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1609 products

  • Save -40% Guild Ball: Colossus

    Guild Ball: Colossus

    1 in stock

    The Engineers play style is accurate and controls a lot of space. They use all their gadgets, devices and traps in order to influence the flow and direction of the game. From a distance the Engineers seem to move as one giant machine as they play perfectly in sync with one another. They are resilient in combat which leads to their solid play style. Although not as mobile as some of the other teams they are able to move the ball great distances. Once all the pieces are in place they are able to control the pitch while pinging the ball around their opponent. Contains:1x Colossus

    1 in stock

    £22.50 £13.50

  • Save -43% Guild Ball: Brewer's Guild Starter Set

    Guild Ball: Brewer's Guild Starter Set

    1 in stock

    Brewers are tanky. Plain and simple, they are incredible at soaking damage up. But their play style is more than just being hit. They excel in late game as they generally have superior numbers left at this point, but their mid-game is also strong due to their knockdowns and board control. Not the most synergistic in terms of combo play, they do enjoy some degree of team buffing. Brewers generate the most momentum when pushing opponents in to and out of position with buffeting blows and plays. Relatively slow up and down the field, the Brewers rely on long reach weapons and easy access to pushes and knockdowns, thereby giving them huge board presence and control. Drinking and Guild Ball have always gone hand-in-hand. Most of the big championship matches will have street vendors selling a range of home brewed poisons to the gullible and the desperate. The Brewer's Guild has elevated the twin arts of drinking and playing far beyond the familiqar stumbling of the Sunday league drunks. Fueled by the pure amber nectar produced and aged within their secret distilleries, a Brewer's team is a maelstrom of physicality, a drunken wrecking ball staggering its way across the pitch. Using the Brewer's Guild is a lesson in violence and survivability. They can both absorb and deal out a tremendous amount of damage, whilst all the time knocking their opponents to the floor and sticking a tactical boot in. Tapper, Hopper, and Friday are an alcoholic powerhouse that are at their happiest in the center of a brawl. This set provides you with all you need to start playing the Brewer's Guild

    1 in stock

    £22.00 £12.50

  • Guild Ball: Alchemists Starter Set

    Guild Ball: Alchemists Starter Set

    1 in stock

    Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch. They are quick on their feet and capable with the ball, but not as resilient in combat as other teams. They excel in the early to mid-game due to their ability to cover a good amount of space. Alchemists will reward players who can anticipate their opponent’s plans and block them through good placement and positioning of models and effects. On offense, Alchemists can use their AOEs almost as additional models in order to restrict the counter play options of their opponent. No one wants to charge the Alchemist with the ball if you have to go through an acid cloud! What nature provides, man can improve. The Alchemists know this well and it is reflected in the scientific marvels they bring to the Guild Ball pitch. Watching the Alchemists play is part carnival, part fireworks, part illusion. The crowds cheer in awe at the visual spectacle as fireballs, smoke clouds, and slick oils dominate the field of play, delighting the children, decimating the opposition. Flexibility is the watchword of an Alchemist's Guild coach. In Midas, Calculus, and Mercury you have all the ingredients for the purest of alloys, a team that can be much greater than the sum of its parts. Whether you are blinding the enemy with oil or turning them into little more than human candles, the Alchemists will always have a response to any play; their vast knowledge putting them one step ahead of the rest of the pack with every kick of the ball. This set provides you with all you need to start playing the Alchemist's Guild

