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Spider-Man and his trusty allies have teamed up to face down countless threats from super-powered foes to earth-shattering catastrophes. As the Web Warriors, the Amazing Spider-Man is joined by Black Cat, Spider-Woman, and Agent Venom. While their power sets are diverse, the synergy between their abilities makes these heroes a squad that’s ready to face any challenge that gets caught in their web. This affiliation pack is perfect for players who want to expand their Web WarriorsAffiliation roster or to jumpstart building a Web Warriors Affiliation roster. It collects 2 previously released SKUs: CP100 - Agent Venom & Spider-Woman and CP37 - Amazing Spider-Man & Black Cat into a single new product. Cards in this pack are updated to the current Marvel: Crisis Protocol visual style and are multilingual (EFGS). TEAM UP WITH THE WEB WARRIORS: Join Spider-Man, Black Cat, Spider-Woman, and Agent Venom in an exciting new affiliation pack for Marvel: Crisis Protocol. DIVERSE ABILITIES, POWERFUL SYNERGY: Each hero brings unique powers, and their combined synergy makes this squad ready to take on any super-powered threat or catastrophic event. ALL-IN-ONE AFFILIATION PACK: Combines two previously released sets (CP100 and CP37) into one convenient product for easy roster expansion or fresh team building. UPDATED TO CURRENT VISUAL STYLE: Features newly designed cards in the latest Marvel: Crisis Protocol visual format, ensuring consistency with your collection. MULTILINGUAL EFGS CARDS: Includes cards in English, French, German, and Spanish, making this pack accessible to players worldwide
£60.00 £54.00
This set of 33 cards will help you keep track of your Raveners in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle.Contains 33 Cards:– 6x Operative datacards– 4x Faction equipment cards– 4x Strategy ploy cards– 4x Firefight ploy cards– 3x Faction rule cards– 1x Marker/Token guide card– 1x Team selection card– 10x Universal equipment cardsAll cards measure 121mm by 70mm.You'll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards
£19.50 £17.60
With a heart as blackened as his charred flesh, Odysseus Grant will let nothing stand in the way of victory for the Union. This resin and plastic set includes seven miniatures, a rulebook, tokens, templates, dice and the Action and Adventure card decks. The No Surrender! Starter Set contains 1x Odysseus Grant 1x Alfred Woodhouse 1x William Sherman 1x Bernard Hopkins 2x Line Troop with Heavy Weapon Gatling Gun 1x Line Troop with Heavy Weapon Rocket Pod 7x Bases 9x Unit Information & Character Unit Cards 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck
£50.00 £36.00
As founder of the Enlightened, Bursen Carpathian leads his posse to ever more dangerous encounters as he pushes the limits of what it means to be human. This resin and Plastic set includes five miniatures, a rulebook, tokens, templates, dice and the Action and Adventure card decks. The Father of the Enlightened Starter Set contains 1x Bursen Carpathian1x Harmony Ratchet 1x John Younger 2x Brutes 5x Bases 9x Unit Information & Character Unit Cards 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck
£50.00 £36.00
Striking out from hidden strongholds against the hated Union, the Civil War continues for Stonewall Jackson and his Confederate Rebellion. This resin and plastic set includes six miniatures, a rulebook, tokens, templates, dice and the Action and Adventure card decks. The Confederate Rebellion Starter Set contains 1x Stonewall Jackson 1x Jefford Williams 1x Tobias Franklyn 1x Confederate Terminator 2x K9 Attack Dogs 6x Bases 9x Unit Information & Character Unit Cards 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck
£50.00 £36.00
Morgan Earp is as cold and methodical in his notions of the Law as the automata under his command. The sound of the steel-shod boots drums fear into the hearts of the innocent and guilty alike.This resin and plastic set includes seven miniatures, a rulebook, tokens, templates, dice and the Action and Adventure card decks. The Armoured Justice Starter Set contains 1x Morgan Earp 1x UR-31 Heavy Lawbot 3x UR-30 Lawbots 2x K9 Gun Dogs 7x Bases 9x Unit Information & Character Unit Cards 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck
£50.00 £36.00
This pack adds an additional 4 Range Tools and 3 Measurement Tools to Marvel: Crisis Protocol. Players that have purchased Marvel: Crisis Protocol - Earth’s Mightiest Core Set already have a full set of movement and range tools. However, adding additional tools will keep them from having to pass the tools back and forth during gameplay. Contents: 3x Movement Tools 4x Range Tools
£20.00 £18.00
