with double the artisanal skills! As you play, the board will fill up with adorable dragons, stacking and soaring across the table, and you will work to fire-up their abilities, make matches, and complete shop cards. Flamecraft Duals is a two-player abstract pattern-building game that takes about 30 minutes to play. Each round, a player draws a dragon from the bag and places it on the shared central board. Every dragon type has a special ability that can be fired up to draw more dragons or rearrange those already on the board. You want to match three dragons on the board to the pattern on the shop cards in your hand to score them. Once all the dragons are drawn from the bag, the game ends and the player with the highest score wins. —description from the publisher

    Out of stock

    £29.99 £27.00

  • Save -10% Lost Cities

    Lost Cities

    7 in stock

    Lost Cities is a card game in the Kosmos two-player series. The game originally consisted of a single deck of cards of rank 2–10 in five different colors with three special "handshakes" ("HS" in scoring examples below) in each suit, but as of 2018 the game now includes six colored suits, with the sixth color being optional for gameplay. A game board is included to organize discarded cards and help players organize their card collections. The object of the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the colored suits of cards. On a player's turn, they must first play one card, either to an expedition or by discarding it to the color-appropriate discard pile, then draw one card, either from the deck or from the top of a discard pile. Cards played to expeditions must be in ascending order, but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3. The game continues in this fashion with players alternating turns until the final card is taken from the deck. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total; one handshake doubles an expedition's value, while two handshakes triples that value and three handshakes quadruple it. Expeditions start at a value of -20, so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least eight cards played into it. A complete game of Lost Cities lasts three matches, with scores for each match being added together.

    7 in stock

    £20.00 £18.00

  • Save -10% Sky Team: Turbulence

    Sky Team: Turbulence

    Out of stock

    In Sky Team: Turbulence, terrible weather conditions and technical incidents will be the order of the day for your landings. Take your seat in the cockpit and test your skills in 20 scenarios that are even more demanding! Turbulence introduces new rules and new modules, such as Turbulence, Low Visibility, and Alarms, that will add depth and diversity to your Sky Team base game.Now boarding for such wonderful destinations as Beijing, Madrid, Warsaw, Sydney, Cape Town, Kyiv, and Saint Martin. Hang on to your seats. It is going to be a bumpy ride! Turbulence is an expansion for the co-operative two-player game Sky Team

    Out of stock

    £12.00 £10.80

  • Bicycle Stargazer New Moon Playing Cards

    1 in stock

    £8.00

  • Unlock! Short Adventures - The Ocean's Heart

    Unlock! Short Adventures - The Ocean's Heart

    Out of stock

    November 1800. As Captain Laurent drifts off to sleep in his cabin, a strange dream begins to take shape… A mysterious presence, forgotten symbols, a call from the depths. In this short and immersive adventure, set off on a journey as mysterious as it is unsettling.

    Out of stock

    £7.00

  • Save -10% Everdell Duo

    Everdell Duo

    Out of stock

    In Everdell Duo, you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources, then use those resources to play cards face up in front of you, creating your own woodland city. Cards may be played from your hand or from the face-up area on the board called the meadow. However, only cards touching the sun or moon token may be played from the meadow, and players move these tokens each time they perform a turn. Therefore, planning for and timing which cards you play is critical. Each game you try to achieve various events, the requirements of which differ from game to game, making certain cards and combinations more important to pursue. The game lasts for four seasons, then players add their scores to determine the winner. If you're playing co-operatively, check the requirements for the chapter you are playing to see whether you have won. —description from the publisher

    Out of stock

    £35.00 £31.50

  • Save -10%

    Star Wars: Battle of Hoth

    2 in stock

    Battle of Hoth is a game of heroic and fast-paced battles of miniatures that's set on the ice planet Hoth and reenacts one of the most famous scenes of Star Wars: The Empire Strikes Back.Using the popular Command and Colors system, players take turns choosing command cards each turn to activate units and decide how to move and attack, across seventeen scenarios included in the box.For a deeper gaming experience, players have the option to add leader cards to their battle for support from six iconic Star Wars characters, or they try the two multi-scenario campaigns in which successes and failures shape the next battles.

    2 in stock

    £50.00 £45.00

  • Save -10% Star Wars: The Deckbuilding Game

    Star Wars: The Deckbuilding Game

    3 in stock

    The Rebel Alliance fights valiantly against the tyranny of the Galactic Empire. Each new victory brings the Rebels hope, and each heroic sacrifice strengthens their resolve. Still, the Empire's resources are vast, and the firepower of its Empire Navy is unmatched. With neither side willing to accept defeat, their war rages across the galaxy...In Star Wars: The Deckbuilding Game, a head-to-head game for two players, the galaxy-spanning war between the Galactic Empire and the Rebel Alliance comes alive on your tabletop. In this easy-to-learn game, you and your opponent each choose a side, playing as either the Empire or the Rebels, and as the game progresses you both strengthen the power of your starting decks and work to destroy each other's bases. The first player to destroy three of their opponent's bases wins.In more detail, each player starts with a unique ten-card deck, with seven of those cards providing only resources to acquire new cards. Six cards from a galaxy deck are always on display, with Rebel cards facing the Rebel player, Empire cards the Empire player, and neutral cards turned sideways. You can spend resources to acquire cards in the galaxy row that don't belong to the opponent, and you can use attack power to take out cards that do belong to them, gaining a reward in the process.Each player starts with a base that lacks abilities (Dantooine for the Rebels and Lothal for the Empire), but when that base is destroyed, you get to choose a replacement from your base deck, with each base having a special ability. Choose wisely to counter your opponent's plans! In addition to having special abilities, capital ships absorb damage meant for your base.Players also fight for control of a Force track to gain additional resources or make use of "If the Force is with you..." abilities on their cards.

    3 in stock

    £37.99 £34.20

  • Save -10% Exit The Game: The Circus Mystery

    Exit The Game: The Circus Mystery

    Out of stock

    The circus is in town, and performers and artists can't wait to show the audience their stunts and tricks — but something seems to be amiss under the big top as a series of high-profile burglaries have occurred in each of the cities where the circus performed. Is this all a coincidence? Or can you find a connection and solve EXIT: The Game – The Circus Mystery?

    Out of stock

    £16.00 £14.40

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