    1 in stock

    £12.50

  • Save -10% Middle-Earth Strategy Battle Game: Rules Manual 2024

    Middle-Earth Strategy Battle Game: Rules Manual 2024

    This 176-page hardback rules manual is a comprehensive guide to the hobby of building, painting, and playing games with your miniatures – whether you choose the forces of Good or Evil.Contents:IntroductionAn overview of the wider hobby of collecting, painting, and playing with your miniatures.RulesThe core of the Middle-earth Strategy Battle Game:– Code of Conduct and Basic Principles: A framework for players to adhere to, and a primer on the fundamental concepts and terms used in the manual.– Turn Sequence: Learn about the five phases – Priority, Movement, Shoot, Fight, which covers close combat, and Courage and Intelligence.– Unit Types: How Cavalry, Heroes, Monsters, Warbeasts, and Chariots work.– Weapons and Wargear: This section explains the variety of equipment available to your warriors, and the impact your choices will have on your tactical decisions.– Magic: This section explains targeting, casting, and resisting magical powers.– Special Rules: This section collects together 44 common Special Rules for easy reference.– Advanced Rules: Found in certain scenarios, these rules are handy when recreating scenes from the history of Middle-earth.– Siege Engines: Rules for fielding these immense threats, covering their movement, firing, upgrades, and crew (and their ability to launch severed heads as ammunition…).– Sieges: Throughout the history of Middle-earth, many sieges have taken place – these are the basic rules for creating your own sieges with your models.Narrative PlayRecreate your favourite battles and scenes from the movies! These scenarios are also great to play as part of a campaign, where you can re-enact a chain of events, from short scenarios, to massive Sieges.Matched PlayIn Matched Play games, you and your opponent gather your forces of heroes and warriors from your collection, up to an agreed points limit, before unleashing your armies for the fate of Middle-earth.ScenariosThis section includes six Matched Play Scenarios, each with their own layout, starting positions, initial priority, objectives, victory points, and special rules.Model ShowcasePhotography of armies and miniatures playable in the Middle-earth Strategy Battle Game.IndexThe Middle-earth Strategy Battle Game Rules manual concludes with an alphabetised rules Index for readers to reference and quickly find the rules they need during games.

    £35.50 £32.00

  • Save -10% Middle-Earth Strategy Battle Game: Armies of Lord of the Rings

    Middle-Earth Strategy Battle Game: Armies of Lord of the Rings

    1 in stock

    This 240-page hardback gaming supplement features over 150 profiles, 27 forces of Good Army Lists, and 19 forces of Evil Army Lists.Contents:Forces of Good: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units.– 25x Free Peoples profiles– 22x Rohan profiles– 25x Gondor profiles– 15x Elven Kingdoms profilesGood Army Lists: Photography, background information, army composition, additional rules, and special rules for the following 27 armies – The Fellowship, The Shire, Road to Rivendell, Breaking of the Fellowship, Kingdom of Rohan, Road to Helm's Deep, Defenders of Helm's Deep, Ride Out, Riders of Éomer, Riders of Théoden, Army of Edoras, Defenders of the Hornburg, Minas Tirith, Garrison of Ithilien, Reclamation of Osgiliath, Atop the Walls, Return of the King, Defenders of the Pelennor, Men of the West, Númenor, Lindon, Rivendell, The Last Alliance, Lothlórien, Fangorn, The Eagles, and Realms of Men.Forces of Evil: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units.– 25x Mordor profiles– 23x Isengard profiles– 8x Hill Tribes profiles– 5x Misty Mountains profiles– 8x Fallen Realms profilesEvil Army Lists: Photography, background information, army composition, and additional rules for the following 19 armies – Barad-dûr, The Black Riders, Wraiths on Wings, Army of Gothmog, Legions of Mordor, Minas Morgul, Cirith Ungol, The Black Gate, Army of the White Hand, Lutz's Scouts, Uglúk's Scouts, Wolves of Isengard, Muster of Isengard, Assault Upon Helm's Deep, Usurpers of Edoras, Besiegers of the Hornburg, Depths of Moria, Harad, and Corsair Fleets.

    1 in stock

    £40.00 £36.00

  • Warmachine: Shadow & Scum

    Warmachine: Shadow & Scum

    4 in stock

    Across the Iron Kingdoms, where powerful steam engines and arcane magics intertwine, the factions of WARMACHINE clash in a relentless struggle for dominance. With the world teetering on the brink of chaos, mighty warcasters and warlocks command brutal machines and savage creatures into battle, forging the fates of their unyielding nations in the fires of war. Inside Shadows & Scum, you’ll find two opposing 30-point Command Cadres in the form of detailed hard plastic miniatures, ideal for starting your Warmachine army. Choose elusive Khymaera Shard Nocturnes or cutthroat Southern Kriels Foulbloods, give control of the other to a friend, and go head-to-head in cinematic battles for hours of entertainment. This box is an excellent way to get into Warmachine or expand your existing collection. Contents: 14x Miniatures 1x Vallyx, Fate’s Eclipse (Khymaera warlock) 1x Aklyss (Khymaera character warbeast) 1x Pythia (Khymaera character solo) 1x Regulus (Khymaera character solo) 3x Shades (Khymaera 3-model character unit) 1x Commodore Foulblood (Southern Kriels warlock) 1x Chum (Southern Kriels character warbeast) 1x Mr Bogs (Southern Kriels character solo) 1x Sully (Southern Kriels character solo) 3x Lochabash Brothers (Southern Kriels 3-model character unit) Please Note: Miniatures are supplied unpainted, and some assembly will be required.