Kings of War is a mass-battle fantasy wargame set in the world of Pannithor. Rank upon rank of soldiers marches into bloody combat, while winged demons battle fiery dragons overhead. From launching devastating bombardments of artillery, to tactically out-flanking your opponent’s forces, Kings of War is a game of exciting, expansive fantasy battles. This starter set contains two great plastic starter armies for Kings of War – the foul Nightstalkers and the noble Northern Alliance – a book with the full game rules and complete army lists for 14 different factions, and a getting started booklet to help you with your first games. Contents: 44 Northern Alliance miniatures: 40 Hard Plastic Clansmen/Pack Hunters, 3 PVC Plastic Snow Trolls, 1 PVC Plastic Ice Kin Master Hunter; 44 Nightstalkers miniatures: 40 Hard Plastic Scarecrows/Spectres, 3 PVC Plastic Butchers, 1 PVC Plastic Horror; Square Bases; 144-page Rulebook, Getting Started booklet
£75.00 £67.50
Halo: Flashpoint is the tactical miniatures game for two players. Begin your journey in the War Games combat arena as a Spartan fireteam commander, bringing a range of classic Halo weapons and game modes to life on your tabletop. Discover an exciting game that’s easy to learn, challenging to master, and rewards cool thinking under fire! Will you lead a fireteam of Spartans to victory in the arena, or bring the alien might of Banished Elites to bear against your human opponents? Choose a side and prepare for the ultimate tactical tabletop experience.
£100.00 £90.00
Masons’ play style is all about balance and subtle flexibility. They have strong but not outstanding offensive and defensive options available to them. With a good mix of buffs and debuffs forming the foundation of their combo play, they need each other to excel. They are equipped to play well during all phases of the game without a definitive focus on any key area, which is why they are the most flexible of teams to play. They have the tools and the play style to adapt to every situation, as long as you can piece them together properly. Mason rewards players who can see and build play to effect combos, and then take advantage of any situation. Nothing great was ever constructed without strong foundations. The Mason's Guild knows what is true in industry holds true on the Guild Ball pitch and their long history of success is a testament to this philosophy. Taking to the field with the finest equipment money can buy, the Masons display their wealth and influence through the impenetrable armor plates that time and again frustrate the most powerful attacks of their opponents. The twin sisters Honour and Harmony have become a force to be reckoned with since taking the field for the Mason's Guild. Well advised by the grizzled old veteran Mallet and firm favorites with the crowds they catch unwary teams off guard with their ability to work in perfect synchronization, interrupting the flow of any opposition. This set provides you with all you need to start playing the Mason's Guild
£22.00 £12.50
Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch.They are quick on their feet and capable with the ball, but not as resilient in combat as other teams. They excel in the early to mid-game due to their ability to cover a good amount of space.Alchemists will reward players who can anticipate their opponent’s plans and block them through good placement and positioning of models and effects. On offense, Alchemists can use their AOEs almost as additional models in order to restrict the counter play options of their opponent. No one wants to charge the Alchemist with the ball if you have to go through an acid cloud!What nature provides, man can improve. The Alchemists know this well and it is reflected in the scientific marvels they bring to the Guild Ball pitch. Watching the Alchemists play is part carnival, part fireworks, part illusion. The crowds cheer in awe at the visual spectacle as fireballs, smoke clouds, and slick oils dominate the field of play, delighting the children, decimating the opposition.Contains: 1x Katalyst
£14.00 £8.50
The Engineers play style is one of accuracy and controlling space. They utilise all manner of gadgets, devices and traps to influence the flow and direction of the game. From a distance, the Engineers players move as one giant machine, perfectly in sync with each other... Resilient in combat, accurate with the ball, the Engineers have a solid play style. Whilst not as mobile as some teams, they are able to move the ball great distances and accurately too. They excel in the mid-game, once all the pieces are in place they can control the pitch while pinging the ball around their opponent. In the Engineer's Guild you witness first-hand the evolution of Guild Ball. Bringing a whole new definition to "technical play," the Engineers are not afraid to push the boundaries, using new mechanica to give them the edge on the pitch. Some consider the ranged weaponry of the Guild to be an affront to the grand traditions of the game; other more knowledgeable observers realize they bear witness to the future of Guild Ball. Mastering the Engineers is an exercise in synergy; comfortable on the ball, they are the consummate masters of possession play. Opponents will find themselves held at arms' length; trying to pick their way through Ballista's deadly minefield and Salvo's rain of crossbow bolts just to watch Velocity accelerate away with the precision and power only a machine can achieve. This set provides you with all you need to start playing the Engineer's Guild
£22.50 £12.50
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