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In The Marrek Murders, the media has become fascinated by an unorthodox killer being referred to as The Tormentor on account of her method of placing her victims in deathtraps that are escapable... in theory. Why she does this is still being investigated, but people are dying and now you find yourself in one of her deathtraps... Marrek Warehouse is a mid-sized warehouse that handles shipping and fulfillment for a variety of departments store brand catalog sales. The operators have won awards for the efficiency of their floor layout and particularly the formation of the pallet racks. The warehouse security system is state-of-the-art with a timed locking and unlocking mechanism for all of the exits including the bay doors. The management (or whoever is in charge, ahem the killer) can control everything both coming into, and leaving, the warehouse. Requires Final Girl Core Box to play. - description by the publisher
ÂŁ23.00 ÂŁ20.70
In Cascadia: Landmarks expansion, players create sprawling habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel, while also providing dynamic endgame scoring bonuses! In addition to the Landmarks module, this expansion includes more unique wildlife scoring cards and habitat tiles to add variety and enough components to play Cascadia with 5-6 players.
ÂŁ35.00 ÂŁ31.50
THE UNIVERSE NEEDS SAVING THE ALIENS ARE SEEKING THEIR CHAMPION BUT THIS IS NO TIME FOR A HERO... THIS IS TIME FOR A CHICKEN!!! WELCOME TO CHICKENS 'N ALIENS A FUN CARD GAME FOR 2-4 PLAYERS
ÂŁ20.00
This army set has been released in recognition of the 80th D-Day anniversary. Contents: 7x Hotchkiss Assault Guns 1x Panzergrenadier Platoon 4x U304(f) Half-tracks 6x Lorraine Schlepper Self-propelled Guns 1x Sd Kfz 231 (8-rad) Armoured Car 1x Sd Kfz 222 (2cm) Armoured Car 1x Sd Kfz 221 (2.8cm) Armoured Car 1x Lorraine Schlepper OP 10x Unit Cards 1x Destroyed Lorraine Schlepper Objective 1x Crashed Typhoon Objective 20x 21. Panzerdivision Dice 20x 21. Panzerdivision Tokens and 2x Objectives 2x 21. Panzerdivision Decal Sheets
ÂŁ130.50
This box includes 12 multipart plastic push-fit miniatures:– 1 Lieutenant– 5 Intercessors– 1 Ork Nob– 5 Ork BoyzThe Space Marines are cast in blue plastic, and the Orks are cast in green plastic. The miniatures in this set are each supplied with a sculpted base.This set contains the following accessories and Warhammer Colour paint pots:– 1 softcover 48-page handbook– 1 double-sided playing mat– 3 sheets of punch-out card terrain– 1 Warhammer Colour Starter Brush– 1 transparent plastic range ruler– 6 white D6 dice with black pips– 1 Abaddon Black (Base)– 1 Macragge Blue (Base)– 1 Mournfang Brown (Base)– 1 Leadbelcher (Base)– 1 Retributor Armour (Base)– 1 Orruk Flesh (Base)The 6 paints are supplied in 12ml pots.The kit comes supplied with:– 94 plastic componentsThese push-fit miniatures require assembly and are supplied unpainted.
ÂŁ49.00 ÂŁ44.10
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the vineyard owners, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, the vineyard owners can expand their vineyards by building structures, planting vines, and filling wine orders, working towards the goal of running the most successful winery in Tuscany. Viticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion, including Mamas & Papas, Fields (previously known as Properties), expanded and revised Visitors, and Automa cards for a solo variant, along with a few minor rule changes.
ÂŁ60.00 ÂŁ54.00
As gremlins climb on rocks and wade in puddles to catch a glimpse of the big race, their favorite racers gear up at the starting line. Time to find out who’s the fastest, and more importantly, who’s the fan favorite!Bayou Bash is a chaotic racing game for 2-4 players filled with rambunctious racers who will do anything to win over the most fans before crossing the finish line. Each player takes control of a racer with unique abilities, and must battle for victory across the customizable track while gaining fans along the way. In Bayou Bash, it’s not about who crosses the finish line first, but who pulls off the craziest tricks during the race!—description from the publisherPlayers are represented by one of four tokens, each with variable special ability. The play surface is customizable, allowing for a variety of racetracks. Starting condition cards add additional random elements into the game. Each turn, players draft cards that control movement, provide supplies, etc. The first player to cross the finish line ends the game but it’s the player with the most fans who wins. Cheap shots are encouraged.—user summary
ÂŁ41.00 ÂŁ35.00
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...
ÂŁ37.00 ÂŁ33.30
Build a city, make a fortune.“In Magnate: The First City, you’re a property developer out to build an empire in the midst of a citywide property boom.By snapping-up valuable land and constructing the right buildings in the right locations, you’ll attract high value tenants and start raking in the big bucks. But beware: as the city grows, everything you build will also open up new opportunities for your competitors. Will you make a fortune? Or will you be caught out when the boom inevitably turns to bust in a game-ending market crash?”---Magnate: The First City is a midweight strategy game for 1-5 players. Each turn players try to grow their property empire by performing different actions, including: buying plots of land, constructing buildings, marketing their developments and selling them completely for their capital value. Once per round, they will also get the chance to attract tenants to any empty buildings they have. If they are successful, they will start collecting rent from their tenants and increase the value of their holdings. At the same time, they will also create new development opportunities for themselves and their opponents.But in Magnate, as in real life, not all locations are equally appealing to all types of tenant. Magnate’s four types of tenant - residential, offices, retail and industry - all want to be linked to other types of tenant in nearby neighbourhoods. And they are all affected differently by what’s next door: The airport is an asset for offices, but it’s an unattractive place for new residents. By clever tactical and strategic building, players can increase their odds of attracting these tenants and improve their return on investment - without benefiting their opponents too much.But while the players acquire more and larger properties, the price of land keeps rising higher and higher. Eventually, it becomes completely unsustainable and a game-ending crash that will destroy the value of players’ properties becomes inevitable. When exactly the crash happens, however, is shaped by the players: How much land they buy and how much property they sell will more make a crash on any specific turn more or less likely. Players must time their actions carefully to avoid substantial losses while maximizing their profits. Only then will they emerge victorious as the city’s wealthiest property magnate.—description from the publisher
ÂŁ75.00 ÂŁ67.50
Take to the stars and become a living legend in Star Wars: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for 1-4 players!In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You'll travel the outer rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy!But it won't be easy since the warring factions of the galaxy roam the outer rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive in the outer rim and become a living legend?In more detail, a game of Outer Rim takes place over a series of turns that sees players taking dangerous jobs, tracking down bounties, upgrading their ship, and more, all in service of gaining more and more fame. Regardless of the path you take to get there, your goal is to gain ten fame, which can come from a variety of sources, such as completing your character's personal goal, collecting on bounties and jobs, delivering illegal cargo, taking down patrols from the various factions struggling over the galaxy, and enjoying the finer things in life by purchasing luxury items with your hard-earned credits.While the path to victory may be different for scoundrels finding their way in the Outer Rim, everyone starts from the bottom with a simple starship. Your player board not only tracks your fame progress, but also contains slots for your ship, your character card, gear, reputation, modifications, jobs, and bounties.
ÂŁ75.00 ÂŁ67.50
In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.—description from the publisher
ÂŁ67.49 ÂŁ60.80
In the game Azul, players take turns drafting coloured tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
ÂŁ19.99 ÂŁ18.00
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