    4 in stock

    £72.00

  • Tomb Kings of Khemri: Tomb King / Liche Priest on Necrolith Bone Dragon

    Tomb Kings of Khemri: Tomb King / Liche Priest on Necrolith Bone Dragon

    Out of stock

    This multipart plastic kit builds a Tomb King or Liche Priest mounted on a Necrolith Bone Dragon.If this kit is used to build a Liche Priest on Necrolith Bone Dragon, the Tomb King model can instead be assembled separately on foot, armed with a flail and using the additional base provided. The kit includes a shield arm and alternative cloak for building the monarch in this way.This kit contains 96 plastic components, 1x Citadel 100x150mm Rectangular Base, and 1x Citadel 25mm Square Base.

    Out of stock

    £57.00

  • Save -10% Tomb Kings of Khemri: Skeleton Warriors / Skeleton Archers

    Tomb Kings of Khemri: Skeleton Warriors / Skeleton Archers

    This multipart plastic kit builds 36 Skeleton Warriors, raised to serve the Tomb Kings of Khemri.They can also be built as Skeleton Archers armed with warbows and quivers of arrows. This kit also provides all the command upgrades you'll need, whether you choose to field your Skeleton Warriors in small groups or as one great mass – you can build musicians, champions, and standard bearers with a choice of icon tops.The kit includes a variety of different weapon and shield designs, skeletal heads, quivers, and arm poses, all of which are interchangeable

    £54.50 £49.10

  • Save -10% Tomb Kings of Khemri: Skeleton Horsemen / Horse Archers

    Tomb Kings of Khemri: Skeleton Horsemen / Horse Archers

    2 in stock

    This multipart plastic kit builds 16 Skeleton Horsemen.Alternatively, they can be built as Skeleton Horse Archers armed with warbows. The kit provides two command sections, each comprising a musician, a Master of Horse, and a standard bearer with a choice of icon tops, allowing you to field your Skeleton Horsemen or Horse Archers as one large regiment or two smaller units.This kit includes a variety of different weapon and shield designs, skeletal heads, quivers, and arm poses, all of which are interchangeable.This kit contains 160 plastic components, and 16x Citadel 25x50mm Rectangular Bases

    2 in stock

    £42.50 £38.30

  • Save -10% The Old Worl - Tomb Kings of Khemri: Skeleton Chariots

    The Old Worl - Tomb Kings of Khemri: Skeleton Chariots

    2 in stock

    This multipart plastic kit builds three Skeleton Chariots.The kit also provides optional command upgrades, allowing you to build each Skeleton Chariot's crew with a hornblowing musician, a standard bearer with a choice of icon tops, or a Master Charioteer.The kit includes a variety of chariot emblems, weapon designs, skeletal heads, quivers, and arm poses, all of which are interchangeable – meaning you can give your undead legion a varied look, no matter how large it grows.This kit contains 126 plastic components, and 3x Citadel 50x100mm Rectangular Bases

    2 in stock

    £54.50 £49.10

  • Save -10% The Old World: Watchtower Of The Empire

    The Old World: Watchtower Of The Empire

    This multipart modular plastic kit builds an imposing tower with ramparts, as well as a smaller ancillary structure that can be added to the tower, or built alongside the main building. You'll find loads of extra components to customise your tower, from an optional chimney and stairs to plenty of decorative elements, giving you plenty of options to mix up your architectural efforts. This kit can loom over the battlefield on its own, or be combined with other kits in the Warhammer: The Old World terrain range to construct more complex buildings.This kit contains 54 plastic components

    £44.50 £40.10

  • Save -10% The Old World: Warriors of Chaos - Sorcerer of Chaos

    The Old World: Warriors of Chaos - Sorcerer of Chaos

    This multipart plastic kit builds a Sorcerer of Chaos for use in Warriors of Chaos armies in games of Warhammer: The Old World. Deploy this dark wizard to strike down your foes and alter reality itself through the raw power of Chaos magic.This kit contains 6 plastic components, and 1x Citadel 30mm Square Base

    £19.00 £17.10

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