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Two-Player Board Games

101 products

  • Save -10% The Crew: Mission Deep Sea

    The Crew: Mission Deep Sea

    1 in stock

    In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — butwith some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.—description from the publisher

    1 in stock

    ÂŁ16.00 ÂŁ14.40

  • Save -10% Odin's Ravens

    Odin's Ravens

    6 in stock

    Odin's Ravens is a two-player homage to Norse mythology, with both players taking on the role of one of Odin's infamous ravens. You will race against each other, along separate tracks in a bid to reach the end of the world first. The track is made up of domino-style cards, each side depicting a landscape that matches with cards in a players deck. The players must play cards from their hand, matching the landscapes in front of them to progress. Of course, you're not alone in your adventures, and the mischievous Loki is on hand to provide you with a little boost, while hindering the other players' progress as well! Race to the end to win Odin's favour and become his most favoured raven!

    6 in stock

    ÂŁ19.99 ÂŁ18.00

  • Save -10% Battle Flips

    Battle Flips

    Out of stock

    Battle Flips is a fast, competitive two-player word game from Big Potato Games that combines the tension of Battleships with the letter-guessing fun of Hangman. Simple to learn and endlessly replayable, it’s designed for quick matches that are easy to reset and play again. Both players pick a category, secretly think of a word, and write it down out of sight. Take turns calling out letters and flipping doors to reveal what’s hidden underneath. Every guess brings you closer to cracking your opponent’s word — or giving away clues to your own. With no long setup and straightforward rules, Battle Flips is ideal for family game nights, travel, or anyone looking for a sharp 2-player game that plays quickly and keeps both players fully engaged. Suitable for ages 8+, Battle Flips is designed exclusively for two players and is quick to pick up and play.

    Out of stock

    ÂŁ15.00 ÂŁ13.50

  • Save -10% Rivals for Catan

    Rivals for Catan

    Out of stock

    Rivals for Catan puts you in charge of one of the two factions developing newly-settled Catan. Use your unique card mix to create your own principality. Explore and settle new lands. Acquire resources through card play and the luck of the dice. Use gold, resource combinations, and trade to develop your domain. Expand your settlements and cities, recruit heroes, and defend your lands through politics, invention, and intrigue. Use your cunning! Become prince of Catan! —description from the publisher

    Out of stock

    ÂŁ27.00 ÂŁ24.30

  • Save -10% Unlock! 14 - Enchanted Adventures

    Unlock! 14 - Enchanted Adventures

    Out of stock

    Unlock! is a series of escape adventures for up to six players. With one hour on the clock, players work through a deck of sixty cards as a team, searching for clues, combining objects, and solving puzzles. The free Unlock! companion app runs the timer while also providing clues, offering hints, and confirming successes. Once the team has reached a solution and entered the correct code into the app, they will escape and win the game! Unlock!: Enchanted Adventures contains three scenarios revolving around these themes. In Kilea's Wrath, you must find a way to appease the fire god before a volcanic eruption destroys the island paradise. In Chaos at the Fair, you try to secure the prize of all prizes. In The Curse of Camelot, you embark on an epic quest to restore the glory of the kingdom of Pendragon.

    Out of stock

    ÂŁ32.00 ÂŁ28.80

  • Unlock!: Short Adventures – The Birmingham Murder

    Unlock!: Short Adventures – The Birmingham Murder

    Out of stock

    Unlock! Short Adventures: it's Unlock, only shorter!Unlock Short Adventures are 30 to 45 minute Unlocks in a small format, ideal for pocketing or giving as a gift. Unlock! is a cooperative card game inspired by escape rooms. Unlock! brings these experiences into your home, around a table. After familiarizing yourself with the context of the scenario, you begin your adventure in a room (a location map showing various numbers). Search the room for objects! Beware: some may be hidden! Visual and audio puzzles slow your progress. It's up to you to cooperate with your partners to advance and finish on time.Unlock!, an interactive game combining traditional hardware and mobile applicationTo play, you need the free Unlock! app, compatible with Android and iOS phones and tablets. It allows you to obtain clues, locate hidden objects and enter the codes you discover. The app makes the game very real. It adds to the atmosphere, with music dedicated to each adventure, audio puzzles, terrible penalties and a fatal countdown.Unlock! Short Adventures: Murder in Birmingham!An Escape room in your living room! Investigate Birmingham's underworld in 1920!The app sets the pace and mood for 30-minute games. The puzzles, the app, the clues, the timer - all from Unlock!

    Out of stock

    ÂŁ7.00

  • Unlock!: Short Adventures – The Flight of the Angel

    Unlock!: Short Adventures – The Flight of the Angel

    Out of stock

    Unlock! Short adventures is a series of escape adventures for up to six players. With 30 to 45 minutes on the clock, players work through a deck of 30 cards as a team, searching for clues, combining objects, and solving puzzles. The free Unlock! companion app runs the timer while also providing clues, offering hints, and confirming successes. Once the team has reached a solution and entered the correct code into the app, they will escape and win the game!With this adventure, infiltrate the carnival of Venice and fulfill your secret mission before the time runs out!Be careful, behind every mask there may be an enemy!

    Out of stock

    ÂŁ7.00

  • Save -10% Kelp - Brilliant Behaviours

    Kelp - Brilliant Behaviours

    Out of stock

    Dive even deeper into the world of Kelp! A set of 6 mini-expansions adding new strategies, shenanigans and tons of replayability.They can be mixed and matched or even stacked. Change the board. Ride a jellyfish. Feel the thrill. The Brilliant Behaviours Set consists of 6 different Mini Expansions: The Jellyfish - Ride a Jellyfish and let it steal energy from the Shark. The Zones - Now it's your turn as the Shark to manipulate the board. Obstruct the plans of the Octopus, but raise the stakes for yourself in return. The Coconut - Hide the Octopus under a coconut, and make it harder to attack! Or don't... and stick the coconut on a shell to confuse the Shark! The Dens - Visit your dens to collect powered-up growth tiles. The Urchins - Place spiky Urchins on the board. The Reflexes - Upgrade your Shark with powerful dice from a new growth tile.

    Out of stock

    ÂŁ12.50 ÂŁ11.30

  • Save -10% Marvel Champions: The Card Game - Synthezoid Smackdown Scenario Pack PRE-ORDER

    Marvel Champions: The Card Game - Synthezoid Smackdown Scenario Pack PRE-ORDER

    Out of stock

    The battle between heroes rages on! In the wake of the Superhero Registration Act, the mighty She-Hulk stood with her fellow Avengers Iron Man and Captain Marvel in support of registration. Meanwhile, the empathetic android Vision joined Captain America and Spider-Woman on the side of resistance. Both of these former allies are ready to deliver a smackdown for the sake of their ideals, and in this time of strife, everyone must choose a side. Introducing Synthezoid Smackdown, the latest scenario pack for Marvel Champions: The Card Game! This pack includes two brand-new, customizable scenarios featuring She-Hulk and Vision, two heroic leaders clashing over their conflicting ideals. This extra-large, 90-card scenario pack comes with eight modular encounter sets (four for registration, four for resistance) that can be mixed and matched with those from the Civil War expansion for further customizing options. Also included are rules and cards for an optional competitive mode in which players team up with their own leader and race to be the first to defeat the opposing team’s leader. Will you fight alongside She-Hulk in favor of superhero registration? Or will you align with Vision on the side of resistance? —description from the publisher

    Out of stock

    ÂŁ24.99 ÂŁ22.50

  • Save -10% Gloomhaven - Jaws of the Lion

    Gloomhaven - Jaws of the Lion

    Out of stock

    Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game. The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on? Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.

    Out of stock

    ÂŁ50.00 ÂŁ45.00

  • Bicycle "Aviary" Playing Cards

    Out of stock

    ÂŁ8.00

  • Save -10% Star Realms

    Star Realms

    Out of stock

    Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer).Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win!Multiple decks of Star Realms and/or Star Realms: Colony Wars, one for every two people, allows up to six players to play a variety of scenarios. Also, in the newest version, there are new ways to play that allow up to 6 players with modes like Boss, Hunter, and Free for All. You can also add Star Realms Colony Wars to the deck to make it 4 players. This is the first game of the Star Realms series.   FactionsEach of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions: The Trade Federation, The Blobs, The Star Empire or The Machine Cult.   Trade FederationIn the far future, the more traditional governing bodies of the human race have been replaced with corporate leadership. The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation. The Federation’s policies are focused around trade and growth, but especially in profit and prosperity for those at the top of the corporate ladder. While they prefer to deal with other star realms using trade and diplomacy, they have a large defense branch dedicated to protecting the Federation’s trade and other interests.   The BlobsThese mysterious creatures are the first alien life forms encountered by the human race. Most of the initial encounters consisted of human colonies being completely obliterated. On the few occasions that a Blob ship has been recovered somewhat intact, the only biological remains found inside have consisted of a gelatinous mass, thus leading to the moniker, “The Blobs”. While for several years all encounters between humanity and the Blobs have been extremely violent, there is currently some limited trade between various Blob factions and some of the more daring human traders.The Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row.   Star EmpireThe Star Empire consists primarily of former colonies of the Trade Federation. These colonies were on the outer edges of the Federation. Not only did they feel used by the corporations, but they felt the Federation failed to give them adequate protection from the Blobs. As a result, one ambitious colonial governor was able to unite several colonies into an independent empire under his control, one with a strong military, both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies. The Star Empire is a combat oriented faction that draws lots of cards and makes the opponent discard cards.   Machine CultA cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs. With the threat of annihilation by the Blobs always looming and no contact with the rest of human space, these worlds were forced to take drastic measures. Soon a cult of technology arose, focused on using advanced technology, robotics and computerization to create strong defenses and a powerful military that belied their relatively small population. Since their leaders believed their salvation lay in technology, technology soon became their god and their religion. The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack.   Playing Star Realms​When you play Star Realms, you will be able to acquire and use Ships and Bases of any and all of the four factions. Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together, however.As you acquire cards using Trade, you put them into your discard pile, to be later shuffled into your personal deck. When you draw Ships, you do what they say and they get placed into your discard pile at the end of your turn. When you draw a Base, you play it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game, it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly.Star Realms is easy to learn, especially if you’re familiar with deck-building games, but it’s a game that takes time to master. Each time you play, the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play, but as they become more advanced players, they will find this depth of strategy leads to great replayability.

    Out of stock

    ÂŁ17.99 ÂŁ16.20

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